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Wulfen (standardised) B
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 08-May-2015 02:15    Post subject: Wulfen (standardised) B Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Wulfen (standardised) B
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Clan (Mixed)
Technology Rating:  F
Tonnage:            30
Configuration:      Biped OmniMech
Era/Year:           Dark Age / 3144
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         8,059,838 C-Bills
Battle Value:       1,476

Chassis:              Endo Steel
Power Plant:          300 XL
Cruising Speed:       108 kph   
Maximum Speed:        162 kph   
Jump Jets:            Unknown
    Jump Capacity:    180 meters
Armor:                Stealth
Armament:             
    1 ER Large Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    Screw you guys! I'm a pot plant!

Capabilities:
    Really, I have no idea what were the creators of TRO 3145 thinking, but whatever
    they attempted to do with Wulfen, it can be done cheaper and better. Here is a
    concept design to prove that.
    
    Okay, now I regret not going for less armour so that I had to remove the
    supercharger. Well, no. I never liked that thing. I woudl have went for the DHS so
    I could snipe with the ERLL nonstop or to run and gun a bit longer.

Deployment:
    Any place you'd like to see people making "What the hell was I thinking when I
    purchased the original Wulfen?" face.

Variants:
    Well, there's still that XXL piece of TRO 3145 ingenuity if you really need it.

Notable MechWarriors:
    Common Sense
    A stealthy mercenary warrior, who has been continually chased to the Periphery
    because of his crimes against invention and military budget spendings.

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                   Endo Steel                1.50                  
Engine:                                 300 XL                  9.50                  
    Walking MP:                           10                                          
    Running MP:                           15                                          
    Jumping MP:                            6                                          
Heat Sinks (Double):                    10 [20]                 0.00                  
Gyro:                                   XL (IS)                 1.50                  
Cockpit:                              Small (IS)                2.00                  
Armor Factor:                             104                   6.50                  
    Type:                            Stealth (IS)                                     

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              8       
    Center Torso:              10             15       
    Center Torso (rear):                       5       
    R/L Torso:                  7             10       
    R/L Torso (rear):                          4       
    R/L Arm:                    5             10       
    R/L Leg:                    7             14       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
ECM Suite                                       H                 1          1.00             
3 Jump Jets                                     RT                3          1.50             
3 Jump Jets                                     LT                3          1.50             
Targeting Computer                              LT                1          1.00             
ER Large Laser                                  LA                1          4.00             

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Jade_Dragon
8th Sword of Light
Sho-sho
Sho-sho


Joined: 05-Feb-2002 00:00
Posts: 1326
Location: United States
PostPosted: 12-May-2015 12:27    Post subject: Wulfen (standardised) B Reply to topic Reply with quote

Not a fan of this variant at all. I am thinking the ECM needs to go for at least one more JJ.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 12-May-2015 13:22    Post subject: Wulfen (standardised) B Reply to topic Reply with quote

I've reworked the chassis in the end, but ECM is fixed and required for Stealth to work properly.
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Jade_Dragon
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Sho-sho


Joined: 05-Feb-2002 00:00
Posts: 1326
Location: United States
PostPosted: 12-May-2015 14:00    Post subject: Wulfen (standardised) B Reply to topic Reply with quote

Then it needs to drop the jets entirely. I have never been a fan of giving a Mech less than full jump capacity, especially if one is going to fall just short of adding a modifier. This machine needs to be able to hit at least 7 jumping, else 95%+ it is going to have better modifiers running since it has 15 MP available.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 12-May-2015 16:50    Post subject: Wulfen (standardised) B Reply to topic Reply with quote

I don't think that the jets are there to hog modifiers. As I looked at the original configuration's heat profile it could stay put and fire the laser with stealth on. Or jump with stealth on without overheat. Thus it was probably meant as a sniper that shoots it's laser from a sniping nest untill the spot becomes too hot and then it uses fast legs to get to another. JJs simply allow you to reach some sweet spots otherwise unavailable, but that's about it.
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