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jymset Scavenger in pursuit of LosTech
Joined: 05-Feb-2002 00:00 Posts: 956 Location: Germany
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Posted: 18-May-2016 15:12 Post subject: Re: Preseason - Game Discussion |
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Mordel wrote: | Dice don't fail me now! |
Yeeeeeaahhh... that worked out real good.
_________________ "Rear armour is defeatist!" - unknown Kuritan Mechwarrior
The AC5 is a great gun!
On heat, 3025 style: A Rifleman knows no heat.
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 21-May-2016 08:40 Post subject: Preseason - Game Discussion |
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Since it matters this turn, just wanted folks to be aware that I'm changing one of my rules. There are no more declared charges or DFAs. Instead, they will behave similar to the way chihawk worked them in his old PBeM games. So you declare a hex. If someone is in it then there is an accidental Charge/DFA which acts just like a normal one, but is resolved during movement. You can then fire weapons as per normal during the weapons phase as well as perform physicals.
I think this works better than what I had, but let me know if there are any questions. _________________ Mordel Blacknight - Site Administrator
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 22-May-2016 11:45 Post subject: Re: Preseason - Game Discussion |
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Mordel wrote: | Since it matters this turn, just wanted folks to be aware that I'm changing one of my rules. There are no more declared charges or DFAs. Instead, they will behave similar to the way chihawk worked them in his old PBeM games. So you declare a hex. If someone is in it then there is an accidental Charge/DFA which acts just like a normal one, but is resolved during movement. You can then fire weapons as per normal during the weapons phase as well as perform physicals.
I think this works better than what I had, but let me know if there are any questions. |
That is the why I had asked you earlier. I like it this way better. Had you answered this way though, I would have jumped into Jymset's back a few moves ago! Ya Putz! _________________ "My Blood is not mine to give, it belongs to my Brothers"
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 22-May-2016 11:55 Post subject: Re: Preseason - Game Discussion |
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Pinhead wrote: | Mordel wrote: | Since it matters this turn, just wanted folks to be aware that I'm changing one of my rules. There are no more declared charges or DFAs. Instead, they will behave similar to the way chihawk worked them in his old PBeM games. So you declare a hex. If someone is in it then there is an accidental Charge/DFA which acts just like a normal one, but is resolved during movement. You can then fire weapons as per normal during the weapons phase as well as perform physicals.
I think this works better than what I had, but let me know if there are any questions. |
That is the why I had asked you earlier. I like it this way better. Had you answered this way though, I would have jumped into Jymset's back a few moves ago! Ya Putz! |
If he's using my rules, 'mechs that don't move own the hex so if you claimed his hex he owns it and you end up one hex short. _________________ www.210sportsblog.com
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 22-May-2016 14:28 Post subject: Re: Preseason - Game Discussion |
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chihawk wrote: |
If he's using my rules, 'mechs that don't move own the hex so if you claimed his hex he owns it and you end up one hex short. |
Just to clarify on your rule so I get it right.
* If no one is in a hex and two or more 'Mechs try to move into it, the whole accidental charge/DFA happens.
* If a 'Mech is already in that hex at the start of movement, and someone tries to move into it, then they simply end the turn 1 hex short and no charge/DFA occurs.
Is that right? _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 22-May-2016 14:29 Post subject: Re: Preseason - Game Discussion |
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Pinhead wrote: |
That is the why I had asked you earlier. I like it this way better. Had you answered this way though, I would have jumped into Jymset's back a few moves ago! Ya Putz! |
That's why this game is called "Preseason". I'm figuring things out on the fly. And we both know I'll make any rule or change any rule provided it's not in your best interest! _________________ Mordel Blacknight - Site Administrator
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 22-May-2016 19:37 Post subject: Re: Preseason - Game Discussion |
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Mordel wrote: | chihawk wrote: |
If he's using my rules, 'mechs that don't move own the hex so if you claimed his hex he owns it and you end up one hex short. |
Just to clarify on your rule so I get it right.
* If no one is in a hex and two or more 'Mechs try to move into it, the whole accidental charge/DFA happens.
* If a 'Mech is already in that hex at the start of movement, and someone tries to move into it, then they simply end the turn 1 hex short and no charge/DFA occurs.
Is that right? |
Yes, that is correct.
In the first case, the person with the lower initiative roll gets to the hex first, and the person with the higher roll arrives second and is the de facto attacker. It's possible by this rule that a third 'mech could be involved, and their move would be resolved after first accidental charge/DFA. It's also the only exception to the "you can't physical a 'mech performing a DFA" rule. Also, 'mechs do not fall from the accidental DFA/charge until all moves have been figured, allowing for multiple instances in the same hex against standing 'mechs. _________________ www.210sportsblog.com
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 24-May-2016 12:28 Post subject: Re: Preseason - Game Discussion |
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We have our first kills of the match!
PaWeasley died after taking a gyro hit during weapons attack and failing the piloting check. He then had the misfortune of falling on his back; which had already been stripped of armor, causing his fall damage to rip away whatever structure remained in his center torso.
Stinger07 died after being kicked by Vagabond. The kick struck the left torso, decimating the torso and the exposed XL engine which resided in it. Personally, I'm not sure how he lived this long!!!
Anyways, thank you both for playing, and I hope you had fun and will consider playing in subsequent games. _________________ Mordel Blacknight - Site Administrator
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Pinhead The Bloody Clans
Joined: 25-Feb-2002 00:00 Posts: 1258 Location: United States
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Posted: 24-May-2016 21:15 Post subject: Preseason - Game Discussion |
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I wouldn't give the stationary mech the hex. I would say that if he is stationary, and someone tried to enter the hex, they are automatically the attacker.
It gets people moving _________________ "My Blood is not mine to give, it belongs to my Brothers"
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 26-May-2016 22:03 Post subject: Preseason - Game Discussion |
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Gonna be a tad tardy with the movement results this turn. I'm getting some clarifications from chihawk on the exact details of how his accidental DFA worked. If it works the way I think it does (resolved like a normal DFA, only in the movement phase), there's a certain 'Mech this turn who jumped that is NOT going to be overly happy about this whole sequence of events.
Unless they like failing the DFA, falling on their back, and then having their back exposed for the entirety of the weapons and physicals phase. Ugh! _________________ Mordel Blacknight - Site Administrator
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jymset Scavenger in pursuit of LosTech
Joined: 05-Feb-2002 00:00 Posts: 956 Location: Germany
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Posted: 27-May-2016 02:42 Post subject: Preseason - Game Discussion |
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...that...sounds hilarious!
Now to spot the dude who clearly didn't jump this turn... _________________ "Rear armour is defeatist!" - unknown Kuritan Mechwarrior
The AC5 is a great gun!
On heat, 3025 style: A Rifleman knows no heat.
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chihawk Clan Blood Spirit Master Bartender
Joined: 04-Feb-2002 00:00 Posts: 8081 Location: United States
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Posted: 27-May-2016 15:43 Post subject: Preseason - Game Discussion |
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When Scott tells the whole story bear in mind I've done something similar _________________ www.210sportsblog.com
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 27-May-2016 16:18 Post subject: Re: Preseason - Game Discussion |
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chihawk wrote: | When Scott tells the whole story bear in mind I've done something similar |
It also would've helped had I got the order of movement correct. The accidental DFA I had mapped out and marked damage for has suddenly become an accidental charge when I realized the worksheet wasn't sorted right. _________________ Mordel Blacknight - Site Administrator
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6085 Location: United States
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Posted: 27-May-2016 17:35 Post subject: Preseason - Game Discussion |
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OK, after talking it through with chihawk, it's been sorted. Charges/DFAs are automatic, so take that into consideration when you move somewhere. Moving lower on the list and taking that HW hex might not really be what you want!
I'm also changing a rule for subsequent games. Starting with the next game, players can be pushed, charged and DFA'd off the map. My initial intent was that the field is like an arena with walls, but I really hated it!! So the rule will be changed so if you are displaced off the map, you are destroyed. This means that accidental charge from Daishi100 onto Chunga, if it happened in the next game, Chunga would be displaced off the map. It also means if you end next to a unit on the edge (facing the right direction), you can declare a push and push them off.
Moving first is bad, and this helps reflect that. _________________ Mordel Blacknight - Site Administrator
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Chunga Federated Suns Private, First Class
Joined: 05-Feb-2002 00:00 Posts: 47
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Posted: 28-May-2016 11:22 Post subject: Preseason - Game Discussion |
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"Charges/DFAs are automatic, so take that into consideration when you move somewhere."
I think it needs to be much more clear that you mean those types of attacks HIT automatically.
I've written and rewritten two WALL O TEXT posts already and deleted them. I think these are bad rulings that are prone to abuse. You've removed acceptable risk from players with low init rolls. Use the SIMULTANEOUS
MOVEMENT rules from Tac OPs, p215.
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