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Operation Trotter - Battle in the Dust Bowl II
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Vagabond
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Posts: 5791
Location: United States
PostPosted: 19-Aug-2018 11:27    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 11, rolls 10 : misses

    LRM 10 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 9, rolls 10 : 3 missile(s) hit (w/ -2 malus).

        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 3 damage to FR.
            22 Armor remaining.


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 10 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 7 : misses

    LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 11 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor); needs 11, rolls 12 : 1 shot(s) hit (w/ +1 bonus).

        Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor) takes 2 damage to LS.
            0 Armor remaining.


Weapons fire for Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor)
    SRM 4 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 8 : misses


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 19-Aug-2018 11:28    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 0 heat, sinks 0 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 0 heat, sinks 0 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 8 heat, sinks 8 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 19-Aug-2018 11:29    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #4
-------------------
Mordel Campaign rolls a 11[8+3].
Mordel Campaign - OpFor rolls a 13[10+3].

Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14265 BV remaining (99.0% of 14295 initially) 0 BV fled

Mordel Campaign rolls a 11[8+3](10[7+3]) (Tactical Genius ability used).

Mordel Campaign - OpFor rolls a 13[10+3].

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 19-Aug-2018 11:36; edited 1 time in total]
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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 19-Aug-2018 11:31    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Targeting Phase
-------------------
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper, will land in 1 turn(s).
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 22-Aug-2018 23:36    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase for Round #4
-------------------



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 22-Aug-2018 23:41; edited 3 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 22-Aug-2018 23:40    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Offboard Attack Phase
-------------------
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2317 (Artillery); needs 13, rolls 5 : misses and scatters to hex 3113.
        Hex 3113: terrain takes 40 damage.
        Hex 3013: terrain takes 20 damage.
        Hex 3012: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2317 (Artillery); needs 13, rolls 10 : misses and scatters to hex 2616.
        Hex 2615: terrain takes 20 damage.
        Hex 2516: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2317 (Artillery); needs 13, rolls 10 : misses and scatters to hex 2618.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2317 (Artillery); needs 13, rolls 6 : misses and scatters to hex 3020.
Phoenix Hawk PXH-1 (Mordel Campaign) hit (using Right Side table) for 10 damage.
        Phoenix Hawk PXH-1 (Mordel Campaign) takes 5 damage to CT.
            18 Armor remaining.
        Phoenix Hawk PXH-1 (Mordel Campaign) takes 5 damage to LT.
            13 Armor remaining.
        Hex 2921: terrain takes 20 damage.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 22-Aug-2018 23:46    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Please submit your Attack declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Saturday 8/25/2018 10:00 am PST.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
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Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 29-Aug-2018 23:19    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor); needs 10, rolls 7 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 8 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Victor VTR-9B (Mordel Campaign); needs 12, rolls 8 : misses


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    Large Laser at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 9, rolls 10 : hits MEN
        Direct fire weapon against infantry, damage reduced from 8 to 2
        Infantry platoon caught in the open!!! Damage doubled.
        Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor) takes 4 damage to MEN.
            16 men alive

    LRM 15 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 7, rolls 7 : 15 missile(s) hits MEN
        Missile weapon against infantry, damage reduced from 15 to 6
        Infantry platoon caught in the open!!! Damage doubled.
        Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor) takes 12 damage to MEN.
            4 men alive


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses

    LRM 10 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 3126 (Artillery); needs 10, rolls 5 : misses and scatters to hex 3628.
        Hex 3629: terrain takes 20 damage.
        Hex 3529: terrain takes 20 damage.

Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 9 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 3126 (Artillery); needs 10, rolls 5 : misses and scatters to hex 3624.
        Hex 3624: terrain takes 40 damage.
        Hex 3623: terrain takes 20 damage.
        Hex 3724: terrain takes 20 damage.

Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
        Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor) takes 5 damage to RS.
            Armor destroyed.
             SECTION DESTROYED.
*** Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor) DESTROYED by damage! ***
            Critical hit on RS. Roll is 7; Stabilizer destroyed!


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 4 : misses

    LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 9 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 10 : 3 missile(s) hit.

        Vulcan VL-2T (Mordel Campaign) takes 3 damage to LT.
            5 Armor remaining.

    LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 9 : 4 missile(s) hit.

        Vulcan VL-2T (Mordel Campaign) takes 4 damage to LT.
            1 Armor remaining.


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor); needs 12, rolls 5 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 8 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 9 : misses


Weapons fire for Peregrine Attack VTOL (Standard) (Mordel Campaign - OpFor)
    SRM 4 at Wasp WSP-1A (Mordel Campaign); needs 8, rolls 4 : misses

    SRM 4 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 5 : misses


Weapons fire for Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor)
    SRM 4 at Wasp WSP-1A (Mordel Campaign); needs 7, rolls 7 : 3 missile(s) hit (using Rear table).

        Wasp WSP-1A (Mordel Campaign) takes 2 damage to LA.
            2 Armor remaining.

        Wasp WSP-1A (Mordel Campaign) takes 2 damage to RA.
            2 Armor remaining.

        Wasp WSP-1A (Mordel Campaign) takes 2 damage to CTR.
            2 Armor remaining.


    SRM 4 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 9 : 2 missile(s) hit.

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to LA.
            19 Armor remaining.

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to RT.
            28 Armor remaining.


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 11 : misses


Physical Attack Phase
-------------------

Physical attacks for Wasp WSP-1A (Mordel Campaign)
    Punch (Left Arm) at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 29-Aug-2018 23:24; edited 1 time in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 29-Aug-2018 23:22    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 22 heat, sinks 22 heat and is now at 0 heat.
Wasp WSP-1A (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 29-Aug-2018 23:26    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #5
-------------------
Mordel Campaign rolls a 8[5+3].
Mordel Campaign - OpFor rolls a 10[7+3].

Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14169 BV remaining (99.0% of 14295 initially) 0 BV fled

Mordel Campaign rolls a 8[5+3](10[7+3]) / 10[7+3] (Tactical Genius ability used).

Mordel Campaign - OpFor rolls a 10[7+3] / 12[9+3].

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 29-Aug-2018 23:33    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Please submit your Movement declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Wednesday 9/5/2018 10:00 am PST.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 08-Sep-2018 12:11    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase for Round #5
-------------------

Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2417 to hex 2318 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.

Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2119 to hex 2120 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.

Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2120 to hex 2220 (flanking and turning).
Needs 6 [6 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.




Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 08-Sep-2018 12:49; edited 2 times in total]
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 08-Sep-2018 12:15    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Offboard Attack Phase
-------------------
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2420 (Artillery); needs 13, rolls 4 : misses and scatters to hex 2429.
        Hex 2329: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2420 (Artillery); needs 13, rolls 6 : misses and scatters to hex 2413.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 19-Sep-2018 19:32    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 12 : hits (using Left Side table) RR
        Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 10 damage to RR.
            14 Armor remaining.

    AC/5 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 2 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 11 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    Medium Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 10, rolls 4 : misses

    Flamer at Mongoose MON-67 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses


Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
    Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 7 : misses

    Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 8 : misses

    Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 3 : misses


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    Large Laser at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 4 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 9 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    LRM 5 at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses

    AC/5 at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 8 : misses


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 3 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 3 : misses

    LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 4 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 4 : misses

    SRM 6 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 5 : misses

    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 12 : 4 missile(s) hit.

        Valkyrie VLK-QA (Mordel Campaign) takes 4 damage to RT (critical).
            8 Armor remaining.
            Critical hit on RT. Roll is 8; 1 location.
            CRITICAL HIT on Heat Sink.

    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 10, rolls 7 : misses


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 7 : misses

    SRM 2 at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 7 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 9 : misses

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 7 : misses

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 4 : misses

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 8 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 8 : misses

    SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 8 : misses

    SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 11 : misses

    SRM 2 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 7 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses


Banshee BNC-3E (Mordel Campaign) takes 3 damage to CT.
            37 Armor remaining.


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 9 : misses


Weapons fire for Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor)
    SRM 4 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 9 : 2 missile(s) hit (using Rear table).

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to CTR.
            15 Armor remaining.

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to LL.
            24 Armor remaining.


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    Large Laser at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 7 : misses

    LRM 10 at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 12 : 6 missile(s) hit (using Left Side table).

        Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
            Armor destroyed.
             SECTION DESTROYED.
*** Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) DESTROYED by damage! ***

            Critical hit on FR. Roll is 6; Copilot injured!

        Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) takes 1 damage to LS.
            1 Armor remaining.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2223 (Artillery); needs 10, rolls 8 : misses and scatters to hex 2424.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2223 (Artillery); needs 10, rolls 6 : misses and scatters to hex 1822.
        Hex 1821: terrain takes 20 damage.


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 11 : hits (using Rear table) RO
        Peregrine Attack VTOL (Standard) #2 (Mordel Campaign - OpFor) takes 1 damage to RO.
            0 Armor remaining.
             Rotor damaged!



Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2223 (Artillery); needs 11, rolls 2 : misses and scatters to hex 3127.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2223 (Artillery); needs 11, rolls 6 : misses and scatters to hex 2721.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 19-Sep-2018 19:42    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 2 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 2 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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