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House rule idea: sinkhole terrain
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Kraken
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PostPosted: 21-May-2008 16:36    Post subject: House rule idea: sinkhole terrain Reply to topic Reply with quote

This is something I came up with for the campaign.

For whatever reason, the land in the area is unstable. Even though it may look perfectly fine, water has begun to seep into the soil to such an extent that the soil now has significant trouble supporting any weight; if something too heavy tries to cross the hex, the hex will turn into a sink-hole.

When attempting to move through a hex in an area designated as being at-risk, the player must make a piloting skill roll with a +1 target mod for every 10 tons (rounded up) that their unit weighs; hovercraft are not affected. If the unit is jumping, the modifier becomes +2 for every 10 tons.

If a unit sinks, they cannot move any further that round and are considered to be down in a sub-level 1 sink hole. They may attempt to extract themselves next round, but doing so is similar in nature to a mech trying to get up after a fall, save for no damage being sustained on a failed attempt.
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Vagabond
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PostPosted: 21-May-2008 20:53    Post subject: House rule idea: sinkhole terrain Reply to topic Reply with quote

I like it with 1 change. Hover units still effect the ground with their weight; it is just done indirectly through the air cushion. I would still have hover units roll to check for sinking.

In addition, all vehicles should be forced to roll on the motive crit table to see if damage has been sustained to their drive units.
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Kraken
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PostPosted: 21-May-2008 22:45    Post subject: Re: House rule idea: sinkhole terrain Reply to topic Reply with quote

Vagabond wrote:
I like it with 1 change. Hover units still effect the ground with their weight; it is just done indirectly through the air cushion. I would still have hover units roll to check for sinking.

In addition, all vehicles should be forced to roll on the motive crit table to see if damage has been sustained to their drive units.


The idea came from my present campaign, wherein the party is on a planet that was forcibly terraformed during the Succession Wars via orbital and WMD bombardment.

As part of it, some of the bodies of water have shifted from where they had originally been flowing due to land being forcibly subsided or dams being burst.
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chihawk
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PostPosted: 22-May-2008 19:50    Post subject: House rule idea: sinkhole terrain Reply to topic Reply with quote

Just use the swamp rules...
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Kraken
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PostPosted: 22-May-2008 20:42    Post subject: House rule idea: sinkhole terrain Reply to topic Reply with quote

Where's the fun in that?
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chihawk
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PostPosted: 22-May-2008 21:35    Post subject: House rule idea: sinkhole terrain Reply to topic Reply with quote

I guess my definition of "fun" is different from yours.
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