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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5800 Location: United States
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Posted: 07-Sep-2012 05:58 Post subject: Tachikoma TCH-K0-MA |
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Code: | Tachikoma TCH-K0-MA
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Quad Omnimech
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F
Production Year: 0
Cost: 26,429,000 C-Bills
Battle Value: 501
Chassis: Unknown Composite Structure
Power Plant: Unknown 270 XXL Fusion Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
1 Light Machine Gun
1 Guardian ECM Suite
1 Beagle Active Probe
2.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 55 points 1.50
Engine: XXL Fusion Engine 270 5.00
Walking MP: 9
Running MP: 14
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Compact 4.50
Cockpit: Torso-Mounted 4.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 56 3.50
Internal Armor
Structure Factor
Head 3 4
Center Torso 10 8
Center Torso (rear) 2
L/R Torso 7 7
L/R Torso (rear) 2
L/R Front Leg 7 6
L/R Rear Leg 7 6
================================================================================
Equipment Location Heat Critical Mass
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Light Machine Gun HD 0 1 0.50
Beagle Active Probe RT 0 2 1.50
Guardian ECM Suite LT 0 2 1.50
@LMG (1/2) (100) HD - 1 0.50
Void Signature System * 10 7 0.00
Tracks * - 4 3.00
Free Critical Slots: 2
* The Void Signature System occupies 1 slot in every location except the HD.
* Tracks occupy 1 slot in every leg location.
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
9/3j 1 1 0 0 1 0 Structure: 1
Special Abilities: MAS, OMNI, ECM, PRB, RCN, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Missile Cost: 26,445,250
Tech Rating/Era Availability: F/X-X-F BV2: 536
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Machine Gun HD 0 1 0.50
SRM-2 HD 2 1 1.00
Beagle Active Probe RT 0 2 1.50
Guardian ECM Suite LT 0 2 1.50
@LMG (1/2) (100) HD - 1 0.50
@SRM-2 (50) HD - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
9/3j 1 1 0 0 1 0 Structure: 1
Special Abilities: MAS, OMNI, ECM, PRB, RCN, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Gun Cost: 26,441,188
Tech Rating/Era Availability: F/X-X-F BV2: 494
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Machine Gun HD 0 1 0.50
Heavy Machine Gun HD 0 1 1.00
Beagle Active Probe RT 0 2 1.50
Guardian ECM Suite LT 0 2 1.50
@LMG (1/2) (100) HD - 1 0.50
@HMG (100) HD - 1 1.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
9/3j 1 1 0 0 1 0 Structure: 1
Special Abilities: MAS, OMNI, ECM, PRB, RCN, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Laser Cost: 26,559,000
Tech Rating/Era Availability: F/X-X-F BV2: 727
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Machine Gun HD 0 1 0.50
2 Medium Lasers HD 6 2 2.00
Beagle Active Probe RT 0 2 1.50
Guardian ECM Suite LT 0 2 1.50
@LMG (1/2) (100) HD - 1 0.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 7
9/3j 2 2 0 0 1 0 Structure: 1
Special Abilities: MAS, OMNI, ECM, PRB, RCN, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Pulse Laser Cost: 26,526,500
Tech Rating/Era Availability: F/X-X-F BV2: 619
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Machine Gun HD 0 1 0.50
Medium Pulse Laser HD 4 1 2.00
Beagle Active Probe RT 0 2 1.50
Guardian ECM Suite LT 0 2 1.50
@LMG (1/2) (100) HD - 1 0.50
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 6
9/3j 1 1 0 0 1 0 Structure: 1
Special Abilities: MAS, OMNI, ECM, PRB, RCN, SRCH, ES, SEAL, SOA
================================================================================
Loadout Name: Flame Cost: 26,534,625
Tech Rating/Era Availability: F/X-X-F BV2: 541
Equipment Type Rating Mass
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Jumping MP: 5 (Standard)
Jump Jet Locations: 1 CT, 2 LT, 2 RT 0.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Machine Gun HD 0 1 0.50
ER Flamer HD 4 1 1.00
TAG HD 0 1 1.00
Beagle Active Probe RT 0 2 1.50
Guardian ECM Suite LT 0 2 1.50
@LMG (1/2) (100) HD - 1 0.50
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5
9/3j 1 1 0 0 1 0 Structure: 1
Special Abilities: MAS, OMNI, ECM, PRB, RCN, TAG, SRCH, ES, SEAL, SOA
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 07-Oct-2012 06:22 Post subject: Tachikoma TCH-K0-MA |
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Hmmm ... seems like a sort of urban anti-riot electronicsplatform with some variants to take care of light vehicles.
Interesting but very expensive _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5800 Location: United States
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Posted: 07-Oct-2012 07:19 Post subject: Tachikoma TCH-K0-MA |
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they are a conversion from: en.wikipedia.org/wiki/Tachikoma _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5800 Location: United States
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Posted: 07-Oct-2012 07:30 Post subject: Tachikoma TCH-K0-MA |
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a good video of their abilities: www.youtube.com/watch?v=g3TR3w4qWvk _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 07-Oct-2012 13:25 Post subject: Tachikoma TCH-K0-MA |
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Personally I think that the Tachikoma would be battle armour or protomech at best. Especially if confronted with those military armour units.
m.youtube.com/index?desktop_uri=%2F&gl=CZ#/watch?v=Tq8-Z5kOpDc
Since Section 9 people are mostly a rough equivalent of WoB cyborgs in BT rules, making the Tachikoma to fairly mobile BA suits would be about right IMO. Note also that the driver sits in the abdomen of the spider, which makes it not quite unlike the sloth fenrir, ot other quad suits... _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5800 Location: United States
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Posted: 07-Oct-2012 22:03 Post subject: Tachikoma TCH-K0-MA |
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well then design it. i chose a mech simply because of the programs i had at hand. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 09-Oct-2012 10:47 Post subject: Tachikoma TCH-K0-MA |
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Ah, i know this anime only from a music video.
But they showed a bigger and heavier armored kind of machine. (So thanks for pointing me to the name of said anime )
I've made some conversions too from various sources that didn't make so much sense in the battletech universe context but much more in their own (like StarWars or german WW2 tanks) _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 05-Nov-2012 14:43 Post subject: Tachikoma TCH-K0-MA |
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So I finally found some time to devote to this project.
I chose medium quad chassis for the speed, which is essential to the design. It may not look like much, but for a glorified riot suite it's quite formidable. It can keep pace with daily traffic, lay down some impressive support fire and withstand anything but dedicated AP weapon fire, not to mention it's elint capability.
Chassis 175 Kg
5 MP 120 Kg (able to drive along with cars, but still not making them obsolete)
4 points standard armour 200 Kg (affraid of RPGs, disabled by twin MG burst in the rogue tank episode)
Camo suite 200 Kg, 2 items (mimetic armour takes up too many slots, but for hiding this should do)
ECM suite 100 Kg, 1 item (well, the hacking utensil really)
110 Kg, 1 item modular weapon mount with SRM-1 (4 shots) or Machine Gun
2 SMG in modular AP mounts 18 Kg, 2 items
Improved sensors 65 Kg, 1 item (satelite remote) _________________ The dragon NEVER sleeps!
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