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ST-9X Shootist
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 02-Mar-2013 15:26    Post subject: ST-9X Shootist Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Shootist ST-9X
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          70 tons
Chassis:       Dennenbach-Mitchell Mark IV Endo Steel
Power Plant:   280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  4 Medium Lasers
  2 Small Lasers
  1 ER PPC
  1 Rotary AC/5
  1 Machine Gun
Manufacturer:  Mitchell Vehicles
  Location:    Terra
Communications System:  Dornman  Echo II
Targeting & Tracking System:  Wayne Marksman

--------------------------------------------------------
Type/Model:    Shootist ST-9X
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Endo Steel           14      3.50
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        280 Fusion                    6     16.00
   Walking MP:   4 [5]
   Running MP:   6 [8]
   Jumping MP:   0
Heat Sinks:     13 Double [26]               6      3.00
 (Heat Sink Loc: 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA+LA+H        14       .00
Armor Factor:  216 pts Standard              0     13.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         32      
   Center Torso (Rear):                 11      
   L/R Side Torso:           15      22/22      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  11      22/22      
   L/R Leg:                  15      30/30      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Small Laser            RA      1           1       .50
1 ER PPC                 LA     15           3      7.00
1 Small Laser            LA      1           1       .50
1 Medium Laser           RT      3           1      1.00
1 Rotary AC/5            LT      1   80     10     14.00
  (Ammo Locations: 3 LT, 1 RT)
1 Medium Laser           CT      3           1      1.00
1 Machine Gun            CT      0  100      2      1.00
  (Ammo Locations: 1 RT)
1 Medium Laser           HD      3           1      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         35          78     70.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        8,542,104 C-Bills
Battle Value:      1,642
Cost per BV:       5,202.26
Weapon Value:      2,602 / 2,602 (Ratio = 1.58 / 1.58)
Damage Factors:    SRDmg = 36;  MRDmg = 19;  LRDmg = 5
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 6/4/1,  Overheat: 1
                   Class: MH;  Point Value: 16



I never did like the fact that a single pulse laser was treated as a massive weapon while an actual large laser was handled like a small laser. If anything, one would want the larger energy weapon in the arm that can rotate so as to increase tactical flexibility.

Some poking and prodding later, we have this guy.

Previously, the Shootist was an up-close brawler with just a token ER Large Laser for ranged offense. Now, it's got an ER PPC, increasing both range and firepower. Switching to the RAC helped matters as well, especially since it freed up some tonnage to help with the aforementioned upgrade. And going to Endo instead of Ferro allowed near-maximum armor, a much larger assortment of lasers (four mediums and two smalls vs. two medium pulse and one small pulse), and an anti-infantry machine gun.

And all of this still somehow left me with just enough in the way of crit spots for TSM.
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