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Mantis SA-MN
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Mordel
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PostPosted: 07-Mar-2014 18:00    Post subject: Mantis SA-MN Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:      Mantis SA-MN
Technology:      Inner Sphere (Rating - E)
Tonnage:         30
Configuration:   Biped BattleMech
Era/Year:        Clan Invasion / 3052
Rules (Current): Tournament Legal
Rules (Era):     Advanced
Rules (Year):    Unavailable
Total Cost:      5,582,850 C-Bills
Battle Value:    704

Chassis:              Endo Steel
Power Plant:          270 XL
Cruising Speed:       97.2 kph  
Maximum Speed:        151.2 kph [194.4 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
Armament:             
    2 Small Lasers
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                            Mass                             
--------------------------------------------------------------------------------------
Internal Structure:               Endo Steel          1.50                            
Engine:                             270 XL            7.50                            
    Walking MP:                       9                                               
    Running MP:                    14 (18)                                            
    Jumping MP:                       0                                               
Heat Sinks (Double):               12 [24]            2.00                            
Gyro:                              Standard           3.00                            
Cockpit:                           Standard           3.00                            
Armor Factor:                         89              5.00                            
    Type:                       Ferro-Fibrous                                         

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              10             11       
    Center Torso (rear):                       3       
    R/L Torso:                  7              9       
    R/L Torso (rear):                          3       
    R/L Arm:                    5              9       
    R/L Leg:                    7             12       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Claws                                           LA                2          2.00             
Small Laser                                     LT                1          0.50             
MASC                                            LT                2          2.00             
Medium Laser                                    CT                1          1.00             
Claws                                           RA                2          2.00             
Small Laser                                     RT                1          0.50             

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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
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PostPosted: 07-Mar-2014 19:45    Post subject: Mantis SA-MN Reply to topic Reply with quote

i was all... why does a heavy end light have less weaponry than a Locust? then i saw the claws.
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Mordel
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PostPosted: 08-Mar-2014 08:26    Post subject: Re: Mantis SA-MN Reply to topic Reply with quote

Vagabond wrote:
i was all... why does a heavy end light have less weaponry than a Locust? then i saw the claws.


HA!! You know, I don't always mean to post these canon designs, but sometimes I forget to uncheck the little box, and everyone gets to see what CGL comes up with. Smile
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Mordel
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PostPosted: 08-Mar-2014 08:41    Post subject: Re: Mantis SA-MN Reply to topic Reply with quote

And I also realized my TRO output was not listing melee weapons in the Armament section, so I just fixed that. Now you won't have to spend as much time wondering why a heavy end light has less weaponry then a Locust! Smile
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Sleeping Dragon
Draconis Combine
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PostPosted: 08-Mar-2014 13:44    Post subject: Re: Mantis SA-MN Reply to topic Reply with quote

Drop heatsinks, add medium lasers Rolling Eyes
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Rudel Gurken
Allisters Light Thunder
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PostPosted: 09-Mar-2014 14:21    Post subject: Mantis SA-MN Reply to topic Reply with quote

If i remember right this was a Mech from the Solaris VII Box. There were special arena-rules that allowed for firing your lasers multiple times in a standard turn. So the heat sinks had their use.
In a standard game they are just superfluous though.
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