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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 18-Nov-2009 07:40 Post subject: ARC-UNS Archer |
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BattleMech Technical Readout
Type/Model: Archer ARC-UNS
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 70 tons
Chassis: Earthwerk Archer Standard
Power Plant: 280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Maximillian 100 Standard
Armament:
4 Medium Lasers
30 Rocket Launcher 10 (OS)s
1 Autocannon/2
Manufacturer: Earthwerks Incorporated
Location: (Unknown)
Communications System: Neil 9000
Targeting & Tracking System: RCA Instatrac Mark XII
------------------------------------------------------------------------------
==Overview:==
[designer's notes:
I did this version to see how close I could get, at least in spirit, to the
Macross Gladiator.
To begin with, the Autocannon. Although not actually used in the anime, the
design specs for the Gladiator - as noted in the RPG manuals - had it that
there was a "gun cluster" (IIRC) mounted in the area above the cockpit; that
flat surface was actually a flip-up panel. Said cluster contained a main gun
(50mm IIRC), a machine gun, a laser, a flamethrower, and a grenade launcher.
The AC/2 - medium laser combo is my attempt at replicating this w/in BTech
rules.
The antenna-looking thing atop the mech? That was supposed to be a turreted
laser; hence, the head-mounted rear-firing weapon.
And the rockets, well that should be pretty much self-explanatory. The two
side torsos were packed full of rockets & missiles, and the legs had twin
rocket pods on the sides.
The RLs in the arms were simply me filling tonnage. I was toying with slapping
an SRM 2 and ammo in the right arm and some sort of electronics in the left as
an homage to a character I once had (he tricked out his Gladiator by slapping
the launchers from a Cyclone on one arm and installing some scaveneged comm
gear from a crashed ship in the other), but decided against it in favor of raw
firepower. If asked, however, I'll do up a version with that load-out.)
--------------------------------------------------------
Type/Model: Archer ARC-UNS
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Standard 0 7.00
Engine: 280 Fusion 6 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 208 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (Rear): 10
L/R Side Torso: 15 25/25
L/R Side Torso (Rear): 5/5
L/R Arm: 11 20/20
L/R Leg: 15 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
3 Rocket Launcher 10 (OS)RA 9 3 1.50
1 Medium Laser LA 3 1 1.00
3 Rocket Launcher 10 (OS)LA 9 3 1.50
10 Rocket Launcher 10 (OSRT 30 10 5.00
10 Rocket Launcher 10 (OSLT 30 10 5.00
1 Medium Laser CT 3 1 1.00
1 Autocannon/2 CT 1 90 3 8.00
(Ammo Locations: 1 LT, 1 RT)
1 Medium Laser HD(R) 3 1 1.00
2 Rocket Launcher 10 (OS)LL 6 2 1.00
2 Rocket Launcher 10 (OS)RL 6 2 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 13 70 70.00
Crits & Tons Left: 8 .00
Calculated Factors:
Total Cost: 6,498,874 C-Bills
Battle Value: 1,614
Cost per BV: 4,026.56
Weapon Value: 4,001 / 4,001 (Ratio = 2.48 / 2.48)
Damage Factors: SRDmg = 50; MRDmg = 30; LRDmg = 11
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 3/2/-, Overheat: 0
Class: MH; Point Value: 16
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 18-Nov-2009 07:42 Post subject: ARC-UNS Archer |
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I went ahead and did that custom anyway.
Marked drop in raw firepower, but it now has a little more punch for once the rockets are gone.
BattleMech Technical Readout
Custom* Weapons
Type/Model: Archer ARC-UNS-C
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 70 tons
Chassis: Earthwerk Archer Standard
Power Plant: 280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Maximillian 100 Standard
Armament:
4 Medium Lasers
1 SRM 2
1 Sensor Node*
1 Small Laser
24 Rocket Launcher 10 (OS)s
1 Autocannon/2
Manufacturer: Earthwerks Incorporated
Location: (Unknown)
Communications System: Neil 9000
Targeting & Tracking System: RCA Instatrac Mark XII
------------------------------------------------------------------------------
==Overview:==
[designer's notes:
I did this version to see how close I could get, at least in spirit, to the
Macross Gladiator.
To begin with, the Autocannon. Although not actually used in the anime, the
design specs for the Gladiator - as noted in the RPG manuals - had it that
there was a "gun cluster" (IIRC) mounted in the area above the cockpit; that
flat surface was actually a flip-up panel. Said cluster contained a main gun
(50mm IIRC), a machine gun, a laser, a flamethrower, and a grenade launcher.
The AC/2 - medium laser combo is my attempt at replicating this w/in BTech
rules.
The antenna-looking thing atop the mech? That was supposed to be a turreted
laser; hence, the head-mounted rear-firing weapon.
And the rockets, well that should be pretty much self-explanatory. The two
side torsos were packed full of rockets & missiles, and the legs had twin
rocket pods on the sides.
The RLs in the arms were simply me filling tonnage. I was toying with slapping
an SRM 2 and ammo in the right arm and some sort of electronics in the left as
an homage to a character I once had (he tricked out his Gladiator by slapping
the launchers from a Cyclone on one arm and installing some scaveneged comm
gear from a crashed ship in the other), but decided against it in favor of raw
firepower. If asked, however, I'll do up a version with that load-out.)
--------------------------------------------------------
Type/Model: Archer ARC-UNS-C
Mass: 70 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Standard 0 7.00
Engine: 280 Fusion 6 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 208 pts Standard 0 13.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 31
Center Torso (Rear): 10
L/R Side Torso: 15 22/22
L/R Side Torso (Rear): 7/7
L/R Arm: 11 21/21
L/R Leg: 15 29/29
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 SRM 2 RA 2 50 2 2.00
(Ammo Locations: 1 RA)
1 Medium Laser LA 3 1 1.00
1 Sensor Node* LA 0 1 .50
1 Small Laser LA 1 1 .50
10 Rocket Launcher 10 (OSRT 30 10 5.00
10 Rocket Launcher 10 (OSLT 30 10 5.00
1 Medium Laser CT 3 1 1.00
1 Autocannon/2 CT 1 90 3 8.00
(Ammo Locations: 1 LT, 1 RT)
1 Medium Laser HD(R) 3 1 1.00
2 Rocket Launcher 10 (OS)LL 6 2 1.00
2 Rocket Launcher 10 (OS)RL 6 2 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 16 68 70.00
Crits & Tons Left: 10 .00
Calculated Factors:
Total Cost: 6,436,399 C-Bills
Battle Value: 1,530
Cost per BV: 4,206.8
Weapon Value: 3,515 / 3,515 (Ratio = 2.30 / 2.30)
Damage Factors: SRDmg = 48; MRDmg = 30; LRDmg = 11
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 4/2/-, Overheat: 0
Class: MH; Point Value: 15
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 18-Nov-2009 12:28 Post subject: ARC-UNS Archer |
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Perhaps you could get whole gun cluster if you used the compact gyro... _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5781 Location: United States
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Posted: 18-Nov-2009 18:46 Post subject: ARC-UNS Archer |
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And if your going to duplicate the robotech feel, maybe a torso cockpit refit so that you can put stuff in head would be better. If memory serves all the mecha had the control center in the chest. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 19-Nov-2009 10:07 Post subject: ARC-UNS Archer |
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Not for the Destroids.
The Gladiator (Archer) and Raider X (Rifleman) had their cockpits right where the heads are in BTech, as did the Officer Pod (Marauder) and all of the other Zentradi pods (Ostscout, Ostroc, Ostol, Ostwar).
The only ones to where the cockpit was securely in the torso were the Excalibur (Warhammer) and MAC II (concept Behemoth). _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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