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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6078 Location: United States
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Posted: 10-Jul-2015 12:47 Post subject: UrbanMech UM-R68 |
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TRO: UrbanMech UM-R68 | BattleMech Technical Readout
Name/Model: UrbanMech UM-R68
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Technology: Inner Sphere
Technology Rating: E
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Civil War / 3065
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 1,517,425 C-Bills
Battle Value: 561
Chassis: Standard
Power Plant: 60 Fusion
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: Unknown
Jump Capacity: 60 meters
Armor: Standard
Armament:
1 Small Pulse Laser
1 MRM 30
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
======================================================================================
Overview:
Though generally disdained and consigned to garrison duty, the UrbanMech exists in
numbers too large for the design to be abandoned. The Capellan Confederation
especially would find its army seriously weakened if it allowed its UrbanMechs to
be further outclassed by the advanced technology of its neighbors' armed forces.
Though the Capellans field the highest percentage of UrbanMechs, the design is
common throughout the Inner Sphere.
Different modifications are being tried in different realms, but none have
resolved the Urbanmech's biggest deficiency - its lack of speed. Though the
technology to add an extra-light engine is generally available, the extra room
such an engine requires makes a field refit impossible. Consequently, field
modifications to the UrbanMech confine themselves to tinkering with the weapons
systems.
The official Capellan field modification kit seems to offer the most
advantages. Replacing the Imperator-B autocannon with the Mydron Excel LB 10-X
enhances the 'Mech's firing range and accuracy, in addition to reducing its weight
enough to allow other enhancements. This kit also substitutes the Magna 200P
small pulse laser for the machine gun, which helps discourage enemy infantry.
Both these changes give the UrbanMech greater advantages in city fighting.
Capabilities:
No information provided
Deployment:
No information provided
Variants:
No information provided
Notable MechWarriors:
No information provided
======================================================================================
Equipment Mass
--------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 60 Fusion 1.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks (Single): 11 1.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 8
R/L Torso: 7 8
R/L Torso (rear): 4
R/L Arm: 5 10
R/L Leg: 7 12
======================================================================================
Weapons and Ammo Location Critical Tonnage
--------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
MRM 30 (Ammo 16) RT 2 2.00
Small Pulse Laser LT 1 1.00
MRM 30 RA 5 10.00
Small Laser LA 1 0.50
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