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Technical Readout Submissions
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Mordel
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PostPosted: 20-Dec-2007 09:12    Post subject: Technical Readout Submissions Reply to topic Reply with quote

Just a heads up that I am about 85% of the way through creating the TRO Submission module again. It's not based off the new rules yet, but I wanted to get it out there. I expect it to be up sometime around Christmas and is much improved over the previous versions. I'll give the URL when it's ready, but I expect you folks to get those designs you want to test with ready to go. I'll need you all to try and break it. Smile
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Sleeping Dragon
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PostPosted: 21-Dec-2007 02:53    Post subject: Technical Readout Submissions Reply to topic Reply with quote

Account in webgame upgraded... design submissions back... hey I thought I have to wait till 24th to get the presents Very Happy
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Mordel
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PostPosted: 21-Dec-2007 15:31    Post subject: Technical Readout Submissions Reply to topic Reply with quote

Wait until you see if it works before deciding if you want the present or not. Smile
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Mordel
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PostPosted: 24-Dec-2007 11:06    Post subject: Technical Readout Submissions Reply to topic Reply with quote

I made this a sticky as I believe everything is good to go. I'm just waiting for the domain to propagate out to the masses. When it does, I'll let everyone know and we can commence testing.
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Mordel
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PostPosted: 25-Dec-2007 08:41    Post subject: Technical Readout Submissions Reply to topic Reply with quote

OK, so this is up in its current state at http://sandbox.mordel.net. Login with the same login as you do here. Then go to Ministry of Intelligence >> Technical Readouts >> BattleMechs >> Submit.

After looking at it myself I wasn't 100% happy with it. It takes too long in some areas because I was making too many non-asynchronous AJAX calls (which sort of defeats the purpose). So there are times it seems like the system freezes. So I have a couple ideas to remedy that but will require some code re-tweaking.

However, this will give you a good idea how it will function in the end, and the logic won't change. So test away and let me know what doesn't work. What you don't like. What you think should be changed, etc.

Thanks...
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Vagabond
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PostPosted: 25-Dec-2007 11:51    Post subject: Technical Readout Submissions Reply to topic Reply with quote

armor page is erroring bad, and distribution will not place items when clicked.

i can only allocate armor to the head.
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Mordel
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PostPosted: 25-Dec-2007 14:31    Post subject: Re: Technical Readout Submissions Reply to topic Reply with quote

Vagabond wrote:
armor page is erroring bad, and distribution will not place items when clicked.

i can only allocate armor to the head.


What OS and what browser? I did all my testing in FireFox 2.0 and IE 7.

Also, if you can tell me what the JS errors say (if you know how to look), it'd be most helpful.
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Vagabond
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PostPosted: 25-Dec-2007 16:58    Post subject: Re: Technical Readout Submissions Reply to topic Reply with quote

Vista on firefox 2.0.0.11

and how do you look?
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PostPosted: 25-Dec-2007 17:38    Post subject: Re: Technical Readout Submissions Reply to topic Reply with quote

He looks kinda scruffy. Razz
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PostPosted: 25-Dec-2007 17:56    Post subject: Re: Technical Readout Submissions Reply to topic Reply with quote

Vagabond wrote:
Vista on firefox 2.0.0.11

and how do you look?


You should be able to view the errors in FireFox by going to Tools --> Error Console. To get a clean look though, before you even go to the TRO section, I recommend going to the Error Console and clearing out what is currently there first. Hopefully that'll help.

Also, since you seem to be getting an abundance of errors, we can hit them one at a time and try to fix as we go and see if others clear up. So, along with the above, if you can tell me the exact steps you take when you first go to the Submission module to when you encounter the first error.

Again, thanks for your help. Together we can make this work. Smile

Seraph wrote:
He looks kinda scruffy.


Why, yes. On most days I do look a bit scruffy. Smile
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PostPosted: 25-Dec-2007 18:58    Post subject: Technical Readout Submissions Reply to topic Reply with quote

OK, I just uploaded a file with updated javascript that I believe will fix the majority (if not all) of your issues Vagabond.

Turns out there is a bug in FireFox when making synchronous AJAX calls. The oddity of it is that when using the Firebug extension (a development tool), it works as expected. Since I have Firebug installed, I never noticed this. So I disabled Firebug and was able to track the problem down and (hopefully) correct it.

Please give things another go and let me know what you find. I still plan on tweaking the javascript a lot more to make things move much quicker in various areas.
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Vagabond
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PostPosted: 25-Dec-2007 19:03    Post subject: Technical Readout Submissions Reply to topic Reply with quote

here is my testing process

1. log in
2. use drop down and enter submit
3. enter name Baby Brawler
4. select 80 ton
5. select 5/8 move
6. click Armor and Structure
7. observation:
a. Total Points: UPD
b. Maximum: UPD
c. Tons: NaN
d. Head:
i. Drop down: 0
ii. Listed #: /9
e. All others
i. Drop down: empty
ii. Listed: /NaN
f. Current tonnage: NaN.00
g. Available Tonnage: NaN.00
h. Cost: 2,224,694 c-bills
8. select head and set to 9
9. observation
a. Total Points: -1
b. Maximum: UPD
c. Tons: -1.0
d. Current tonnage: NaN.00
e. Available Tonnage: NaN.00
f. Cost: 2,224,694 c-bills
10. click weapon and equip
11. select medium laser
12. select 2 quantity
13. click add equipment
14. select small laser
15. select 1 quantity
16. click add equipment
17. observation
a. description: medium laser; UPDATE mbc_tro_working SET name='Baby Brawler'; damage: undefined; crits: undefined; tons: undefined
b. description: medium laser; UPDATE mbc_tro_working SET name='Baby Brawler'; damage: undefined; crits: undefined; tons: undefined
c. description: small laser; UPDATE mbc_tro_working SET name=’Baby Brawler’; damage: undefined; crits: undefined; tons: undefined
18. select TSM myomer
19. observation:
a. Current tonnage: NaN.00
b. Available Tonnage: NaN.00
c. Cost: 2,224,694 c-bills
20. select distribution
21. select ML from drop down
22. click CT slot 11
23. observation: nothing occurs
24. select 2nd ML from drop down
25. click CT slot 12
26. observation: nothing occurs
27. select SL from drop down
28. click HD slot 4
29. observation: nothing occurs
30. observation:
a. Current tonnage: NaN.00
b. Available Tonnage: NaN.00
c. Cost: 2,224,694 c-bills
31. select TSM from drop down
32. click LL slot 5
33. observation: nothing occurs
34. finish test
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Vagabond
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PostPosted: 25-Dec-2007 19:20    Post subject: Technical Readout Submissions Reply to topic Reply with quote

all seems good now but setting TSM crits which wanna dumps everything in one section.
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Mordel
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PostPosted: 25-Dec-2007 21:07    Post subject: Re: Technical Readout Submissions Reply to topic Reply with quote

Vagabond wrote:
all seems good now but setting TSM crits which wanna dumps everything in one section.


OK, I fixed the TSM issue. Is there anything else you may have noticed during your testing? If not, keep hammering away for me. Smile

Also, one of the things I added was that your design as you are working on it is saved to the database. That way, if you close your browser accidentally or something happens, when you come back you will not have lost what you were working on.

Also, after submitting it retains what you were last working on. This makes it easier for doing variants. The design you are currently working on is saved for 2 hours. If you come back after 1 1/2 hours, then the timer is reset.

So, do you think 2 hours is sufficient? I was sort of going back and forth on this and decided on two hours because that should be a sufficient amount of time for people to come back if they started something but couldn't finish.
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PostPosted: 26-Dec-2007 03:38    Post subject: Technical Readout Submissions Reply to topic Reply with quote

I submitted lvl1 quad design, no problems so far, but in case that I want to submit another design should I just reset?
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