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Crusader CRD-3L-B
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5801
Location: United States
PostPosted: 14-Feb-2014 07:54    Post subject: Crusader CRD-3L-B Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:      Crusader CRD-3L-B
Technology:      Inner Sphere (Rating - E)
Tonnage:         65
Configuration:   Biped BattleMech
Era/Year:        Jihad / 3070
Rules (Current): Tournament Legal
Rules (Era):     Tournament Legal
Rules (Year):    Tournament Legal
Total Cost:      7,050,560 C-Bills
Battle Value:    1,578

Chassis:              Standard
Power Plant:          260 Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Stealth
Armament:             
    2 ER Medium Lasers
    2 Small Pulse Lasers
    2 MML 9s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    The CRD-3R Crusader had a long, successful production history, and numerous
    variants of the basic design served in the armed forces of the Star League.
    Designed by Kallon Industries as a medium close-range combat vehicle, the Crusader
    soon became the workhorse of the Star League, filling many roles and performing a
    wide variety of missions.

Capabilities:
    The Crusader has a well-deserved reputation as a reliable, versatile 'Mech.
    Commonly found in command and fire lances, the 'Mech is equally at home alongside
    Marauders and Thunderbolts in close-assault units. Some versions have even served
    as scout 'Mechs, but this is rare.
    
    The combination of Longbow LRM and Harpoon SRM launchers proved a potent weapon
    system, giving the Crusader excellent firepower at both long and short ranges. The
    Crusader's original Hawk SRMs and Phoenix LRMs have long since been exhausted,
    replaced by crude unguided missiles produced by the Successor States' munitions
    factories. These inferior substitutes cannot match the range or accuracy of the
    old missiles, but they are effective enough to keep the Crusader's opponents at a
    respectful distance.
    
    The unique location of the Harpoons on the 'Mech's hips gives the Crusader both a
    stable firing platform and a good field of fire.
    
    The arm-mounted Longbow launchers caused trouble in earlier models, however. The
    combined stresses produced by missile exhaust and the heat from the arm-mounted
    lasers placed considerable strain on the arms' actuators and superstructure. The
    now-familiar collars were placed on the Crusader's arms to compensate for these
    stresses, and so later models did not experience such difficulties.
    
    Today the Crusader is an impressive vehicle capable of delivering a full spread of
    42 missiles at optimum 160-180 meter range, with the potential of crippling or
    destroying even the mighty BattleMaster. At 65 tons, the 'Mech is also a powerful
    hand-to-hand fighter. Its heavily armored legs are especially devastating when
    kicking, and the jump jet-equipped Crusader-L is proficient in the dreaded Death
    from Above attack.

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                            Mass                             
--------------------------------------------------------------------------------------
Internal Structure:                Standard           6.50                            
Engine:                           260 Fusion         13.50                            
    Walking MP:                       4                                               
    Running MP:                       6                                               
    Jumping MP:                       4                                               
Heat Sinks (Double):               10 [20]            0.00                            
Gyro:                              Standard           3.00                            
Cockpit:                           Standard           3.00                            
Armor Factor:                        200             12.50                            
    Type:                          Stealth                                            

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              21             33       
    Center Torso (rear):                       8       
    R/L Torso:                 15             24       
    R/L Torso (rear):                          6       
    R/L Arm:                   10             20       
    R/L Leg:                   15             25       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
ER Medium Laser                                 LA                1          1.00             
Small Pulse Laser                               LA                1          1.00             
MML 9                                           LT                5          6.00             
MML 9 (Ammo 11) [SRM]                           LT                1          1.00             
MML 9 (Ammo 13) [LRM]                           LT                1          1.00             
2 Jump Jets                                     LT                2          2.00             
CASE                                            LT                1          0.50             
Guardian ECM Suite                              CT                2          1.50             
ER Medium Laser                                 RA                1          1.00             
Small Pulse Laser                               RA                1          1.00             
MML 9                                           RT                5          6.00             
MML 9 (Ammo 11) [SRM]                           RT                1          1.00             
MML 9 (Ammo 13) [LRM]                           RT                1          1.00             
2 Jump Jets                                     RT                2          2.00             
CASE                                            RT                1          0.50             

_________________
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