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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 11-Oct-2014 03:28 Post subject: Viggers-Centinental Monster Mk II HWR-00 |
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Viggers-Centinental Monster Mk II HWR-00
Mass: 200 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Chassis: Superheavy Endo-Steel
Power Plant: Unknown 200 Compact Fusion Engine
Walking Speed: 10.8 km/h
Maximum Speed: 21.6 km/h (10.8 km/h)
Armor: Unknown Hardened
Armament:
6 Thunderbolt-10s
4 Thumper
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 298 points 20.00
Internal Locations: 3 LA, 4 RA
Engine: Compact Fusion Engine 200 13.00
Walking MP: 1
Running MP: 2 (1)
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 2.00
Heat Sink Locations: 2 LA, 1 RA
Gyro: Heavy-Duty 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Hardened AV - 376 47.00
Internal Armor
Structure Factor
Head 4 12
Center Torso 60 51
Center Torso (rear) 15
L/R Torso 42 49
L/R Torso (rear) 15
L/R Arm 33 40
L/R Leg 42 45
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Equipment Location Heat Critical Mass
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3 Thunderbolt-10s RA 15 3 21.00
3 Thunderbolt-10s LA 15 3 21.00
Thumper LT 6 8 15.00
Thumper RT 6 8 15.00
Thumper CT/LT 6 4/4 15.00
Thumper CT/RT 6 4/4 15.00
Command Console HD - 1 3.00
@Thumper (40) LL - 1 2.00
@Thunderbolt-10 (12) RL - 1 2.00
Free Critical Slots: 3
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 18-Dec-2014 04:00; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 11-Oct-2014 05:08 Post subject: Viggers-Centinental Monster Mk II HWR-00 |
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not enough criticals as laid out. Drop 2 DHS and add 2t hardened armor: 4 in each torso and 2 each arm. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 11-Dec-2014 15:16 Post subject: Viggers-Centinental Monster Mk II HWR-00 |
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The Behemoth lives again... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 12-Dec-2014 18:19 Post subject: Viggers-Centinental Monster Mk II HWR-00 |
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yup _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 12-Dec-2014 18:32 Post subject: Viggers-Centinental Monster Mk II HWR-00 |
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i also did this at the same time:
IS Behemoth
Mass: 200 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor: Unknown Standard Armor
Armament:
4 Gauss Rifles
6 Light PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Endo-Steel 298 points 20.00
Internal Locations: 1 CT, 3 LA, 3 RA
Engine: XL Fusion Engine 400 26.50
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: Double Heat Sink 18(36) 8.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Heavy-Duty 8.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 600 37.50
CASE II Locations: 1 LT, 1 RT 2.00
Internal Armor
Structure Factor
Head 4 12
Center Torso 60 90
Center Torso (rear) 30
L/R Torso 42 63
L/R Torso (rear) 21
L/R Arm 33 66
L/R Leg 42 84
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Equipment Location Heat Critical Mass
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3 Light PPC RA 15 3 9.00
3 Light PPC LA 15 3 9.00
2 Gauss Rifle RT 2 8 30.00
2 Gauss Rifle LT 2 8 30.00
@Gauss Rifle (32) CT - 2 4.00
@Gauss Rifle (16) RT - 1 2.00
@Gauss Rifle (16) LT - 1 2.00
Angel ECM CT 0 1 2.00
C3 Boosted Computer (Master) CT 0 3 6.00 _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 13-Dec-2014 06:31 Post subject: Viggers-Centinental Monster Mk II HWR-00 |
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I am waiting for the versions with the massed Artillery weapons and someone asking for the ability to mount Long Toms on Mechs...since these monsters are perfect for that... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 18-Dec-2014 00:27 Post subject: Viggers-Centinental Monster Mk II HWR-00 |
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More perfect than vehicle carriage with quarter of this thing's weight? Not by far. _________________ The dragon NEVER sleeps!
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 18-Dec-2014 00:30 Post subject: Viggers-Centinental Monster Mk II HWR-00 |
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At least it can't be outranged easily. But massive LB-X barrages could probably get the pilot before you have to get through the armour. _________________ The dragon NEVER sleeps!
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Jade_Dragon 8th Sword of Light Sho-sho
Joined: 05-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 19-Dec-2014 13:21 Post subject: Viggers-Centinental Monster Mk II HWR-00 |
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But it sure as heck can be outrun by a turtle with a bad limp. _________________ The JadeDragon
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