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Karagin
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PostPosted: 22-Jan-2008 15:44    Post subject: Old to New Reply to topic Reply with quote

Okay, I know that we have official upgrades for many of the mechs out there, and that is great, but I would like to see what you guys would do if you had the chance to re-work the Inner Sphere mechs with the new technology that we have currently.

So to make this fun and easy and enjoyable let's start with these three all are 3025 tech to start with:

Hornet
Cicada
Quickdraw

Any tech is allowed, just give us a reason why you went the way you did etc.
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ralgith
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PostPosted: 22-Jan-2008 21:02    Post subject: Hornet HNT-191 Reply to topic Reply with quote

Here is my take on the Hornet.

Code:

               BattleMech Technical Readout

Type/Model:    Hornet HNT-191
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          20 tons
Chassis:       Fischer HNT Endo Steel
Power Plant:   100 Hermes Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Pitban LFT-50 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Bulletban-80 Standard
Armament:     
  2 ER Medium Lasers
  1 LRM 5
Manufacturer:  Kallon Weapons Industries
  Location:    Talon (Wernke system)
Communications System:  Tri-World Duplex 4880
Targeting & Tracking System:  Dalban HiRez II

------------------------------------------------------------------------------
==Overview:==
     The Hornet is a light 'Mech designed in the 2990s for urban
reconnaissance.  The earliest models were used on Davion/Capellan and
Davion/Periphery worlds to hunt down subversives before demonstrations could
get out of hand.  As this lightly armed but (for a recon 'Mech) heavily
armored machine is good for little else, the Federated Suns' government has
ordered far fewer of them since the advent of the Fourth War.  Jaime Wolf,
meanwhile, has applied his legendary tactical brilliance to finding legitimate
combat uses for the Hornet in his light and recon lances.

     In 3061 the Federated Commonwealth decided to investigate the possibility
of making the Hornet a more useful mech in combat. The engineers assigned to
the project needed to find a way to boost lethality, without costing the mech
any protection, so that it could continue in its current roles. To this end
they revamped the chassis to endo steel. The additional ton they gained they
used for an extended range medium laser, replacing the existing laser with an
extended range variant at the same time. In addition, they added CASE, by
removing the small laser, to the LRM ammo bin to make the mech survivable in
the event of an engagement that goes beyond the Hornet's capabilities. The
previous location of the small laser became the home of the additional medium
laser.

--------------------------------------------------------
Type/Model:    Hornet HNT-191
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel            14      1.00
 (Endo Steel Loc: 6 LT, 7 RT, 1 CT)
Engine:        100 Fusion                    6      3.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double [20]              18       .00
 (Heat Sink Loc: 2 LA, 2 RA, 1 LT, 1 RT)
Gyro:                                        4      1.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   64 pts Standard              0      4.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:              6          8     
   Center Torso (Rear):                  4     
   L/R Side Torso:            5        8/8     
   L/R Side Torso (Rear):              2/2     
   L/R Arm:                   3        6/6     
   L/R Leg:                   4        6/6     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 ER Medium Laser        LA      5           1      1.00
1 LRM 5                  RT      2   24      2      3.00
  (Ammo Locations: 1 LT)
CASE Equipment:          LT                  1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         12          69     20.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        1,540,000 C-Bills
Battle Value:      610
Cost per BV:       2,524.59
Weapon Value:      229 / 229 (Ratio = .38 / .38)
Damage Factors:    SRDmg = 9;  MRDmg = 6;  LRDmg = 1
BattleForce2:      MP: 5J,  Armor/Structure: 2/2
                   Damage PB/M/L: 2/1/-,  Overheat: 0
                   Class: ML;  Point Value: 6



Hornet HNT-191.hmp
 Description: HMPro file for the new Hornet. 
Download
 Filename: Hornet HNT-191.hmp 
 Filesize: 2.2 KB 
 Downloaded: 211 Time(s) 

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Karagin
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PostPosted: 22-Jan-2008 21:03    Post subject: Old to New Reply to topic Reply with quote

Nice fluff.
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Karagin
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ralgith
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PostPosted: 22-Jan-2008 21:08    Post subject: Re: Old to New Reply to topic Reply with quote

Karagin wrote:


Hornet
Cicada
Quickdraw

Any tech is allowed, just give us a reason why you went the way you did etc.


And which variantes of Cicada and Quickdraw are we playing with here??
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PostPosted: 22-Jan-2008 21:13    Post subject: Re: Old to New Reply to topic Reply with quote

It's up to you, the 3025 ones are fine, either take the common one and go forward or pick a variant and take off with it...
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PostPosted: 22-Jan-2008 21:17    Post subject: Old to New Reply to topic Reply with quote

 BattleMech Technical Readout

Type/Model:    Cicada CDA-5
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          40 tons
Chassis:       Endo Steel
Power Plant:   320 Pitban XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     8 Standard Jump Jets
Jump Capacity: 240 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  4 Medium Lasers
  1 ER Large Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Cicada CDA-5
Mass:          40 tons

Equipment:                                 Crits    Mass
Int. Struct.:  67 pts Endo Steel            14      2.00
 (Endo Steel Loc: 3 LA, 3 RA, 4 LT, 4 RT)
Engine:        320 XL Fusion                12     11.50
   Walking MP:   8
   Running MP:  12
   Jumping MP:   8
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  116 pts Ferro-Fibrous        14      6.50
 (Armor Crit Loc: 5 LA, 5 RA, 1 LT, 1 RT, 2 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             12         14      
   Center Torso (Rear):                  5      
   L/R Side Torso:           10      13/13      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      10/10      
   L/R Leg:                  10      17/17      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Lasers          RA      6           2      2.00
2 Medium Lasers          LA      6           2      2.00
1 ER Large Laser         RT     12           2      5.00
8 Standard Jump Jets:                        8      4.00
 (Jump Jet Loc: 2 LT, 2 RT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         24          75     40.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        8,659,466 C-Bills
Battle Value:      1,213
Cost per BV:       7,138.88
Weapon Value:      797 / 797 (Ratio = .66 / .66)
Damage Factors:    SRDmg = 19;  MRDmg = 7;  LRDmg = 2
BattleForce2:      MP: 8J,  Armor/Structure: 3/2
                   Damage PB/M/L: 3/2/1,  Overheat: 1
                   Class: MM;  Point Value: 12


The logic is simple: make the most of the mech's speed.

An XL engine and Endo were used to give the mech the most free tonnage possible. Full jump capacity was granted to provide the mech with a tactical advantage, and an ER Large Laser was added to give it long-range punch. The Small Laser was discarded as redundant due to the installation of two more medium lasers. DHS were installed to deal with the mech's heat concerns, and ferro was added to boost the mech's armor.

There is no fluff as I'm trying to decide if I want to include it in my campaign or not.
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Karagin
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PostPosted: 22-Jan-2008 21:35    Post subject: Old to New Reply to topic Reply with quote

Nice logical take Kraken. It keeps the mechs strong point and goes forward from there. Well done.
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ralgith
Blighted Sun Battalion
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PostPosted: 22-Jan-2008 21:51    Post subject: Cicada CDA-7A Reply to topic Reply with quote

And here is the Cicada I designed Smile

Code:

               BattleMech Technical Readout

Type/Model:    Cicada CDA-7A
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          40 tons
Chassis:       Hartford 300 Endo Steel
Power Plant:   320 Pitban Light Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [151.2] km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    3/Star Slab Ferro-Fibrous
Armament:     
  3 ER Medium Lasers
  1 ER Large Laser
Manufacturer:  HartfordCo
  Location:    Bryant
Communications System:  Hartford J15 B
Targeting & Tracking System:  Hartford S1000

------------------------------------------------------------------------------
==Overview:==
     Many small manufacturers entered the BattleMech industry as tensions
mounted near the time of the fall of the Star League. In this period,
HartfordCo, a known manufacturer of fine communications and targeting systems,
began constructing 'Mechs from their home planet of Bryant near Earth. Their
single contribution to battlefield technology was the Cicada, which went into
limited production in 2840.
     With Bergan Industries holding almost a total monopoly on the contracts
for small recon 'Mechs, HartfordCo proposed a 'Mech heavier than the Locust
made by Bergan. It would be armed with the well-proven Magna laser systems,
and be as fast as the Locust but weighing twice as much. Most important, the
price was right. Star League took a limited contract for the Cicada, shipping
it to replace many of the Locusts lost in border areas.

     3062, Bergan Industries finally revamps the Cicada, but instead of
starting with one of the newer chassis, it starts over from the original model
and works back up with newer technology. Stripping all of the weapons, and
upgrading the chassis to to Endo Steel allowed for the creation of a
completely new weapons loadout. Keeping the same tonnage of armor, but
upgrading it to Ferro Fibrous also allowed for more protection than the
original model. Thus the Cicada CDA-7A was begun. Testing of several variants
of weapons loadouts led the redesign team to realize that they still did not
have the tonnage to use ballistic or missile weaponry and have any hope of
combat effectiveness. So, simplest solutions being the best, they went with a
loadout of lasers. Since this produced an excessive amount of heat when all
fired at once, they added triple strength myomer to give the mech one more
edge in combat. Also, they added 4 jump jets, which gives just enough of a
tactical advantage that the design team decided it was worth the cost in two
tons of weaponry. As a last adjustment, the decided to add hands to this
variant of the Cicada, something no other version enjoys.

==Capabilities:==
     The Cicada's speed is one of its major assets. As a light recon 'Mech, it
can cover great distances in a short time. Moreover, the 'Mech's armor and
weaponry make it a serious foe in circumstances where a Locust might fail. The
reliability of the weapons and their tracking systems is also well
established.
     The HartfordCo heat sinks proved to be of an inferior design, however,
tending to wear out and fail to perform to full capacity after extended use.
If not repaired, the sinks will vent only 60 percent of the heat transferred
to them, which could lead to serious overheating in a combat situation. Though
many Cicadas currently in use have replaced the original heat sinks with
modular sinks, a number of defective HartfordCo sinks are still in use.

==Battle History:==
     The number of Cicadas produced was limited, due to the size of the
manufacturer's facilities on Bryant. With the fall of Star League, the
proximity of the facilities to all of the warring Houses made the planet the
target of many raids. That is how many of the Cicadas stored on Bryant found
their way into the arsenals of all five Successor Houses.
     One of the Cicada's most outstanding combat performances occurred in 2930
when House Kurita's Galedon Regulars engaged House Davion on the planet Xhosa.
Reinforced with several Cicadas, one Kurita light recon lance managed to hold
the city of Tar for several days before the Davion forces took control.
Historians have compared the engagement to the Battle of the Alamo on Earth or
the Battle for Kervil during the Reunification War. A small band of lightly
armed defenders held off several lances of crack troops for several days.
     As the Cicada's reputation grew throughout the Successor States, it also
brought too high expectations. In one of a long series of battles on the
planet Oriente, crack troops of Liao's Northwind Highlanders tried to take the
planet from House Marik. Attached to Marik's Fusiliers of Oriente's 5th
Brigade were several lances of Cicada 'Mechs defending a lake area.
Unfortunately for the defenders, most of their Cicadas were equipped with the
inferior HartfordCo heat sinks. While the Cicadas fought a prolonged battle on
the shores of Lake Mirrorshade, their heat sinks began to give way, and
several 'Mechs overheated at critical moments. When it was over, many Marik
troops lay dead.
     In 3000, two Cicadas attached to House Steiner's 32nd Regiment of the
Lyran Guard more than proved their worth at a series of battles on Kobe,
however. As a raiding force, the two Cicada pilots managed to penetrate a
border defense line, rushed to the rear area, and then made their way to the
Kurita command bunker some 58 kilometers behind enemy lines. Finding the
bunker only lightly defended, MechWarriors Jason and Thurd were able to
capture the commanding officers. This led to a victory for the Steiner forces
and commendations for the two Cicada pilots.

==Variants:==
     Only a few experimental models were built during the first production run
of the Cicada. Of these, one was not equipped with the small laser system but
carried two Hotseat flamers. Another version mounted a Donal PPC on the center
torso and two Sperry/Browning machine guns on the legs. Both variants saw very
limited productions yet some still appear on the Successor State battlefields,
especially of House Liao, which has both variants in their training academy as
test models.

==Notable 'Mechs & MechWarriors:==
Lieutenant Alcatraz Jason
     Alcatraz currently commands the Fusiliers of Oriente's 5th Brigade
advance recon lance. A small man with sandy hair and a loud laugh, he earned
his reputation during the battles for Oriente when he and another MechWarrior
piloted their Cicadas behind enemy lines. Since that day, House Marik makes
sure that Jason's 'Mech receives only the best in repair parts.

MechWarrior Arnold J. Thurd II
     After his service in the battles for Oriente, Thurd was transferred to
the Defenders of Andurien's 4th Regiment light assault lance. As Thurd is a
drinker, he was transferred for his heroism on Oriente rather than promoted.
Though known for his carousing, his reputation as a fast-thinking combat pilot
is unsullied.

MechWarrior John David John
     Currently assigned to the attack lance of House Davion's Crucis Lancers,
7th Regiment, young John John comes from a long line of service to House
Davion, including several of his brothers. He earned distinction in a series
of battles on the planet Kasai against crack units from House Kurita. Despite
his 'Mech's overheating problems, John was able to pin down several Kurita
units after his company commander was killed. For taking the command that led
to several tactical victories, he was given command of a light attack lance
and his defective heat sinks replaced.

--------------------------------------------------------
Type/Model:    Cicada CDA-7A
Mass:          40 tons

Equipment:                                 Crits    Mass
Int. Struct.:  67 pts Endo Steel            14      2.00
 (Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine:        320 Light Fusion             10     17.00
   Walking MP:   8 [9]
   Running MP:  12 [14]
   Jumping MP:   4
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   72 pts Ferro-Fibrous        14      4.00
 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:             12          9     
   Center Torso (Rear):                  3     
   L/R Side Torso:           10        8/8     
   L/R Side Torso (Rear):              2/2     
   L/R Arm:                   6        6/6     
   L/R Leg:                  10      10/10     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RT      5           1      1.00
1 ER Medium Laser        LT      5           1      1.00
1 ER Large Laser         CT     12           2      5.00
1 ER Medium Laser        HD      5           1      1.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         27          78     40.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        7,767,760 C-Bills
Battle Value:      1,027
Cost per BV:       7,563.54
Weapon Value:      559 / 559 (Ratio = .54 / .54)
Damage Factors:    SRDmg = 16;  MRDmg = 8;  LRDmg = 2
BattleForce2:      MP: 8,  Armor/Structure: 2/3
                   Damage PB/M/L: 2/2/1,  Overheat: 1
                   Class: MM;  Point Value: 10



Cicada CDA-7A.hmp
 Description: An upgraded Cicada from 3062. 
Download
 Filename: Cicada CDA-7A.hmp 
 Filesize: 7.52 KB 
 Downloaded: 203 Time(s) 

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Kraken
Federated Suns
Marshal
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PostPosted: 22-Jan-2008 21:53    Post subject: Re: Old to New Reply to topic Reply with quote

Karagin wrote:
Nice logical take Kraken. It keeps the mechs strong point and goes forward from there. Well done.


Of course, if you'll run the numbers you'll see that this version is also a perfect training tool for teaching newbies all about heat discipline. Idea

They can either fire the ER Large or the four medium lasers; firing both will build up 4 points of heat even if the mech is standing still. As such, players would have to decide between the ER Large and the four mediums if they intend to make the most of the mech's mobility.
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ralgith
Blighted Sun Battalion
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Posts: 2021
Location: United States
PostPosted: 22-Jan-2008 22:19    Post subject: Quickdraw QKD-10G Reply to topic Reply with quote

And finally here's my take on the Quickdraw

wrote:

BattleMech Technical Readout

Type/Model: Quickdraw QKD-10G
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 60 tons
Chassis: Technicron Type E Endo Steel
Power Plant: 300 VOX Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Chilton 460 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Riese-475 Ferro-Fibrous
Armament:
2 ER Medium Lasers
1 ER Large Laser
1 Streak SRM 6
1 LRM 10
1 Medium Laser
Manufacturer: Technicron Manufacturing
Location: (Unknown)
Communications System: Garret T-12E
Targeting & Tracking System: Dynatec 2180

------------------------------------------------------------------------------
==Overview:==
First produced in 2779, the QKD-4G Quickdraw was assigned to very few
'Mech regiments before the start of the Succession Wars in 2786. Since that
time, however, it has slowly found its way into a number of units in all five
of the Successor States. Though designed as the most likely replacement for
the Rifleman support vehicle, the Quickdraw has never realized this aim and so
remains less known than the older Rifleman design. Nevertheless, the
Quickdraw's enormous firepower capacity and good armor protection quickly
earned it the acceptance and respect of many MechWarriors.

Starting in 3055, the Federated Commonwealth began a program to upgrade
it's Quickdraws. Starting with the QKD-4G models, they upgraded the weaponry
as much as possible. However the project was shelved during the clan
counterattack and the following civil war. After the war the project was
picked up again. Replacing the engine with a Light Fusion allowed the
designers to upgrade the weaponry even more, as well as add CASE. The heat is
high, but due to the layout of the weapons, it was decided not to attempt to
make a TSM conversion as well. While it brings the cost up quite a bit, both
the chassis and the armor were upgraded to modern composite materials. This
allowed the addition of an extended range large laser, granting some much
needed long range firepower. In order to gain the extra tonnage needed for the
mods, they also removed one of the two rear facing medium lasers and
repositioned the other one into the center torso.

==Capabilities:==
The Quickdraw is armed for medium- to short range combat. Its four
Omicron 4000 medium lasers are positioned in an unusual fashion. One is placed
in each arm, and the remaining two are located in the rear right torso, giving
the Quickdraw an all-angle field of fire. The arm actuators are modified so
that they will bend to the rear, if necessary, giving the 'Mech the ability to
fire all four mediums lasers to the rear, but only two ahead. The front
torso-mounted Delta Dart LRM ten-rack and the Hovertec SRM quad make up for
this forward-firing deficiency.
Although not well-armored for a heavy 'Mech, the Quickdraw has good speed
and maneuverability ratings. With multiple firings of its medium lasers or
overuse of its Chilton 460 jump jets, it is also prone to heat buildup. Its
most glaring problem, however, is with the 'Mech's ankle actuator structure.
While the 'Mech is in motion, too much internal stress buildup is placed on
the actual leg armor. Because of this, any damage to the lower leg armor may
cause an appreciable loss in maneuverability. In hand-to-hand combat, many
opposing 'Mechs have found it useful to kick down on the outward projecting
ankle flanges of the Quickdraw, thus crippling its running ability. Because of
this problem, Quickdraws are only seen in close combat during emergency
situations.


==Battle History:==
During the revolt within the House of Marik, the Fourth Regulan Hussars
(loyal to Duke Anton Marik) attacked units of the Ninth Marik Militia (loyal
to Janos Marik) on the planet Nova Roma in 3014. The Regulan Hussars
successfully dropped onto the planet before the defenders could put up an
effective defense. With fire support from a massed lance of Quickdraw and
Rifleman 'Mech units, the Regulan Hussars pushed into the main base of the
Marik Militia. At that moment, news of other DropShips entering orbit gave the
Militia renewed hope, as they had been expecting reinforcements.
The Ninth counter-attacked violently, and it was only the concentrated
fire of the Quickdraw and Rifleman defense line that kept the Regulan Hussars'
commander from ordering a withdrawal. Unfortunately for the Ninth Marik
Militia, the reinforcements turned out to be the Wolf's Dragoons Mercenary
Regiment in the pay of Anton Marik. After several days of mop-up fighting, the
loyalist forces on Nova Roma surrendered.
During the Battle of Selathon City on the planet Thorin in 3015, a
support lance of Fifth Defenders of House Marik's Andurien Regiment was
ambushed by a hidden recon lance of House Steiner's elite Sixth Lyran Guard in
the burning ruins of the city's central business district. Hampered by the
close quarters, the three Quickdraws and one Rifleman of the support lance
were unable to put up an appreciable defense against their attackers. In the
ensuing hand-to-hand action, two of the three Quickdraws went down and the
Rifleman was heavily damaged before other lances came to their support. The
Lyran Guards' recon lance was forced to withdraw, dragging their one casualty
behind them.

==Variants:==
By eliminating the LRM ten-rack and adding four (or more) heat sinks,
Quickdraws have been altered to carry two more medium lasers. In spite of the
sometime usefulness of the massed rearward firepower, many MechWarriors prefer
to have most of their weapons pointed ahead of them. Because of this, some
Quickdraws have been altered so that the SRM is in the rear torso and the two
medium lasers in the front.

==Notable 'Mechs & MechWarriors:==
MechWarrior "Frownin' Jack" Breslin
Often called "The Grumbler" by his lancemates, Jack Breslin seems to
enjoy going into combat always complaining about something. Aboard his
Quickdraw, the Spare Parts Sally, he has taken part in a number of engagements
as a member of House Steiner's Fifth Arcturan Guards.
A loner, Breslin has few friends. The one love in his life seems to be
his Quickdraw, and he spares no expense (personal or otherwise) to ensure that
it remains in top working shape. Breslin does most of the overhaul work
himself, and has developed an armored ankle sheath for his 'Mech to prevent
problems with the leg actuators. Although Spare Parts Sally is one of the
best-maintained 'Mechs in the Arcturan Guards, Breslin still complains that
more needs to be done to put her in top condition.

MechWarrior Ivy Upsalom
The head of Upsalom's Support Lance of Redjack Ryan's pirate 'Mech
force, Ivy is also known as "The Ladykiller". During a raid, she monitors the
enemy's tactical frequency and picks up on the female MechWarriors,
challenging them to personal combat in her Quickdraw, the IV-Four. Upsalom
claims she is the best woman MechWarrior in or out of the Successor States,
and no one has lived to prove her wrong. The Ladykiller has more than 30
combat kills to her credit.

--------------------------------------------------------
Type/Model: Quickdraw QKD-10G
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 6 RA, 8 RT)
Engine: 300 Light Fusion 10 14.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA+LA+H 14 .00
Armor Factor: 201 pts Ferro-Fibrous 14 11.50
(Armor Crit Loc: 1 HD, 8 LA, 5 LT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 ER Medium Lasers RA 10 2 2.00
1 ER Large Laser LA 12 2 5.00
1 Streak SRM 6 RT 4 15 3 5.50
(Ammo Locations: 1 LT)
1 LRM 10 LT 4 12 3 6.00
(Ammo Locations: 1 LT)
1 Medium Laser CT(R) 3 1 1.00
CASE Equipment: LT 1 .50
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 33 78 60.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 10,386,880 C-Bills
Battle Value: 1,490
Cost per BV: 6,971.06
Weapon Value: 1,292 / 1,204 (Ratio = .87 / .81)
Damage Factors: SRDmg = 20; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 5J, Armor/Structure: 5/4
Damage PB/M/L: 3/2/1, Overheat: 2
Class: MH; Point Value: 15



Quickdraw QKD-10G.hmp
 Description: And here is the upgraded Quickdraw :D 
Download
 Filename: Quickdraw QKD-10G.hmp 
 Filesize: 7.09 KB 
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_________________
Colonel Ralgith t'Mayasara
Blighted Sun Battalion
1st Company 'Ralgith's Renegades'

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