Mordel's Bar & Grill
Hammerhands ("Hot Hands") HMH-6H
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Stinger07
The Quickscell Company
Head Engineer
Head Engineer


Joined: 11-Mar-2015 09:52
Posts: 265
Location: United States
PostPosted: 31-Aug-2016 08:27    Post subject: Hammerhands ("Hot Hands") HMH-6H Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Hammerhands ("Hot Hands") HMH-6H
Designer:           Stinger07
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3085
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,002,125 C-Bills
Battle Value:       2,192

Chassis:              Standard
Power Plant:          225 Fusion
Cruising Speed:       32.4 kph  [43.2 kph]
Maximum Speed:        54 kph    [64.8 kph]
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 MML 7
    2 ER Medium Lasers
    2 Plasma Rifles
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                               3 [4]                                             
    Running MP:                               5 [6]                                             
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             34       
    Center Torso (rear):                               9       
    R/L Torso:                         16             23       
    R/L Torso (rear):                                  8       
    R/L Arm:                           12             23       
    R/L Leg:                           16             28       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Jump Jet                                         CT                2          2.00             
CASE                                                      RT                1          0.50             
Improved Jump Jet                                         RT                2          2.00             
MML 7                                                     RT                4          4.50             
MML 7 (Ammo 14) [SRM/Inferno]                             RT                1          1.00             
MML 7 (Ammo 17) [LRM]                                     RT                1          1.00             
Improved Jump Jet                                         LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
Plasma Rifle                                              RA                2          6.00             
Plasma Rifle (Ammo 20)                                    RA                2          2.00             
ER Medium Laser                                           LA                1          1.00             
Plasma Rifle                                              LA                2          6.00             
Plasma Rifle (Ammo 20)                                    LA                2          2.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             
Triple-Strength Myomer                                    --                6          0.00             
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5788
Location: United States
PostPosted: 02-Sep-2016 00:09    Post subject: Hammerhands ( Reply to topic Reply with quote

I will allow the IJJs.
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Mordel
Mordel.Net
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Joined: 03-Feb-2002 00:00
Posts: 6085
Location: United States
PostPosted: 02-Sep-2016 07:47    Post subject: Re: Hammerhands ( Reply to topic Reply with quote

Vagabond wrote:
I will allow the IJJs.


That's awfully nice of you! Smile
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Stinger07
The Quickscell Company
Head Engineer
Head Engineer


Joined: 11-Mar-2015 09:52
Posts: 265
Location: United States
PostPosted: 05-Oct-2016 18:13    Post subject: Hammerhands ( Reply to topic Reply with quote

haha, I based this off of the HMH-5D variant, which already had the ERMLs and the IJJs Smile Blame the official designer (who might have been Jymset, but I don't think so...)
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jymset
Scavenger
in pursuit of LosTech
in pursuit of LosTech


Joined: 05-Feb-2002 00:00
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Location: Germany
PostPosted: 06-Oct-2016 00:39    Post subject: Hammerhands ( Reply to topic Reply with quote

Completely innocent! This time.
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The AC5 is a great gun!

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A Rifleman knows no heat.
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Sir Henry
Team Bansai
Senior Tech Specialist
Senior Tech Specialist


Joined: 04-Feb-2002 00:00
Posts: 4899
Location: United States
PostPosted: 10-Oct-2016 21:21    Post subject: Hammerhands ( Reply to topic Reply with quote

That's a first...
Razz
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A Dragon in the disguise of a bunny, is still a Dragon.
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