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Another go at a defensive array
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 26-Oct-2007 01:19    Post subject: Another go at a defensive array Reply to topic Reply with quote

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Concept 9 - Command 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 3, Custom design

Mass:          100 tons
Power Plant:   300 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  1 Improved C³ CPU 
  1 Guardian ECM 
  1 Beagle Active Probe 
  1 Drone Carrier Control(1)
  4 Drone Carrier (+1)s
  4 Anti-Missile Systems
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Concept 9 - Command 
Mass:          100 tons

Equipment:                                 Items    Mass
Int. Struct.:  40 pts Standard               0     10.00
Engine:        300 I.C.E.                    0     38.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      5.00
Crew: 7 Members                              0       .00
Armor Factor:  349 pts Ferro-Fibrous         2     19.50

                          Internal    Armor
                          Structure   Value
   Front:                    10         88 
   Left / Right Sides:       10      87/87 
   Rear:                     10         87 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 Drone Carrier Control(1Body     0          1      2.50
4 Drone Carrier (+1)s    Body     0          4      2.00
1 Anti-Missile System    Front    0   24     2      2.50
1 Anti-Missile System    Left     0   24     1      2.50
1 Anti-Missile System    Right    0   24     1      2.50
1 Anti-Missile System    Rear     0   24     1      2.50
1 C.A.S.E. Equipment     Body                1       .50
1 Advanced Mobile HQ     Rear                1      7.00
--------------------------------------------------------
TOTALS:                           0         17    100.00
Items & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        5,542,000 C-Bills
Battle Value:      614  (+4 for C³)
Cost per BV:       9,026.06
Weapon Value:      21 / 21 (Ratio = .03 / .03)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 13
                   Damage PB/M/L: 2/-/-,  Overheat: 0
                   Class: GA;  Point Value: 6
                   Specials: ecm, c3i, prb, hq

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Concept 9 - Trailer (Base)
Tech:          Inner Sphere / 3060
Config:        Tracked Omni Drone
Rules:         Level 3, Custom design

Mass:          50 tons
Power Plant:   None
Cruise Speed:  None. Trailer pulled by Tractor.
Armor Type:    Standard
Armament:      
  1 Improved C³ CPU 
  1 Guardian ECM 
  1 Beagle Active Probe 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Concept 9 - Trailer (Base)
Mass:          50 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Standard               0      5.00
Engine:        None                          0       .00
    Cruise MP: None. BV based on 1 MP
Heat Sinks:      0 Single                    0       .00
Crew: 4 Members                              0       .00
Drone Remote Equipment & Sensors:            1      5.50
Turret Equipment (Locked):                   0      1.50
Armor Factor:  192 pts Standard              0     12.00

                          Internal    Armor
                          Structure   Value
   Front:                     5         38 
   Left / Right Sides:        5      38/38 
   Rear:                      5         38 
   Turret:                    5         40 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                           0          8     31.00
Items & Tons Left:                           7     19.00

Calculated Factors:
Total Cost:        2,685,938 C-Bills
Battle Value:      219  (+4 for C³)
Cost per BV:       12,264.55
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GM;  Point Value: 2
                   Specials: omni, ecm, c3i, prb

Config: Prime
Heat Sinks:      0 Single                    0       .00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 LB 10-X AC             Turret   0   30     2     14.00
2 LRM 5s                 Turret   0   24     3      5.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                           0         13     50.00
Items & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        3,672,188 C-Bills
Battle Value:      415  (+87 for C³)
Cost per BV:       8,848.64
Weapon Value:      242 / 242 (Ratio = .58 / .58)
Damage Factors:    SRDmg = 12;  MRDmg = 11;  LRDmg = 5
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 1/2/2,  Overheat: 0
                   Class: GM;  Point Value: 4
                   Specials: omni, ecm, c3i, prb


Config: A
Heat Sinks:      0 Single                    0       .00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 Arrow IV System        Turret   0   20     2     19.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                           0         10     50.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        3,604,688 C-Bills
Battle Value:      359  (+4 for C³)
Cost per BV:       10,040.91
Weapon Value:      153 / 153 (Ratio = .43 / .43)
Damage Factors:    SRDmg = 12;  MRDmg = 12;  LRDmg = 12
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 1/1/2,  Overheat: 0
                   Class: GM;  Point Value: 4
                   Specials: omni, ecm, c3i, prb, artA, mof


Config: B
Heat Sinks:      0 Single                    0       .00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
2 LRM 15s                Turret   0   40     3     19.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                           0         11     50.00
Items & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        3,623,438 C-Bills
Battle Value:      451  (+99 for C³)
Cost per BV:       8,034.23
Weapon Value:      214 / 214 (Ratio = .47 / .47)
Damage Factors:    SRDmg = 11;  MRDmg = 14;  LRDmg = 8
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 1/2/2,  Overheat: 0
                   Class: GM;  Point Value: 5
                   Specials: omni, if, ecm, c3i, prb


Config: C
Heat Sinks:     10 Single                    0     10.00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 Large Pulse Laser      Turret  10          1      7.00
1 Machine Gun            Turret   0  100     2      1.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                          10         11     49.70
Items & Tons Left:                           4       .30

Calculated Factors:
Total Cost:        3,088,125 C-Bills
Battle Value:      300  (+47 for C³)
Cost per BV:       10,293.75
Weapon Value:      202 / 202 (Ratio = .67 / .67)
Damage Factors:    SRDmg = 9;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GM;  Point Value: 3
                   Specials: omni, ecm, c3i, prb


Config: D
Heat Sinks:     10 Single                    0     10.00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 PPC                    Turret  10          1      7.00
1 Machine Gun            Turret   0  100     2      1.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                          10         11     49.70
Items & Tons Left:                           4       .30

Calculated Factors:
Total Cost:        3,135,000 C-Bills
Battle Value:      337  (+67 for C³)
Cost per BV:       9,302.67
Weapon Value:      177 / 177 (Ratio = .53 / .53)
Damage Factors:    SRDmg = 9;  MRDmg = 6;  LRDmg = 2
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: GM;  Point Value: 3
                   Specials: omni, ecm, c3i, prb


Config: E
Heat Sinks:     12 Single                    0     12.00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 ER Large Laser         Turret  12          1      5.00
2 Machine Guns           Turret   0  100     3      1.50
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                          12         12     50.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        3,144,375 C-Bills
Battle Value:      332  (+64 for C³)
Cost per BV:       9,471.01
Weapon Value:      193 / 193 (Ratio = .58 / .58)
Damage Factors:    SRDmg = 9;  MRDmg = 6;  LRDmg = 2
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: GM;  Point Value: 3
                   Specials: omni, ecm, c3i, prb


Config: F
Heat Sinks:     15 Single                    0     15.00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
3 ER Medium Lasers       Turret  15          3      3.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                          15         11     49.30
Items & Tons Left:                           4       .70

Calculated Factors:
Total Cost:        3,203,437 C-Bills
Battle Value:      340  (+69 for C³)
Cost per BV:       9,421.87
Weapon Value:      239 / 239 (Ratio = .70 / .70)
Damage Factors:    SRDmg = 13;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: GM;  Point Value: 3
                   Specials: omni, ecm, c3i, prb


Config: G
Heat Sinks:      0 Single                    0       .00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 Ultra AC/20            Turret   0   20     2     19.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                           0         10     50.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        3,735,938 C-Bills
Battle Value:      485  (+102 for C³)
Cost per BV:       7,702.96
Weapon Value:      193 / 193 (Ratio = .40 / .40)
Damage Factors:    SRDmg = 23;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 3/3/-,  Overheat: 0
                   Class: GM;  Point Value: 5
                   Specials: omni, ecm, c3i, prb


Config: H
Heat Sinks:      0 Single                    0       .00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 Gauss Rifle            Turret   0   32     2     19.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                           0         10     50.00
Items & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        3,398,438 C-Bills
Battle Value:      524  (+116 for C³)
Cost per BV:       6,485.57
Weapon Value:      223 / 223 (Ratio = .43 / .43)
Damage Factors:    SRDmg = 13;  MRDmg = 11;  LRDmg = 7
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 1/2/2,  Overheat: 0
                   Class: GM;  Point Value: 5
                   Specials: omni, ecm, c3i, prb


Config: I
Heat Sinks:      0 Single                    0       .00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
1 Rotary AC/5            Turret   0   60     2     13.00
1 Light AC/5             Turret   0   20     2      6.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                           0         12     50.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        3,559,688 C-Bills
Battle Value:      483  (+112 for C³)
Cost per BV:       7,369.95
Weapon Value:      306 / 306 (Ratio = .63 / .63)
Damage Factors:    SRDmg = 22;  MRDmg = 14;  LRDmg = 1
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 3/3/-,  Overheat: 0
                   Class: GM;  Point Value: 5
                   Specials: omni, ecm, c3i, prb


Config: J
Heat Sinks:      0 Single                    0       .00
Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Improved C³ CPU        Body     0          1      2.50
1 Guardian ECM           Body     0          1      1.50
1 Beagle Active Probe    Body     0          1      1.50
5 Streak SRM 4s          Turret   0  100     6     19.00
1 C.A.S.E. Equipment     Body                1       .50
1 Trailer Hitch          Front               1       .00
1 Trailer Hitch          Rear                1       .00
Rating 10 Fuel Cell Engine Body              1      1.00
--------------------------------------------------------
TOTALS:                           0         14     50.00
Items & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        3,934,688 C-Bills
Battle Value:      429  (+107 for C³)
Cost per BV:       9,171.77
Weapon Value:      398 / 263 (Ratio = .93 / .61)
Damage Factors:    SRDmg = 30;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 1T,  Armor/Structure: 0 / 7
                   Damage PB/M/L: 4/4/-,  Overheat: 0
                   Class: GM;  Point Value: 4
                   Specials: omni, ecm, c3i, prb


          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Concept 9 - Tractor 
Tech:          Inner Sphere / 3060
Config:        Tracked Tractor
Rules:         Level 3, Custom design

Mass:          50 tons
Power Plant:   300 I.C.E.
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Standard
Armament:      None
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Concept 9 - Tractor 
Mass:          50 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      5.00
Engine:        300 I.C.E.                    0     38.00
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0      2.50
Crew: 1 Members                              0       .00
Armor Factor:   72 pts Standard              0      4.50

                          Internal    Armor
                          Structure   Value
   Front:                     5         26 
   Left / Right Sides:        5      17/17 
   Rear:                      5         12 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Trailer Hitch          Rear                1       .00
--------------------------------------------------------
TOTALS:                           0          1     50.00
Items & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        555,000 C-Bills
Battle Value:      79
Cost per BV:       7,025.32
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 3
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GM;  Point Value: 1



Notes:

Add 7000 to all trailer costs for the price of the Fuel Cell engine. The purpose of which is to power the trailer independent of a tractor or the command vehicle.

The idea is to have 1 command vehicle, 5 tractors, and 5 trailers move into an area and setup shop. The command hides as best it can to avoid direct attack while the trailers are setup in an array to assist each other and protect the command vehicle. The command coordinates all the trailers via the HQ, C3i, and Drone rigs and works as one integrated unit.

The BAP as per Karagin is present to prevent ambush of the array by hidden units. It also fills the roll of advanced sensors under double blind rules.

The ECM is to prevent the jamming of the array by the oppositions ECM. Sole purpose is ECCM.

The Omni is present to allow modular mass production of the trailer base and then equip it with whatever payload is necessary for the field.

Tactics are based on purpose and are pretty obvious based on the weapons load out.
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1469
Location: Germany
PostPosted: 26-Oct-2007 17:40    Post subject: Another go at a defensive array Reply to topic Reply with quote

Are the tractors supposed to leave as soon as they deployed the trailers?
With a well chosen distribution pattern this array will be nice with its C3i-network but the dispatched trailers would be easy to hit.
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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 26-Oct-2007 18:02    Post subject: Re: Another go at a defensive array Reply to topic Reply with quote

Rudel Gurken wrote:
Are the tractors supposed to leave as soon as they deployed the trailers?
With a well chosen distribution pattern this array will be nice with its C3i-network but the dispatched trailers would be easy to hit.


They will count as immobile targets that is for sure. The question is for the cost, the low cost of lives, and the ability to basically have mobile static turrets is it worth the -4 to-hit.

Frankly, i don't know.
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