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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 23-Feb-2010 04:57 Post subject: My take on the Nova |
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After reading Inner Sphere redesign after Inner Sphere redesign, I thought it might be fun to revamp some old and familiar Clan mechs as sort of personal challenge to myself.
Now in these revamps, I took some liberties with improving the base chassis. Namely, making sure the chassis had an XL engine, Ferro, Endo, close to max armor as possible, and (depending on the needs of the chassis) an engine upgrade or downgrade. For the Nova, I decided to give it an engine upgrade, as it was a medium chassis. 8)
Below are my takes on the known variants in order.
Code: | Nova
Mass: 50 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E
Production Year: 3050
Cost: 11,413,125 C-Bills
Battle Value: 798
Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 64.5 km/h
Maximum Speed: 96.75 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Ferro-Fibrous
Armament:
18.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 7 RT
Engine: XL Engine 300 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double 12(24) 2.00
Gyro: Standard Gyro 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 169 9.00
Armor Locations: 7 LT
Internal Armor
Structure Factor
Head 3 9
Center Torso 16 24
Center Torso (rear) 8
L/R Torso 12 16
L/R Torso (rear) 8
L/R Arm 8 16
L/R Leg 12 24
================================================================================
Loadout Name: Prime (Custom) Cost: 13,089,375
Tech Rating/Era Availability: F/X-X-E BV2: 2,510
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Heat Sinks: Double 21(42) 9.00
Heat Sink Locations: 1 CT, 3 LA, 3 RA, 1 LL, 1 RL
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
4 ER Medium Lasers RA 20 4 4.00
4 ER Medium Lasers LA 20 4 4.00
ECM Suite HD 0 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 25
6j 6 6 0 0 2 0 Structure: 3
Special Abilities: OMNI, ECM, ENE, SRCH, ES, SOA
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Pretty simple upgrade for the prime variant. Removing 4 lasers for more heatsinks allowed for one more laser to fire without heat issues. Combined with the increase in speed and armor, allows for a solid medium mech.
Rounding out the design is an ECM suite to guard against Artemis IV, Narcs, Streaks, and Inner Sphere tactics. _________________ Cheers, CYBRN4CR "Cyber Enforcer"
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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 23-Feb-2010 05:06 Post subject: My take on the Nova |
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Code: | ================================================================================
Loadout Name: A (Custom) Cost: 13,053,875
Tech Rating/Era Availability: F/X-X-E BV2: 2,447
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Heat Sinks: Double 16(32) 4.00
Heat Sink Locations: 1 LA, 1 RA, 1 LL, 1 RL
CASE Locations: CT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER PPC RA 15 2 6.00
ER PPC LA 15 2 6.00
Anti-Missile System CT 1 1 0.50
Anti-Missile System HD 1 1 0.50
@Anti-Missile System (24) CT - 1 1.00
Free Critical Slots: 12
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
6j 3 3 3 0 2 0 Structure: 3
Special Abilities: OMNI, AMS, ENE, SRCH, ES, SOA
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For this variant, I removed the medium pulse laser to make the ERPPCs able to fire with no issues. Virtually no difference after that, other than placement of crits. _________________ Cheers, CYBRN4CR "Cyber Enforcer"
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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 23-Feb-2010 05:13 Post subject: My take on the Nova |
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Code: | ================================================================================
Loadout Name: B (Custom) Cost: 12,471,188
Tech Rating/Era Availability: F/X-X-E BV2: 1,794
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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Ultra AC/10 RA 3 4 10.00
Large Pulse Laser LA 10 2 6.00
@Ultra AC/10 (20) RA - 2 2.00
Free Critical Slots: 17
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 18
6j 3 3 3 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SOA
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For this variant, I decided a bigger AC would be a nice addition to give to the mech, justifying the removal of the unnecessary backup weapons. With the base having two less heatsinks, I had enough tonnage to give the AC two rounds of ammo, plenty for trials and lightning raids. 8) _________________ Cheers, CYBRN4CR "Cyber Enforcer"
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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 23-Feb-2010 05:17 Post subject: My take on the Nova |
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Code: | ================================================================================
Loadout Name: C (Custom) Cost: 12,946,563
Tech Rating/Era Availability: F/X-X-E BV2: 2,245
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 6 12.00
3 ER Medium Lasers LA 15 3 3.00
ECM Suite HD 0 1 1.00
@Gauss Rifle (16) RA - 2 2.00
Free Critical Slots: 13
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
6j 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SOA
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For this variant, not only did I want to give the Gauss rifle more ammo, but I also wanted to give it a better backup array of weapons. So I stripped the srm and the small pulse laser for a trio of ER medium lasers. With the base chassis being two heatsinks less than the standard, I fit in the extra ton of ammo, and an ECM suite for protection. _________________ Cheers, CYBRN4CR "Cyber Enforcer"
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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 23-Feb-2010 05:23 Post subject: My take on the Nova |
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Code: | ================================================================================
Loadout Name: D (Custom) Cost: 12,934,313
Tech Rating/Era Availability: F/X-X-E BV2: 1,945
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 5-X AC RA 1 4 7.00
LRM-20 LA 6 4 5.00
2 ER Medium Lasers CT 10 2 2.00
@LB 5-X (Cluster) (20) RA - 1 1.00
@LB 5-X (Slug) (20) RA - 1 1.00
@LRM-20 (12) LA - 2 2.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
6j 2 2 1 0 2 0 Structure: 3
Special Abilities: OMNI, CASE, SRCH, ES, SOA, LRM 1/1/1, IF 1
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For this variant, I primarily wanted to add a backup set of weapons that would help reduce the vulnerability of the standard once the ammo ran out. This was easy as the spare tonnage from the base chassis allowed for two ER medium lasers in the center torso. 8) _________________ Cheers, CYBRN4CR "Cyber Enforcer"
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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 23-Feb-2010 05:27 Post subject: My take on the Nova |
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Code: | ================================================================================
Loadout Name: E (Custom) Cost: 13,334,063
Tech Rating/Era Availability: F/X-X-E BV2: 2,283
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Heat Sinks: Double 15(30) 3.00
Heat Sink Locations: 1 CT, 1 LL, 1 RL
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-12 RA 8 5 7.00
3 ER Medium Lasers LA 15 3 3.00
ECM Suite HD 0 1 1.00
@ATM-12 (HE) (10) RA - 2 2.00
@ATM-12 (10) RA - 2 2.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 23
6j 4 4 0 0 2 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SOA
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For this variant, since I'm not a fan of ER ammo, I used the extra tonnage to round out the shots of HE ammo and regular ammo. The last ton went toward adding an ECM suite. No other changes were necessary. 8) _________________ Cheers, CYBRN4CR "Cyber Enforcer"
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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 23-Feb-2010 05:30 Post subject: My take on the Nova |
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Code: | ================================================================================
Loadout Name: F (Custom) Cost: 13,334,063
Tech Rating/Era Availability: F/X-X-E BV2: 2,385
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: RA 0.00
Actuators: L: SH+UA+LA+H R: SH+UA
Equipment Location Heat Critical Mass
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HAG-20 RA 4 6 10.00
4 ER Medium Lasers LA 20 4 4.00
ECM Suite HD 0 1 1.00
@HAG-20 (18) RA - 3 3.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 24
6j 4 4 2 0 2 0 Structure: 3
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SOA, FLK 1/1/1
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For this variant, I mainly focused on using the spare tons from the base chassis to add another medium laser, and an ECM suite. Nothing else needed changing. 8) _________________ Cheers, CYBRN4CR "Cyber Enforcer"
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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 23-Feb-2010 05:36 Post subject: My take on the Nova |
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Code: | ================================================================================
Loadout Name: H (Custom) Cost: 12,815,625
Tech Rating/Era Availability: F/X-X-E BV2: 2,151
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
Heat Sinks: Double 20(40) 8.00
Heat Sink Locations: 1 CT, 1 LA, 4 RA, 1 LL, 1 RL
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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ER PPC RA 15 2 6.00
4 Heavy Medium Lasers LA 28 8 4.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
6j 5 5 2 0 2 1 Structure: 3
Special Abilities: OMNI, ENE, SRCH, ES, SOA
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This variant changed the most, as I didn't have the space to support as many heavy medium lasers as the standard. Keeping four of the lasers in the left arm, I exchanged the other arm for one from the A variant to create a better heat managed design with a bit of long range punch. _________________ Cheers, CYBRN4CR "Cyber Enforcer"
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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 23-Feb-2010 05:42 Post subject: My take on the Nova |
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Code: | ================================================================================
Loadout Name: S (Custom) Cost: 13,045,375
Tech Rating/Era Availability: F/X-X-E BV2: 2,247
Equipment Type Rating Mass
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Jumping MP: 6 (Standard)
Jump Jet Locations: 3 LT, 3 RT 0.00
CASE Locations: CT 0.00
Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass
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3 Medium Pulse Lasers RA 12 3 6.00
6 Machine Guns RA 0 6 1.50
3 Medium Pulse Lasers LA 12 3 6.00
6 Machine Guns LA 0 6 1.50
ECM Suite CT 0 1 1.00
Active Probe HD 0 1 1.00
@MG (200) CT - 1 1.00
Free Critical Slots: 6
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 22
6j 7 5 0 0 2 0 Structure: 3
Special Abilities: OMNI, PRB, RCN, ECM, CASE, SRCH, ES, SOA
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Ah, this one was fun! The extra tonnage saved from the base chassis allowed for a LOT more machine guns.
Surprisingly, I still had enough tonnage for an ECM suite. Since this was an urban design, I thought an ECM suite would be a good idea to have (with streaks running rampant). Otherwise, I have an alternate version with four more machine guns.
That's all I got. What do you guys think? Any good? Anything that can be improved? _________________ Cheers, CYBRN4CR "Cyber Enforcer"
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 24-Feb-2010 14:26 Post subject: My take on the Nova |
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For this 'Mech I'll rise one question. What did you want to achieve? Respectively what did you want to achieve, that couldn't be achieved by just making a different configuration of the Storm Crow (Ryoken)? The same would actually apply to your Mad Dog (Vulture) and Nova Cat.
Aside from that what program do you use for creation of those record sheets? _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 24-Feb-2010 14:50 Post subject: My take on the Nova |
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He is using the non-official Solaris Skunk Works mech maker program. It is a free program that was done up in to response to the issue with Rick not having HMP6 out and folks wanting to play with the new toys now instead of waiting for HMP6. Or he is using the online computer game Mega Mek to make the mechs. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 24-Feb-2010 14:59 Post subject: My take on the Nova |
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Heh, I was just going to look whether it isn't the HMP6 already And just like you I also wanted to point him to Mk. Is for moar upgrades if he said it was the HMP... ah well _________________ The dragon NEVER sleeps!
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CYBRN4CR Royal Black Watch Regiment Private
Joined: 16-Feb-2010 09:33 Posts: 49 Location: United States
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Posted: 24-Feb-2010 16:14 Post subject: Re: My take on the Nova |
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Sleeping Dragon wrote: | For this 'Mech I'll rise one question. What did you want to achieve? Respectively what did you want to achieve, that couldn't be achieved by just making a different configuration of the Storm Crow (Ryoken)? The same would actually apply to your Mad Dog (Vulture) and Nova Cat.
Aside from that what program do you use for creation of those record sheets? |
What I'm trying to achieve is to see what some of the watered down Clan mechs (and their variants) look like at their best, with a possible engine upgrade/downgrade and other touches of my own. Kind of like my own version of the MK 1 omnis.
Besides I'm working on the Nova (Black Hawk) and it's variants here. It would defeat my purpose if I just took a Stormcrow and modified that. When I get to it, I'll look at its variants and determine its needs.
And yes these were done in SSW. 8) _________________ Cheers, CYBRN4CR "Cyber Enforcer"
[Last edited by CYBRN4CR on 25-Feb-2010 08:28; edited 1 time in total]
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 24-Feb-2010 17:20 Post subject: Re: My take on the Nova |
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Well I have a sick drive to seek perfection within things cannon. I was asking whether it wouldn't be beter to us the Stormcrow because there already is a 6/9 clan medium omni, so if someone wants to build another one, he'd better had a good reason to build it. I'm looking at designs as they were real hardware, so when there is another design it had better had a story behind it telling me why does it even exist. You don't build another tank when you can just modify the one you already have (reduces costs, spare parts...). Unless it's just a concept... _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5798 Location: United States
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Posted: 24-Feb-2010 23:37 Post subject: My take on the Nova |
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yah, you'll find that many of the people here are campaign orientated designers. We like to look at things from an in-universe perspective. So you might keep a heads up and just post at the beginning: concept design, otherwise we expect fluff and good reasoning. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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