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‘Mechbow that launches explodeable arrows at targets.
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AlayneLeung
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PostPosted: 25-Jan-2015 15:32    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

added: the 'Mechbow is a new invention from the Capellan Confederation in which Capellan Confederation scientists studied the bows of their Chinese ancestors.
‘Mechbow physical attack is declared & resolved in Physical Phase just like any other physical action.
*said arrow uses explodeable nose made from AC/SCAC/CAC/Gauss/Subcapital Gauss/Capital Gauss shell; max of one quiverbox per location of ‘Mech; more quiverboxes can be in trailer(s).
*’Mechbow is held by one ‘Mech hand actuator and other hand actuator gets arrow from quiverbox to position on ‘Mechbow.
*a ‘Mechbow requires a PSR to get arrow from quiverbox with a -4 modifier, a PSR to load said arrow onto ‘Mechbow with a -4 modifier, and a PSR to launch said arrow to target with a +2 modifier; and on any of these first couple of rolls, if roll is a 2, then arrow explodes doing damage to unit that is holding 'Mechbow (caseless autocannon shells explode on roll of 2, or 3).
*said arrow can be launched indirectly to said target provided it is being tracked by sensor(s) by ‘Mech using said ‘Mechbow or spotter.
*said arrow launched is always silent when flying except when it goes through woods or jungle terrain.
*careful aim and bracing rules can be used with ‘Mechbow including indirect attacking.
*arrow(s) that explode in quiverbox(es) carried by ‘Mech do half damage to ‘Mech location(s).
*loaded arrow that explodes while on ‘Mechbow destroys said ‘Mechbow.
*AMS/Laser AMS may destroy incoming arrow.
*if any 'Mechbow arrow flies through winds, then apply a +1 modifier to 'Mechbow physical attack base to-hit number equal to wind category (light winds +1, heavy winds +2), and 'Mechbow arrow automatically misses if it enters a tornado;
*’Mechbow may only have one point of armor mounted on it and said armor can’t be any version of ferro armor, reactive, or reflective.
*quiverbox may have limitless armor mounted on it provided tonnage is available.
added: *the stronger the 'Mech, the farther the range that an arrow launched by a 'Mechbow may go.
*’Mechbow can’t be used by LAM while LAM is in aerofighter mode but may be carried by LAM while LAM is in aerofighter mode.
'Mech can't use weaponry mounted on either/both arms or weaponry mounted on front torso location(s) while 'Mech is using 'Mechbow;
*’Mechbow may launch arrow(s) to make aimed shot attack(s) even if it/they’re indirect attacks ('Mech or spotter must track target for indirect attack).
changed: *when arrow hits target, apply a -4 modifier to Determining Critical Hits Table roll to account for arrow not being fast like a missile (nicewitch recommended i change the previous -7 modifier to -8, but i'm imposing a -4 modifier).
*while hand actuator is holding ‘Mechbow, it can’t hold any other weapon(s).
*arrow ammo cost = cost of shell multiplied by 1.2.
*’Mechbow BV = range in BT 30 meter hexes multiplied by arrow damage.
*quiverbox cost = arrow ammo cost multiplied by 0.3.
*’Mechbow can only launch one arrow size (bow can’t use different caliber arrows).
*quiverbox mass = totalarrow(s)’ mass multiplied by 1.4 multiplied by ‘Mech’s total thrust in can do in a turn (or 1 if no thrust possible) divided by 200.
*arrow mass = shell mass * 4.
*’Mechbow mass = arrow’s mass * range in BT 30 meter hexes multiplied by 20.
comments?
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[Last edited by AlayneLeung on 23-May-2015 17:28; edited 12 times in total]
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Karagin
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PostPosted: 25-Jan-2015 16:47    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

What are you exactly trying to do? Missiles are a better choice over this, also this seems to be something more akin to anime mecha not something that Battletech goes for beyond the swords and axes that are found on a few designs.
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AlayneLeung
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PostPosted: 30-Jan-2015 20:08    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

Karagin, i was trying to develop the 'Mechbow because it can send a silent explodeable arrow attack in Physical Phase towards a target.
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Stinger
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PostPosted: 30-Jan-2015 23:11    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

As it fly's through the air it would still show up on radar. Same with the mech. So it wouldnt be effective for ambushes.
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Sleeping Dragon
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PostPosted: 31-Jan-2015 00:36    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

Needless to say that the attack being silent wouldn't help at the range from you could use a bow. You are still sitting in a ten meters tall pile of metal. Are you trying to get more damage in the physical attack phase so that you can help another mech force another piloting skill roll without actually standing there? Wink
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AlayneLeung
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PostPosted: 31-Jan-2015 15:12    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

i know, Stinger. i thought that a LAM, in AirMech mode while gliding, could launch arrows indirectly from behind a hill.
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AlayneLeung
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PostPosted: 31-Jan-2015 15:13    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

actually, Sleeping Dragon, i had thought about having such attacks soften up opposing forces before my main forces attack them.
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Sleeping Dragon
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PostPosted: 31-Jan-2015 18:19    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

Then why do you need to deal ranged damage in physical attack phase? Normal weapons do this weakening all the time...
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AlayneLeung
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PostPosted: 01-Feb-2015 16:17    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

i had also thought this 'Mechbow would be fun to use. BT is supposed to be fun. it's inexpensive also; good for lower tech forces.
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Stinger
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PostPosted: 01-Feb-2015 17:02    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

wrote:
while hand actuator is holding ‘Mechbow, it can’t hold any other weapon(s).
 *arrow ammo cost = cost of shell multiplied by 1.2 
*’Mechbow BV = range in BT 30 meter hexes multiplied by arrow damage. 
*quiverbox cost = arrow ammo cost multiplied by 0.3 
*’Mechbow can only launch one arrow size (bow can’t use different caliber arrows). 
*quiverbox mass = totalarrow(s)’ mass multiplied by 1.4 multiplied by ‘Mech’s total thrust in can do in a turn (or 1 if no thrust possible) divided by 200. 
*arrow mass = shell mass * 4. 
*’Mechbow mass = arrow’s mass * range in BT 30 meter hexes multiplied by 20.


I am not sure on the construction rules here. the shell mass is that supposed to be the damage it does times 4? so an arrow that does 5 points of damage would weight 20 tons? (5x4=20) then that makes its launcher seriously heavy. so a arrows mass is 20. we want it to go 10 hexes, that is 20 x 10 x 20. that makes it 4000 tons. even if it only goes 1 hex your still looking at something that is far to heavy to be practicle. 20x1x20. that make it 400 tons with out the quiver.

That doesent even get to the Quiver, you have it written as total Arrow mass x 1.4 times mech thrust or by 1 divided by 200. So going by my example above if you want 10 shots that is going to be 200 tons in arrows times 1.4 times 1 divided by 200. that makes the quiver that carries 10, 20 ton arrows weigh 1.4 tons?

I will admit that I am very confused by the construction rules. Now I may be misinterpeting the rules as you have them written but, that is how I am reading them.
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AlayneLeung
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PostPosted: 01-Feb-2015 17:31    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

arrow's mass = shell's mass * 4, not shell's damage *4. For example: using TO rules for an AC shooting its shells at two targets in a turn, the damage is split; for example AC/10 does 5 points of damage to one target and 5 points of damage to other target; AC/10 has 10 shots per ton (20 shells total, each shell massing at least 50kg (probably less given the ammo's ammo feed mechanism and armor to stop penetrating residual critical hit damage).

so, using above example, arrow mass for 50kg shell = 50kg*4=200kg.
'Mechbow mass = arrow mass*range (we'll say 10 hexes for this example)*20=40 tons.

yeah, 'Mechbow mass in above example is heavy. perhaps it should be *4 instead of *20? or arrow mass = shell mass (25kg instead of 50kg for one of the two AC/10 shells mentioned above?)*4=100kg? so 'Mechbow mass, in this example, = 100kg arrow mass * 10 *4=4 tons, this much more improved formula? note that i don't have much experience with physics of bows & arrows.
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Stinger
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PostPosted: 01-Feb-2015 23:53    Post subject: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

Ok, that sort of clears it up. Still dosent seem like its user friendly though.
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PostPosted: 02-Feb-2015 01:21    Post subject: Re: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

AlayneLeung wrote:
AC/10 has 10 shots per ton (20 shells total, each shell massing at least 50kg (probably less given the ammo's ammo feed mechanism and armor to stop penetrating residual critical hit damage).


Do not assume that an AC/10 fires any number of shells per shot.

You are correct though that each "shot" consumes 100 kg of munitions (bullet, casing, primer, and propellent). I think it is safe to figure that the feed and linkage is accounted for in the weapons weight as its 1 item vs multiple bays.

However, the total mass of the projectiles will vary from AC/10 model to model as the barrel size varies as will the muzzle velocity. So be careful using the mass of ACs as a basis for damage.
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Sleeping Dragon
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PostPosted: 02-Feb-2015 15:57    Post subject: Re: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

Not to mention that arrow and shot speeds are not really comparable and so the destructive power of an arrow would be greatly reduced, just like the range would.
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AlayneLeung
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PostPosted: 07-Feb-2015 15:59    Post subject: Re: ‘Mechbow that launches explodeable arrows at targets. Reply to topic Reply with quote

um, Vagabond, the AC/10 is a standard weapon. so it should have a standardized number of shells per ton of standard ammo, in this case (no pun intended) 20 shells per ton (remember that an AC/10, using TO rules for autocannon firing two shells, each of these two shells at a different target). i think the feed and linkage would be 1 per ammo bay bin ton because a standard weapon wouldn't have an nonstandard number of ammo feed & linkage mechanisms, like if there were 2 or more tons of AC/10 ammo; or did you mean the ammo feed & linkage was for a 'Mechbow quiverbox? and i didn't use an AC to determine damage; i used each shell of the ammo bay bin theorized explodeable damage as a basis for a 'Mechbow arrow damage.

um, Sleeping Dragon, i had the -7 Determining Critical Hits Table modifier to compensate for and be used in place of reduced damage and reduced range.
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