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Multi-Pilot Cockpits in FM:3145
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Vagabond
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PostPosted: 09-Nov-2015 05:24    Post subject: Multi-Pilot Cockpits in FM:3145 Reply to topic Reply with quote

So I read that their is a 3 person cockpit in FM:3145 with a dedicated pilot, gunner, and engineer.

I am interested to see how that works.
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PostPosted: 09-Nov-2015 11:46    Post subject: Multi-Pilot Cockpits in FM:3145 Reply to topic Reply with quote

You're referring to superheavy tripods?
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Vagabond
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PostPosted: 09-Nov-2015 12:44    Post subject: Multi-Pilot Cockpits in FM:3145 Reply to topic Reply with quote

yes
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Sleeping Dragon
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PostPosted: 09-Nov-2015 13:17    Post subject: Multi-Pilot Cockpits in FM:3145 Reply to topic Reply with quote

There's also that convertible mech cockpit that has different vee/mech crew.

Anyway... p. 164 Interstellar Ops Beta

Piloting/Gunnery Skills
Whether built as standard-weight ’Mechs or as superheavies, tripod ’Mechs require special cockpits that seat either two crewmen (for standard-weight Tripods), or three (for superheavies). One crewman in these cockpits serves as the unit’s dedicated pilot, while another serves as the equipment/gunnery officer. In superheavy tripods, the third crewman serves as the unit’s technical/tactical officer. Tripod ’Mechs may operate with as few as one pilot, but will incur penalties for operating in such a fashion, and will not receive the benefits of the dedicated crewmen noted below.
The following rules cover the effects of the dedicated crewmen in game play.
Non-Superheavy Tripod ’Mechs: The standard-weight tripod ’Mech cockpit seats only a dedicated pilot and equipment/gunnery officer, and thus does not offer the benefits of the dedicated technical officer.
Dedicated Pilot: A dedicated pilot applies a –1 target modifier to all Piloting Skill checks (including those made for Physical Attacks) when operating a tripod ’Mech. This modifier is cumulative with the normal modifiers for superheavy ’Mechs, as well as the normal –1 tripod ’Mech Piloting Skill modifier. If the dedicated pilot is disabled (i.e. unconscious or killed), the equipment/gunner officer or technical officer can pilot the ’Mech, but trades the dedicated pilot’s benefit for a +2 target number modifier to all Piloting Skill checks (including
those made for physical attacks).
Dedicated Equipment/Gunnery Officer: As long as the tripod has a dedicated gunner, it may select up to 3 primary targets per turn before incurring the secondary target modifier (see Multiple Targets Modifier, p. 109, TW). If the dedicated equipment/gunnery officer is disabled (i.e. unconscious or killed), the pilot or technical officer can pilot the ’Mech, but loses the dedicated gunner’s ability to select more than 1 primary target, and suffers an additional +2 to-hit number modifier when making all weapon attacks.
Dedicated Technical Officer: Having a dedicated technical officer grants the superheavy tripod ’Mech a +2 modifier to all rolls made to avoid shutdown and ammunition explosions from excess heat. The technical officer also doubles as tactical support for his team, and awards a +1 Initiative modifier to the superheavy tripod’s side in the scenario (+2 if the tripod is that force’s designated command unit). This Initiative modifier is not cumulative if more than one superheavy tripod ’Mech is present. If the technical officer is disabled (i.e. unconscious, killed or absent), all these benefits are lost entirely; the pilot or equipment/gunner officer cannot take over the technical officer’s abilities.
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Vagabond
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PostPosted: 09-Nov-2015 17:21    Post subject: Multi-Pilot Cockpits in FM:3145 Reply to topic Reply with quote

How much does it weight?

And I wonder why they added such big penalties for solo-operation?

On the whole, I like the benefits of multiple crew.

I'd say that a mech (non-tripod) with a multi-crew cockpit (this or command console) should benefit from these rules.

If the multi-crew cockpit weights less then 6t i'd also rule that a Mech with a Command Console can use these rules or its normal rules with no penalties.

I'd have also allowed the player to choose which arrangement crew uses during play with the ability to be changed during the end phase of any turn: pilot/gunner, pilot/tech, or gunner/tech.
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PostPosted: 10-Nov-2015 00:25    Post subject: Multi-Pilot Cockpits in FM:3145 Reply to topic Reply with quote

The big one for superheavies is 5 tons, normal tripods have a 4 ton cockpit. Normally you don't have the technical officer on machines below 100 tons, so you probably wouldn't get that benefit. Command console provides with other benefits, but why not...
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