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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 12-Jan-2013 10:58 Post subject: Simmons R137 |
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AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Simmons R137
Tech: Inner Sphere / 3060
Vessel Type: Conventional Fighter
Rules: Level 1, Standard design
Rules Set: AeroTech2
Mass: 15 tons
Frame: Simmons
Power Plant: Simmons 90 Turbine
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Simmons Standard
Armament:
2 20mm Gatling Gun Machine Gun
1 Holly SRM 2
Manufacturer: Simmons, Incorporated
Location: Solaris VII
Communications System: Simmons
Targeting & Tracking System: Simmons
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==Overview:==
On the surface, the Simmons R137 (distinctly shaped like a compound bow, but
with a token tail) is little more than a modern-day relic; after all, how can
a twin-prop fighter ever hope to compete against a proper aerospace fighter?
But contrary to what the naysayers have to offer, the Simmons R137 was never
intended to do that. Rather, the plane was meant as a cheap light aircraft for
rural outposts to use as a patrol vehicle. Its armor and payload may be light,
but they're more than enough to deal with the average assortment of bandit
VTOLs and conventional vehicles. As such, the Simmons R137 remains reasonably
popular among military commanders despite its obvious shortcomings.
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Class/Model/Name: Simmons R137
Mass: 15 tons
Equipment: Mass
Power Plant: 90 Turbine 6.00
Thrust: Safe Thrust: 6
Maximum Thrust: 9
Structural Integrity: 6 .00
Total Heat Sinks: 0 Single .00
Fuel: 3.00
Cockpit, Avionics & Attitude Thrusters: 1.50
Armor Type: Standard (15 total armor pts) 1.00
Standard Scale Armor Pts
Location: L / R
Nose: 7
Left/Right Wings: 3/3
Aft: 2
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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2 Machine Gun Nose 2 -- -- -- 0 1.00
Ammo (MG) 100 --- .50
1 SRM 2 Nose 2 -- -- -- 0 1.00
Ammo (SRM 2) 50 --- 1.00
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TOTALS: Heat: 0 15.00
Tons Left: .00
Calculated Factors:
Total Cost: 145,931 C-Bills
Battle Value: 87
Cost per BV: 1,677.37
Weapon Value: 175 (Ratio = 2.01)
Damage Factors: SRV = 6; MRV = 0; LRV = 0; ERV = 0
BattleForce2: MP: 6, Armor/Structure: 0 / 0
Damage PB/M/L: 1/-/-, Overheat: 0
Class: FL; Point Value: 1
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 13-Jan-2013 00:01 Post subject: Simmons R137 |
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Nice to see a design that has more to do with gaming background then straight out battle. nicely done.
I once designed a wheeled vehicle that was nothing more then a transporter to haul items to and from LZs. I think it was called the Raymond, I remember posting it here. wonder if it's still around _________________
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 13-Jan-2013 11:44 Post subject: Simmons R137 |
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A variant might drop the SRM for Rockets for the quick strike ability.
Also, I have used similar vehicles and they are nasty when equipped with bombs or RL/10 Pods.
Also, if you allow the optional rule: rapid fire machine guns, it really help improve the viability of conventional fighters in this weight range (and kinda period). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 13-Jan-2013 15:50 Post subject: Simmons R137 |
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RLs are indeed an interesting replacement. _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Posted: 14-Jan-2013 00:37 Post subject: Simmons R137 |
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oh, an heads up....
use of the TacOps Advanced AA and Advanced Control roles has a complicating effect with fighters this light with MGs.
Under normal rules, an MG still forces a PSR during the end phase if it hits an aero. However, if you use Advanced AA it is suggested that you also use Advanced Control which changes control rolls from every time you are damaged to every time you suffer damage that exceeds your armor threshold.
Rapidfire MGs still helps this but it reduces the ability of these types of craft from fighting in air-to-air engagements. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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