Joined: 08-Mar-2010 14:01 Posts: 98 Location: United States
Posted: 26-Mar-2010 11:16 Post subject: Ideas for new RPG traits and skills, post them here
Traits:
Stigma: LAM preference -1 per LAM under his/her command
A person who has a preference for the usage of Land Air Mechs doesn't get along with Clan Warriors very well. Apply a +1 modifier per -1 LAM preference point to the target number of each negotiation skill roll he/she makes with a Clan Warrior.
Very Scared of Combat -9, not applicable to any Clan Warrior unless he/she is of Bandit Caste
A person who is very scared of combat has a tendency to want to retreat after the armor and/or internal structure on his/her unit has been damaged. Whenever one or more locations on his/her unit takes damage to armor and/or internal structure, total the percentage of damage per armor location, and add to that: the total percentage of damage per internal structure location times 4, then divide that new total by ten (round all decimals/fractions down). Now roll 2D6. If the die roll is equal to or greater than the previous number, that character doesn't retreat, but if the die roll is less than the previous number that character retreats.
Victimized By Criminal Behavior -(various number depending on how victimized character has become)
A person who has been victimized by criminal behavior has not gotten over being victimized. He/she has difficulty trusting others and so any character that tries to negotiate with him/her has a penalty modifier added to the target number of all negotiation skill roll(s) made to negotiate with that victimized character. Said penalty modifier is a positive number and equals the various number mentioned above. Furthermore, whenever that victimized character tries to make a negotiation skill roll, his/her target number is increased by a positive number equal to that various number (not to become negative number) mentioned above.
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"Anger makes dull men witty, but it keeps them poor." - Elizabeth I