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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 17-Aug-2015 15:55 Post subject: Rifleman RFL-X3 MUSE WIND |
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its certainly flak effective.
I actually think the HGauss can be a more effective AA gun then an LBX.
LBX gets -3 to hit in 1 pt clusters.
HGauss gets -2 to hit in 5 pt clusters.
Its only marginally less likely to hit, but if it does it is more likely to crit. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 17-Aug-2015 16:16 Post subject: Rifleman RFL-X3 MUSE WIND |
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Actually against standard vehicles and vtols the LB guns are better as the number of hits is what counts. Conventional fighters usualy don't have enough armour to avoid crits but... Against aerospace units it could be true, but shouldn't you be using AT values of guns against them? Like LB 10-X doing one 6 point hit? _________________ The dragon NEVER sleeps!
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 17-Aug-2015 16:20 Post subject: Re: Rifleman RFL-X3 MUSE WIND |
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Sleeping Dragon wrote: | Actually against standard vehicles and vtols the LB guns are better as the number of hits is what counts. Conventional fighters usualy don't have enough armour to avoid crits but... Against aerospace units it could be true, but shouldn't you be using AT values of guns against them? Like LB 10-X doing one 6 point hit? |
It depends i believe. If memory serves, ground units still use normal rules for damage. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 17-Aug-2015 16:24 Post subject: Re: Rifleman RFL-X3 MUSE WIND |
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Vagabond wrote: | Sleeping Dragon wrote: | Actually against standard vehicles and vtols the LB guns are better as the number of hits is what counts. Conventional fighters usualy don't have enough armour to avoid crits but... Against aerospace units it could be true, but shouldn't you be using AT values of guns against them? Like LB 10-X doing one 6 point hit? |
It depends i believe. If memory serves, ground units still use normal rules for damage. |
wrote: | TW pg.248-249: Because the attacking unit is launching an assault from the
ground against an airborne aerospace unit, the player uses the
Above/Below column of the Aerospace Units Hit Location Table
(see p. 237). The ER medium laser hits the fighter’s aft and does
5 points of damage, exceeding the Damage Threshold of 4 and
possibly inflicting critical damage to the engine, while the
SRM rounds strike the right wing, left wing and aft (x2) for
2 points each (no chance of a critical hit). Two AC rounds
strike the right wing for 10 damage points each and one AC
round to the nose for 10 points, all exceeding the Damage
Thresholds in those locations. The wing hits off er two
possible critical hits—a gear hit and a weapon hit—while
the nose hit may have done critical damage to sensors. | _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 17-Aug-2015 23:59 Post subject: Re: Rifleman RFL-X3 MUSE WIND |
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There's nothing better than having unified rules... and then breaking them for part of the game With crits working on aerospace units as they do, it would make more sense to use aerospace values actually, but if they want it this way... _________________ The dragon NEVER sleeps!
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