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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 02-Jul-2013 13:01 Post subject: S-10 Ground Strike |
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AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPON
Class/Model/Name: Ground Strike RL
Tech: Inner Sphere / 3067
Vessel Type: Conventional Fighter
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 50 tons
Length: 16 meters
Power Plant: 150 Turbine
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: *Lamellor-Ferro*
Armament:
1 Autocannon/10
1 TAG
1 Recon Camera*
7 RL 10 (OS)
1 Angel ECM Suite
------------------------------------------------------------------------------
Class/Model/Name: Ground Strike RL
Mass: 50 tons
Equipment: Mass
Power Plant: 150 Turbine 11.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 5 .00
VSTOL Equipment: 2.50
Total Heat Sinks: 0 Double .00
Fuel: 3.00
Cockpit, Avionics & Attitude Thrusters: 5.00
Armor Type: *Lamellor-Ferro* (49 total armor pts) 3.50
Standard Scale Armor Pts
Location: L / R
Nose: 15
Left/Right Wings: 12/12
Aft: 10
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 Autocannon/10 Nose 10 10 -- -- 0 12.00
Ammo (AC/10) 30 --- 3.00
1 TAG Nose -- -- -- -- 0 1.00
1 Recon Camera* Nose -- -- -- -- 0 .50
1 RL 10 (OS) Nose 6 6 -- -- 0 .50
3 RL 10 (OS) RW 6 6 -- -- 0 1.50
3 RL 10 (OS) LW 6 6 -- -- 0 1.50
1 Angel ECM Suite Aft -- -- -- -- 0 2.00
1 Targeting Computer 3.00
------------------------------------------------------------------------------
TOTALS: Heat: 0 50.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,861,375 C-Bills
Battle Value: 558
Cost per BV: 3,335.8
Weapon Value: 690 (Ratio = 1.24)
Damage Factors: SRV = 45; MRV = 33; LRV = 0; ERV = 0
BattleForce2: MP: 3, Armor/Structure: 1 / 0
Damage PB/M/L: 1/1/-, Overheat: 0
Class: FM; Point Value: 6
Specials: ecm, tag
Using the updated errata for conventional aircraft that removes the minimum of 3 safe thrust and replaces it with 2 thrust mp to take off, i made this craft. Designed to carry 10 bombs and use dive bombing and strike attacks to kill enemy vehicles, infantry, and mechs. I wanted an AC/20 but with only 2 shots per ton for ap ammo you need 5 tons for a decent 10 shots, so I swapped for an AC/10. The design is intended to carry 10 shots of ap and 10 shots of flechette. I was determined to keep the VSTOL equipment to improve its close air support in the field abilities.
The TC helps counteract the +1 for ap ammo. I used Lamellor-Ferro armor do to its -1 dmg per 5 dmg dealt, and how it improves this units durability. The ECM is intended to be used in ghost target or electronic warfare mode to make the unit harder to hit as well as to nullify advanced targeting gear (streaks).
Main armament is the AC/10 w/ 10 shots AP ammo for anti-armor work (10+ for a crit on a hit) or w/ 10 shots flechette for anti-infantry work. If BA is expected in quantities that call for air strikes then a ton of standard rounds can be carried instead. The TAG is used to spot and mark for arty and lrms before or after a ground attack. The recon camera allows the units to now spot for arty and lrms that are not being guided by TAG (errata prohibits aero from being spotters without a recon camera). These items improve the units versatility as a dedicated ground support unit.
Lastly, I picture the unit being semi-omni capable do to specialized weapon points on its exterior for weapons pods. This variant carries 7 RL/10 pods. Another carries 6 MGs. Any non-energy weapon massing low enough 1 to 1.5 tons can be easily outfitted onto this weapon points.
The above variant is intended to carry a mix of HE and Cluster bombs with 2t ap ammo and 1t flechette. It attacks one or two heavily armored targets swiftly and then circles to take opportunity shots. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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