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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 21-Jan-2013 20:04 Post subject: FA-02 Fire Ant |
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BattleMech Technical Readout
Type/Model: Fire Ant FA-02
Tech: Inner Sphere / 3062
Config: Biped BattleMech
Rules: Level 2, Standard design
Mass: 20 tons
Chassis: Earthwerks Trooper Standard
Power Plant: 120 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Livingston Ceramics Standard
Armament:
3 Flamers
2 Machine Guns
Manufacturer: Earthwerks Incorporated
Location: Ascuncion, Bernardo
Communications System: Neil 2000
Targeting & Tracking System: Dalban HiRez-B
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Type/Model: Fire Ant FA-02
Mass: 20 tons
Equipment: Crits Mass
Int. Struct.: 33 pts Standard 0 2.00
Engine: 120 Fusion 6 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 10 Double [20] 18 .00
(Heat Sink Loc: 2 LA, 2 RA, 1 LT, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 48 pts Standard 0 3.00
Internal Armor
Structure Value
Head: 3 5
Center Torso: 6 8
Center Torso (Rear): 3
L/R Side Torso: 5 5/5
L/R Side Torso (Rear): 3/3
L/R Arm: 3 4/4
L/R Leg: 4 4/4
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Flamer RA 3 1 1.00
1 Flamer LA 3 1 1.00
1 Machine Gun RT 0 200 3 1.50
(Ammo Locations: 1 LT, 1 RT)
1 Machine Gun LT 0 1 .50
1 Flamer CT 3 1 1.00
CASE Equipment: LT RT 2 1.00
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TOTALS: 9 54 20.00
Crits & Tons Left: 24 .00
Calculated Factors:
Total Cost: 1,607,400 C-Bills
Battle Value: 259
Cost per BV: 6,206.18
Weapon Value: 34 / 34 (Ratio = .13 / .13)
Damage Factors: SRDmg = 3; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 6, Armor/Structure: 1/2
Damage PB/M/L: 1/-/-, Overheat: 0
Class: ML; Point Value: 3
My attempt at converting a Flea into a Fire Ant from Mech Commander 2. _________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 22-Jan-2013 06:02 Post subject: FA-02 Fire Ant |
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Code: | Fire Ant MC2-FA
Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F
Production Year: 0
Cost: 2,132,000 C-Bills
Battle Value: 528
Chassis: Unknown Standard
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 MG Array (3 MG)s
3 Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Agile and powerful at close range, but poorly armed. The Fire Ant is not suited
for reconaissance as it lacks Jump Jets and Sensor support.
Variants:
Can support small-caliber ACs and medium to heavy lasers.
http://faqs.neoseeker.com/Games/PC/mechcommander_2.txt
================================================================================
Equipment Type Rating Mass
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Internal Structure: Standard 51 points 3.00
Engine: Fusion Engine 180 7.00
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 80 5.00
CASE Locations: 1 LT, 1 RT 1.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 12
Center Torso (rear) 3
L/R Torso 7 10
L/R Torso (rear) 2
L/R Arm 5 7
L/R Leg 7 9
================================================================================
Equipment Location Heat Critical Mass
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Flamer CT 3 1 1.00
Flamer RA 3 1 1.00
MG Array (3 MG) RA - 1 0.50
3 Machine Guns RA 0 3 1.50
Flamer LA 3 1 1.00
MG Array (3 MG) LA - 1 0.50
3 Machine Guns LA 0 3 1.50
@MG (1/2) (100) RA - 1 0.50
@MG (1/2) (100) LA - 1 0.50
Free Critical Slots: 24
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 5
6 2 0 0 0 1 0 Structure: 3
Special Abilities: CASE, HT1, SRCH, ES, SEAL, SOA
| _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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ICER Clan Hell's Horses Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1663 Location: United States
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Posted: 23-Jan-2013 07:43 Post subject: FA-02 Fire Ant |
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I like it, the only issue I have is that, IMHO, every light mech should have jump capability. _________________
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