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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 26-Jun-2010 22:17 Post subject: D'Jinn IFV |
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BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: D'Jinn IFV
Tech: Inner Sphere / 3025
Config: Hovercraft
Rules: Level 1-FA, Standard design
Mass: 15 tons
Power Plant: 65 Type 80 Fusion
Cruise Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Armor Type: SimplePlate Manufacturers Standard
Armament:
4 Machine Guns
1 Medium Laser
Manufacturer: Various
Location: Various
Communications System: LongCom
Targeting & Tracking System: OptiTrack Techniques
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==Overview:==
Named for the magical beings of Middle Eastern mythology, the D'Jinn received
its moniker after its crews began pulling out tactical miracles during early
field evaluations. Not only did their high speed allow them to get in and out
of tight situations with ease, it also allowed the crews to get within maximum
effective range of their weapons and unleash the full volley with devastating
effects.
Entire infantry platoons were felled, with their carriers shredded as well;
not even battle armor could withstand for very long.
Furthermore, the machine carries a surprising amount of armor, such that one
unit took a Guass Rifle slug to the front glacis and yet kept on fighting; the
Yellow Jacket pilot who fired the round was reportedly so horrified that he
ordered his patrol into a full retreat because he was afraid that the machine
was unkillable.
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Type/Model: D'Jinn IFV
Mass: 15 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 10 pts Standard 0 1.50
Engine: 65 Fusion 0 2.00
Shielding & Transmission Equipment: 0 1.00
Cruise MP: 10
Flank MP: 15
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 .75
Crew: 1 Members 0 .00
Lift Equipment: 0 1.50
Turret Equipment: 0 .15
Armor Factor: 48 pts Standard 0 3.00
Internal Armor
Structure Value
Front: 2 15
Left / Right Sides: 2 10/10
Rear: 2 5
Turret: 2 8
Weapons and Equipment Loc Heat Ammo Items Mass
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1 Machine Gun Turret 0 100 2 1.00
1 Medium Laser Turret 3 1 1.00
1 Machine Gun Left 0 100 1 1.00
1 Machine Gun Right 0 1 .50
1 Machine Gun Front 0 1 .50
Infantry Bay Capacity Body 1 1.10
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TOTALS: 3 7 15.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 272,025 C-Bills
Battle Value: 199
Cost per BV: 1,366.96
Weapon Value: 57 / 57 (Ratio = .29 / .29)
Damage Factors: SRDmg = 6; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 10H, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 2
Specials: tran1
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 27-Jun-2010 05:07 Post subject: D'Jinn IFV |
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Nice IFV and it has the speed to do a lot. I think this one would see use around the Inner Sphere and in the Periphery as well. Many of the nations would be outfitting their militias with this. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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