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Vigilence urban combat unit
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Kraken
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PostPosted: 19-Aug-2013 20:29    Post subject: Vigilence urban combat unit Reply to topic Reply with quote

         BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Vigilence 
Tech:          Inner Sphere / 3075
Config:        Wheeled Vehicle
Rules:         Level 1-FA, Standard design

Mass:          19 tons
Power Plant:   75 Various I.C.E.
Cruise Speed:  54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type:    Various Standard
Armament:      
  1 Holly SRM 4 
  1 Holly SRM 2 
  2 20mm Gatling Gun Machine Guns
Manufacturer:  Quickcell Company
  Location:    Varoius
Communications System:  Various
Targeting & Tracking System:  Various

---------------------------------------------------------------------------
-
==Overview:==
In the wake of the Jihad and the galactic effort to push the group back as 
far
as possible, Quikscell soon saw a major surge in sales as cash-strapped
militaries bought whatever they could cheaply obtain in order to plug holes
in
their ranks. As a result, company officials moved swiftly in order to try a
find gaps in their product offerings so as to maximize sales while they sti
had the chance. After noting that they lacked a proper urban combat vehicle
they made a Mahnattan Project out of creating the Vigilence. 

==Capabilities:==
Although an odd duck at 19 tons (as compared to 20), Quickscell rationalize
this by noting that many bridges and overpasses capable of handling mechs h
been destroyed during the fighting in order to prevent reinforcements from
moving through, leaving a mere handful of lighter bridges left. 

Either way, the Vigilence packs a fair amount of armor and firepower into i
small frame. Its twin SRM launchers give it good punch against battle armor
and combat vehicles, and the decision to have a 2 in support of the 4 permi
the use of the devastatingly effective Inferno munitions. Backing this up i
a
pair of machine guns that can be used to deal with infantry, and there is
space inside for a handful of soldiers or police tactical officers. 

The vehicle is also protected by a full four tons of armor, meaning that th
machine can take an AC/20 round to the front and still limp back to the 
repair
bay. 

==Variants:==
As the SRM 4 and the LRM 5 are the same tonnage, some militia units have 
taken
to replacing the 4 with the 5 in order to create a cheap fire-support 
vehicle.


==Deployment==
Suffice to say that, owing to the Vigilence's assorted abilities, it has be
quite a strong seller all across the Inner Sphere. 

--------------------------------------------------------
Type/Model:    Vigilence 
Mass:          19 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  10 pts Standard               0      1.90
Engine:        75 I.C.E.                     0      4.00
    Cruise MP:   5
     Flank MP:   8
Heat Sinks:      0 Single                    0       .00
Cockpit & Controls:                          0       .95
Crew: 2 Members                              0       .00
Turret Equipment:                            0       .40
Armor Factor:   64 pts Standard              0      4.00

                          Internal    Armor
                          Structure   Value
   Front:                     2         20 
   Left / Right Sides:        2      13/13 
   Rear:                      2          8 
   Turret:                    2         10 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 SRM 4                  Turret   0   25     2      3.00
1 SRM 2                  Turret   0   50     2      2.00
1 Machine Gun            Turret   0  100     2      1.00
1 Machine Gun            Turret   0  100     1      1.00
Infantry Bay             Body                1       .75
--------------------------------------------------------
TOTALS:                           0          8     19.00
Items & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        251,029 C-Bills
Battle Value:      171
Cost per BV:       1,468.0
Weapon Value:      57 / 57 (Ratio = .33 / .33)
Damage Factors:    SRDmg = 7;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 5W,  Armor/Structure: 0 / 2
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GL;  Point Value: 2
                   Specials: tran0


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Sleeping Dragon
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PostPosted: 20-Aug-2013 00:21    Post subject: Vigilence urban combat unit Reply to topic Reply with quote

Why two different size launchers and not three same size? That way you could share all ammo by all launch tubes. The rule about infernos being limited to SRM-2 doesn't apply since Battletech Master Rules came out, which was rather long ago. If you want even more versatile design, then just ditch both this configuration and it's variant too and install two MML-3s, that can fire pretty much any ammo you can find for IS missiles...
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Kraken
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PostPosted: 20-Aug-2013 08:33    Post subject: Vigilence urban combat unit Reply to topic Reply with quote

I was going entirely Level 1 with this particular design, and so was limiting myself to the old-school weapons systems.
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Sleeping Dragon
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PostPosted: 20-Aug-2013 15:20    Post subject: Vigilence urban combat unit Reply to topic Reply with quote

Heh, I can see that, but still SRM-2s would be better IMO. MMLs are fairly low tech themselves though.
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Karagin
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PostPosted: 20-Aug-2013 20:34    Post subject: Vigilence urban combat unit Reply to topic Reply with quote

It needs a trailer hitch...
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Kraken
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PostPosted: 20-Aug-2013 22:22    Post subject: Vigilence urban combat unit Reply to topic Reply with quote

Aren't hitches L3?
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Vagabond
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PostPosted: 20-Aug-2013 23:08    Post subject: Re: Vigilence urban combat unit Reply to topic Reply with quote

Kraken wrote:
Aren't hitches L3?


Trailer hitches are now a Quirk in SO P.196 and are considered an advanced rule.
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Karagin
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PostPosted: 21-Aug-2013 05:28    Post subject: Vigilence urban combat unit Reply to topic Reply with quote

Which along with some other things makes no sense seeing how common trailer hitches are on many military vehicles to include tanks and other tracked vehicles but hey why let that get in the way of rule making...kind of like their asinine rules about pintel mounts...

And Levels are gone from the game as well...
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Vagabond
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PostPosted: 21-Aug-2013 09:36    Post subject: Re: Vigilence urban combat unit Reply to topic Reply with quote

Karagin wrote:
Which along with some other things makes no sense seeing how common trailer hitches are on many military vehicles to include tanks and other tracked vehicles but hey why let that get in the way of rule making...kind of like their asinine rules about pintel mounts...


Your near constant complaint about game rules aside, how does making trailer hitches a quirk (no weight and can be added to any tracked/wheeled vehicle) make no sense? I would say it makes more sense than making it a 1/2 or 1 ton item as it implies that nearly ALL such vehicles are pre-designed with this equipment (likely part of the 10% structure). And its only an advanced rule because as a feature it serves to only complicate the minimal amount of rules need to play the majority of simple games.

So it would appear to me that moving it to a quirk moves it more towards the point of your complaint and not away from it as your post implies.
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Vagabond
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PostPosted: 21-Aug-2013 09:52    Post subject: Re: Vigilence urban combat unit Reply to topic Reply with quote

And yes, Levels as we knew them have been replaced.

We now have a multi-teir system in place:
Introductory
Tournament Legal
Advanced
Experimental

Introductory: effectively the old level 1 with a few additions.

Tournament Legal: the mass majority of the rules needed to play most battletech games. Lacks the strategic elements such as artillery and world conditions.

Advanced: the majority of the rules that advance the game beyond skirmishes and one shots into campaigns. Also the majority of rules that attempt to handle more realistic features of otherwise simplified processes.

Experimental: the rules that predominantly covers equipment that is as of yet prototypes or experimental. Includes some rule elements but usually does so in relation to a piece of equipment.

So these days, when you setup a game you usually do so on these three factors:
Rules Level - Introductory, Tournament Legal, Advanced, or Experimental.
Game Era - 2750, 3025, 3039, 3050, 3060, 3085, or 3145.
Tech Level - A through F with F being the most advanced.

Tech Level can be optional.

Reason you declare Rules and Era is because equipment moves categories based upon the era of play. I do not know of anything that moves from advanced or higher into Tournament Legal, but I mention it here just encase.
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PostPosted: 21-Aug-2013 22:02    Post subject: Vigilence urban combat unit Reply to topic Reply with quote

A half ton trailer hitch? Wow...okay...very FASA like there. I could see a couple of pounds IF that. Tons on a vehicle like a tank? Yeah...about that...no.

Quirk means oddity or something not right, look it up, so tell us Vagabond how having a trailer hitch, something that give the vehicle a chance to do more like oh say pull a trailer or a field gun or artillery piece or worse case another vehicle, a quirk?
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Karagin
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PostPosted: 21-Aug-2013 22:05    Post subject: Vigilence urban combat unit Reply to topic Reply with quote

Really? I will stick to you want to field those mechs and your total tonnage is what? Okay here is my force, lets play. Simple easy and everyone has what they like and enjoy and all are happy. Works well for me and funny thing when we have cared enough to add up the BV things work out to be very close like maybe 70 points difference and so I think I will stick to what my group of friends has been doing for years as far as our games go. If the limits of era and tech work for you then enjoy.
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Vagabond
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PostPosted: 22-Aug-2013 04:39    Post subject: Re: Vigilence urban combat unit Reply to topic Reply with quote

Karagin wrote:
A half ton trailer hitch? Wow...okay...very FASA like there. I could see a couple of pounds IF that. Tons on a vehicle like a tank? Yeah...about that...no.


Wait, sorry... it was weightless but took up an item slot. MaxTech p.66 i believe.

wrote:
Quirk means oddity or something not right, look it up, so tell us Vagabond how having a trailer hitch, something that give the vehicle a chance to do more like oh say pull a trailer or a field gun or artillery piece or worse case another vehicle, a quirk?


www.merriam-webster.com/dictionary/quirk
Definition of QUIRK
1
a : an abrupt twist or curve
b : a peculiar trait : idiosyncrasy
c : accident, vagary

And a trailer hitch is a peculiar trait. Hell its a selling point in commercials.
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Vagabond
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PostPosted: 22-Aug-2013 04:44    Post subject: Re: Vigilence urban combat unit Reply to topic Reply with quote

Karagin wrote:
Really? I will stick to you want to field those mechs and your total tonnage is what? Okay here is my force, lets play. Simple easy and everyone has what they like and enjoy and all are happy. Works well for me and funny thing when we have cared enough to add up the BV things work out to be very close like maybe 70 points difference and so I think I will stick to what my group of friends has been doing for years as far as our games go. If the limits of era and tech work for you then enjoy.


1. This comment was not directed at you but informing Kraken of the change.
2. Do what ever you like. If your not running an official tournament then use what ever setup is best for you. I could care less.
3. If you do run an official tournament then do whatever you want that is not in direct violation of the written rules.
4. Relax man.
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Mordel
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PostPosted: 23-Aug-2013 20:10    Post subject: Re: Vigilence urban combat unit Reply to topic Reply with quote

Vagabond wrote:
4. Relax man.


The best rule of all time with which to live by!
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