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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 22-Nov-2009 17:16 Post subject: AT-AT |
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Here is my take on the SW AT-AT:
Code: | BattleMech Technical Readout
Custom* Weapons
Type/Model: AT-AT
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 60 tons
Chassis: Endo Steel
Power Plant: 300 Vlar XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Large Pulse Lasers
4 Infantry Bays*
3 Medium Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: AT-AT
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Endo Steel 14 3.00
(Endo Steel Loc: 1 HD, 2 LFL, 2 RFL, 3 LT, 2 RT, 2 LRL, 2 RRL)
Engine: 300 XL Fusion 12 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 216 pts Standard 0 13.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Front Leg: 14 28/28
L/R Rear Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Large Pulse Laser RT 10 2 7.00
2 Infantry Bays* RT 0 4 4.00
1 Medium Pulse Laser RT 4 1 2.00
1 Large Pulse Laser LT 10 2 7.00
2 Infantry Bays* LT 0 4 4.00
2 Medium Pulse Lasers CT 8 2 4.00
--------------------------------------------------------
TOTALS: 32 66 60.00
Crits & Tons Left: 0 .00
Calculated Factors:
Total Cost: 11,992,000 C-Bills
Battle Value 2: 1,385 (old BV = 1,069)
Cost per BV2: 8,658.48
Weapon Value: 1,232 / 1,232 (Ratio = .89 / .89)
Damage Factors: SRDmg = 21; MRDmg = 6; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 5/2
Damage PB/M/L: 3/3/-, Overheat: 2
Class: MH; Point Value: 14
| _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 22-Nov-2009 17:43 Post subject: AT-AT |
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Back in the day Kenner, the folks who put out the original SW toys, had some ideas to continue the story line after Jedi ended, they had a mock up of an AT-AT with an Ion Cannon mounted in place of the cargo hold. So going with that idea I make one with a Thumper, mainly because the Long Tom won't work on mechs.
Not sure if it is even a particial mech, but it was different enough to make:
Code: | BattleMech Technical Readout
Type/Model: AT-AT HA
Tech: Inner Sphere / 3025
Config: Quad BattleMech
Rules: Level 3, Standard design
Mass: 60 tons
Chassis: Standard
Power Plant: 240 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Thumper Artillery
1 Small Pulse Laser
2 Medium Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: AT-AT HA
Mass: 60 tons
Equipment: Crits Mass
Int. Struct.: 107 pts Standard 0 6.00
Engine: 240 Fusion 6 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 LT)
Compact Gyro: 2 4.50
Small Cockpit, Life Supt., Sensors: 4 2.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 216 pts Standard 0 13.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 29
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Front Leg: 14 28/28
L/R Rear Leg: 14 28/28
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Thumper Artillery RT 6 40 17 17.00
(Ammo Locations: 1 LT, 1 CT)
1 Small Pulse Laser LT 2 1 1.00
2 Medium Pulse Lasers HD 8 2 4.00
CASE Equipment: LT 1 .50
--------------------------------------------------------
TOTALS: 16 52 60.00
Crits & Tons Left: 14 .00
Calculated Factors:
Total Cost: 6,256,800 C-Bills
Battle Value 2: 1,051 (old BV = 892)
Cost per BV2: 5,953.19
Weapon Value: 1,601 / 1,601 (Ratio = 1.52 / 1.52)
Damage Factors: SRDmg = 25; MRDmg = 14; LRDmg = 14
BattleForce2: MP: 4, Armor/Structure: 5/5
Damage PB/M/L: 4/2/2, Overheat: 0
Class: MH; Point Value: 11
Specials: artT
| _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5797 Location: United States
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Posted: 22-Nov-2009 21:25 Post subject: AT-AT |
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It looks good. I'd have slowed it down but added Hardened Armor. Why the third MPL? Just to use weight? _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 22-Nov-2009 22:00 Post subject: Re: AT-AT |
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Vagabond wrote: | It looks good. I'd have slowed it down but added Hardened Armor. Why the third MPL? Just to use weight? |
Yes for the second AT-AT, I needed to kill weight and the pulse laser worked. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5797 Location: United States
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Posted: 22-Nov-2009 22:36 Post subject: Re: AT-AT |
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Karagin wrote: | Vagabond wrote: | It looks good. I'd have slowed it down but added Hardened Armor. Why the third MPL? Just to use weight? |
Yes for the second AT-AT, I needed to kill weight and the pulse laser worked. |
I meant on the first design. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 22-Nov-2009 23:17 Post subject: Re: AT-AT |
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Vagabond wrote: | Karagin wrote: | Vagabond wrote: | It looks good. I'd have slowed it down but added Hardened Armor. Why the third MPL? Just to use weight? |
Yes for the second AT-AT, I needed to kill weight and the pulse laser worked. |
I meant on the first design. |
I think it was for the weight issue. Odds favor that being the case. I will look at some of the pictures of the AT-AT I have and see if one of them had an extra laser. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Stinger The Knights of Chaos General
Joined: 30-Apr-2002 00:00 Posts: 1833 Location: United States
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Posted: 23-Nov-2009 11:45 Post subject: AT-AT |
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I remember a group effort a while ago on the AT-AT's I dont have it anymore (was on my comp that died) But I agree I would have gone with hardened armor. I really like hardened armor.
The odd thing is I actually prefer the design of the AT-TE to the AT-AT It just is a neater looking design I think at least. _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 23-Nov-2009 11:48 Post subject: AT-AT |
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Going with the harden armor is an idea I can look into. I didn't use it mainly because it was something my group had not gotten around to using. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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