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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 07-Mar-2014 18:00 Post subject: Mantis SA-MN |
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TRO: | BattleMech Technical Readout
Name/Model: Mantis SA-MN
Technology: Inner Sphere (Rating - E)
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3052
Rules (Current): Tournament Legal
Rules (Era): Advanced
Rules (Year): Unavailable
Total Cost: 5,582,850 C-Bills
Battle Value: 704
Chassis: Endo Steel
Power Plant: 270 XL
Cruising Speed: 97.2 kph
Maximum Speed: 151.2 kph [194.4 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Small Lasers
1 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
======================================================================================
Overview:
No information provided
Capabilities:
No information provided
Deployment:
No information provided
Variants:
No information provided
Notable MechWarriors:
No information provided
======================================================================================
Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 270 XL 7.50
Walking MP: 9
Running MP: 14 (18)
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 89 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 3
R/L Torso: 7 9
R/L Torso (rear): 3
R/L Arm: 5 9
R/L Leg: 7 12
======================================================================================
Weapons and Ammo Location Critical Tonnage
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Claws LA 2 2.00
Small Laser LT 1 0.50
MASC LT 2 2.00
Medium Laser CT 1 1.00
Claws RA 2 2.00
Small Laser RT 1 0.50
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_________________ Mordel Blacknight - Site Administrator
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 07-Mar-2014 19:45 Post subject: Mantis SA-MN |
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i was all... why does a heavy end light have less weaponry than a Locust? then i saw the claws. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 08-Mar-2014 08:26 Post subject: Re: Mantis SA-MN |
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Vagabond wrote: | i was all... why does a heavy end light have less weaponry than a Locust? then i saw the claws. |
HA!! You know, I don't always mean to post these canon designs, but sometimes I forget to uncheck the little box, and everyone gets to see what CGL comes up with. _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 08-Mar-2014 08:41 Post subject: Re: Mantis SA-MN |
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And I also realized my TRO output was not listing melee weapons in the Armament section, so I just fixed that. Now you won't have to spend as much time wondering why a heavy end light has less weaponry then a Locust! _________________ Mordel Blacknight - Site Administrator
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 08-Mar-2014 13:44 Post subject: Re: Mantis SA-MN |
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Drop heatsinks, add medium lasers _________________ The dragon NEVER sleeps!
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1470 Location: Germany
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Posted: 09-Mar-2014 14:21 Post subject: Mantis SA-MN |
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If i remember right this was a Mech from the Solaris VII Box. There were special arena-rules that allowed for firing your lasers multiple times in a standard turn. So the heat sinks had their use.
In a standard game they are just superfluous though. _________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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