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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 21-Apr-2013 16:24 Post subject: Gavin IFV |
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Code: | BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Gavin IFV
Tech: Inner Sphere / 3025
Config: Wheeled Vehicle
Rules: Level 1-FA, Custom design
Mass: 35 tons
Power Plant: 120 FXT I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Durallex Special Medium Standard
Armament:
2 Ayukawa "Slapper" SRM 6s
6 12.7mm M89 Machine Guns
Manufacturer: Sparks Industries
Location: Uranus Orbital Factory
Communications System: Ballstring Wire 9000
Targeting & Tracking System: M36E1 Day/Night TTS
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Type/Model: Gavin IFV
Mass: 35 tons
Construction Options: Fractional Accounting
Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 3.50
Engine: 120 I.C.E. 0 8.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.75
Crew: 3 Members 0 .00
Turret Equipment: 0 .75
Armor Factor: 96 pts Standard 0 6.00
Internal Armor
Structure Value
Front: 4 30
Left / Right Sides: 4 18/18
Rear: 4 12
Turret: 4 18
Weapons and Equipment Loc Heat Ammo Items Mass
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2 SRM 6s Turret 0 30 3 8.00
3 Machine Guns Turret 0 200 4 2.50
1 Machine Gun Front 0 1 .50
1 Machine Gun Left 0 1 .50
1 Machine Gun Right 0 1 .50
Infantry Bay Body 1 3.00
--------------------------------------------------------
TOTALS: 0 11 35.00
Items & Tons Left: 1 .00
Calculated Factors:
Total Cost: 506,719 C-Bills
Battle Value 2: 461 (old BV = 272)
Cost per BV: 1,099.17
Weapon Value: 204 / 204 (Ratio = .44 / .44)
Damage Factors: SRDmg = 16; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 4W, Armor/Structure: 0 / 4
Damage PB/M/L: 3/2/-, Overheat: 0
Class: GL; Point Value: 5
Specials: tran3
| _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Apr-2013 17:45 Post subject: Gavin IFV |
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Now I wonder whether this is meant to fight the infantry or to fight along with them . At short range it can cut down unprotected men by dozens, especially if fitted with infernos or shrapnel rounds. BA could be more of a problem, just like everything that would require concentrated damage, but for it's size the vehicle should perform more than admirably. I'd perhaps consider to drop some ammo for MGs and perhaps the front MG to increase the size of infantry bay to four tons, allowing for entire BA squad or jump infantry platoon to be carried. _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 21-Apr-2013 18:30 Post subject: Gavin IFV |
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I like the idea for a variant you came up with and will add it. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Apr-2013 18:51 Post subject: Gavin IFV |
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Thanks! Have you also considered different missile launchers? MML-5s and MRM-10s could both offer some more range and be relatively easily replaceable if mounted on whole-turret complets for keeping it as simple as possible. _________________ The dragon NEVER sleeps!
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 21-Apr-2013 19:40 Post subject: Gavin IFV |
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With new stuff that is out I am going back through many of my designs and see what can be added reworked etc... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 21-Apr-2013 23:50 Post subject: Gavin IFV |
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Heh, I'm doing that as well sometimes, although I also make omni-vehicles with lvl 1 tech equipment on them, so that they can be updated with new toys as they are available. Standard configurations just demonstrating what can be put in there in rough sketches.
If you are going through new tech then I recommend considering MG array if you can find another 0.5 ton to spare, as it links all MGs in one location to single attack and damage roll and thus makes the MGs somewhat better against well armoured targets, while allowing them to be fired separately should the need arise. _________________ The dragon NEVER sleeps!
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