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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 13-May-2019 22:05 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Weapon Attack Phase
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Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 12: ghost targets active.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 10: ghost targets active.
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 12, rolls 8 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
AC/5 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Right Side table) RR
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to RR.
2 Armor remaining.
LRM 5 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
Checking for accidental fire; needs 3 or below, rolls 9 : no fire..
SRM 2 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
Medium Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 7, rolls 4 : misses
Flamer at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 11, rolls 4 : misses
AC/2 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 9, rolls 4 : misses
Weapons fire for Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor)
Laser Rifle at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 9 : misses
Weapons fire for Quickdraw QKD-4G (Mordel Campaign - OpFor)
LRM 10 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 2 : misses
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 7 : misses
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 8 : misses
SRM 4 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 2 : misses
Weapons fire for Quickdraw QKD-4G #2 (Mordel Campaign - OpFor)
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 6 : misses
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 6 : misses
SRM 4 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 5 : misses
Weapons fire for Victor VTR-9B (Mordel Campaign)
Medium Laser at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 8 : misses
Medium Laser at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 12 : hits MEN
Direct fire weapon against infantry, damage reduced from 5 to 2
Infantry platoon caught in the open!!! Damage doubled.
Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor) takes 4 damage to MEN.
3 men alive
SRM 4 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 4 : misses
Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
Large Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 5 : misses
Large Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
Large Laser at Vulcan VL-2T (Mordel Campaign); needs 9, rolls 9 : hits LT
Vulcan VL-2T (Mordel Campaign) takes 8 damage to LT.
SECTION DESTROYED.
Critical hit on LT. Roll is 4; no effect.
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 4 : misses
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 8 : misses
SRM 6 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 8 : misses
Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 4 : misses
LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 5 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
LRM 5 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses
Large Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 10, rolls 9 : misses
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 10, rolls 7 : misses
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 9 : misses
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 10 : misses
Medium Laser at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 3 : misses
SRM 6 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 3 : misses
SRM 6 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
LRM 10 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 5 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
LRM 10 at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 6 : misses
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
LRM 15 at Ostsol OTL-4D (Mordel Campaign - OpFor); needs 9, rolls 8 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 9 : misses
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom at Hex: 4047 (Artillery); needs 8, rolls 8 : hits the intended hex 4047.
Victor VTR-9B (Mordel Campaign) hit for 15 damage.
Victor VTR-9B (Mordel Campaign) takes 5 damage to RT.
10 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to LL.
15 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to RT.
5 Armor remaining.
Hex 4148: terrain takes 30 damage.
Wyvern WVE-6N (Mordel Campaign) hit (using Right Side table) for 5 damage.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RA.
Armor destroyed.
6 Internal Structure remaining.
Critical hit on RA. Roll is 6; no effect.
Hex 3847: terrain takes 10 damage.
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 7, rolls 8 : hits LT
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 8 damage to LT.
4 Armor remaining.
LRM 10 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 7, rolls 4 : misses
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper at Hex: 3548 (Artillery); needs 8, rolls 7 : misses and scatters to hex 3448.
Hex 3349: terrain takes 10 damage.
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper at Hex: 4147 (Artillery); needs 9, rolls 7 : misses and scatters to hex 3946.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper at Hex: 4147 (Artillery); needs 8, rolls 6 : misses and scatters to hex 4149.
Hex 4148: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper at Hex: 3748 (Artillery); needs 7, rolls 8 : hits the intended hex 3748.
Hex 3847: terrain takes 20 damage.
Vulcan VL-2T (Mordel Campaign) hit (using Left Side table) for 10 damage.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to LL.
0 Armor remaining.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to LA.
5 damage transfers to LT.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to LT.
5 damage transfers to CT.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to CT.
0 Armor remaining.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper at Hex: 1746 (Artillery); needs 8, rolls 5 : misses and scatters to hex 1447.
Hex 1448: terrain takes 20 damage.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) hit for 10 damage.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to FR.
15 Armor remaining.
Chance for motive system damage. Roll is 7; (w/ +2 bonus)
Minor damage, +1 to driving skill rolls.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to TU (critical).
8 Armor remaining.
Critical hit on TU. Roll is 10;Critical hit on SRM 6.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 4147 (Artillery); needs 8, rolls 6 : misses and scatters to hex 4149.
Hex 4148: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 4545 (Artillery); needs 7, rolls 7 : hits the intended hex 4545.
Grasshopper GHR-5H (Mordel Campaign) hit for 20 damage.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to CT.
25 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to LL.
21 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to LL.
16 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RA.
13 Armor remaining.
Hex 4445: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper at Hex: 1746 (Artillery); needs 7, rolls 3 : misses and scatters to hex 1344.
Hex 1345: terrain takes 20 damage.
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 10, rolls 3 : misses
AC/5 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 1746 (Artillery); needs 7, rolls 9 : hits the intended hex 1746.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 10 damage.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LT.
8 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LA.
6 Armor remaining.
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 4 : misses
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 10, rolls 12 : 3 missile(s) hit.
Thunderbolt TDR-5S (Mordel Campaign) takes 3 damage to RT.
21 Armor remaining.
SRM 2 at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 7 : misses
SRM 6 at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 11 : 2 missile(s) hit.
Shadow Hawk SHD-2H (Mordel Campaign) takes 2 damage to LT.
6 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 2 damage to LL.
1 Armor remaining.
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 8 : misses
LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 7 : misses
SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 10 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 9 : 6 missile(s) hit (using Left Side table).
Banshee BNC-3E (Mordel Campaign) takes 5 damage to CT.
35 Armor remaining.
Banshee BNC-3E (Mordel Campaign) takes 1 damage to LL.
25 Armor remaining.
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 5 : misses
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 4 : misses
SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 6 : misses
Grasshopper GHR-5H (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 5 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 13-May-2019 22:16 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Heat Phase
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Banshee BNC-3E (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 12 heat, sinks 15 heat and is now at 2 heat.
Vulcan VL-2T (Mordel Campaign) gains 9 heat, sinks 9 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 6 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 3 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 2 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 14 heat, sinks 13 heat and is now at 3 heat.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 17 heat, sinks 16 heat and is now at 2 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 19 heat, sinks 14 heat and is now at 8 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 12 heat, sinks 13 heat and is now at 3 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 18 heat, sinks 18 heat and is now at 1 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 5 heat, sinks 8 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 7 heat, sinks 10 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 2 heat, sinks 2 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 2 heat, sinks 4 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 13-May-2019 22:17 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Round #4
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Mordel Campaign rolls a 9[7+2].
Mordel Campaign - OpFor rolls a 13[9+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 11808 BV remaining (82.0% of 14289 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 25-May-2019 11:40 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1444 to hex 1544 (flanking and turning).
Needs 6 [5 (Base piloting skill) + 1 (Steering Damage) + 0 (flanking and turning)], rolls 6 : succeeds.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2636 to hex 2637 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2739 to hex 2740 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 4 : fails.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) sideslips 1 hexes
Skids into hex 2639.
Skid ends.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 25-May-2019 12:09; edited 2 times in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 25-May-2019 11:44 Post subject: Re: Operation Trotter - Battle in the Dust Bowl III |
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Please submit your Attack declarations as per the rules by Wednesday 5/29/2019 10:00 am PST. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 06-Jun-2019 21:30 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Weapon Attack Phase
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Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 11: ghost targets active.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 4 : misses
AC/5 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Partial cover (horizontal 50%) table) CT
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 5 damage to CT.
2 Armor remaining.
Weapons fire for Mechanized Wheeled Platoon (SRM) (Mordel Campaign - OpFor)
SRM Launcher (Hvy, One-Shot) at Victor VTR-9B (Mordel Campaign); needs 9, rolls 7 : misses
Weapons fire for Victor VTR-9B (Mordel Campaign)
AC/20 at Longbow LGB-0W (Mordel Campaign - OpFor); needs 9, rolls 4 : misses
Medium Laser at Longbow LGB-0W (Mordel Campaign - OpFor); needs 9, rolls 10 : hits (using Right Side table) HD
Longbow LGB-0W (Mordel Campaign - OpFor) takes 5 damage to HD.
4 Armor remaining.
Pilot of Longbow LGB-0W (Mordel Campaign - OpFor) "Bindiya Soundrapandian" takes 1 damage (1 total hits).
Pilot of Longbow LGB-0W (Mordel Campaign - OpFor) "Bindiya Soundrapandian" needs a 3 to stay conscious. Rolls 8 : successful!
Medium Laser at Longbow LGB-0W (Mordel Campaign - OpFor); needs 9, rolls 3 : misses
SRM 4 at Longbow LGB-0W (Mordel Campaign - OpFor); needs 9, rolls 2 : misses
Weapons fire for Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor)
Laser Rifle at Victor VTR-9B (Mordel Campaign); needs 4, rolls 5 : 3 troopers hit, causing 1 damage.
Victor VTR-9B (Mordel Campaign) takes 1 damage to RT.
4 Armor remaining.
Weapons fire for Quickdraw QKD-4G (Mordel Campaign - OpFor)
LRM 10 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 4 : misses
Weapons fire for Quickdraw QKD-4G #2 (Mordel Campaign - OpFor)
LRM 10 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 10 : 8 missile(s) hit.
Victor VTR-9B (Mordel Campaign) takes 5 damage to RL.
15 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 3 damage to RL.
12 Armor remaining.
Medium Laser at Victor VTR-9B (Mordel Campaign); needs 10, rolls 8 : misses
Medium Laser at Victor VTR-9B (Mordel Campaign); needs 10, rolls 7 : misses
Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
Large Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 9 : misses
Large Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
Large Laser at Victor VTR-9B (Mordel Campaign); needs 9, rolls 8 : misses
Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 11 : misses
LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
LRM 15 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 8, rolls 4 : misses
Large Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 10, rolls 8 : misses
SRM 2 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 12, rolls 4 : misses
Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 9 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 2 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
PPC at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 10 : hits CT
Banshee BNC-3E (Mordel Campaign) takes 10 damage to CT.
25 Armor remaining.
Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
Large Laser at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 5 : misses
LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 7, rolls 8 : 3 missile(s) hit.
Banshee BNC-3E (Mordel Campaign) takes 3 damage to LL.
22 Armor remaining.
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 8 : misses
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
Large Laser at Longbow LGB-0W (Mordel Campaign - OpFor); needs 8, rolls 10 : hits (using Right Side table) CT
Longbow LGB-0W (Mordel Campaign - OpFor) takes 8 damage to CT.
13 Armor remaining.
LRM 10 at Longbow LGB-0W (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
Medium Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 12, rolls 7 : misses
Medium Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 12, rolls 11 : misses
Medium Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 12, rolls 7 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 8 : misses
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom at Hex: 4649 (Artillery); needs 9, rolls 9 : hits the intended hex 4649.
Wyvern WVE-6N (Mordel Campaign) hit for 25 damage.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to CT.
8 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LA.
SECTION DESTROYED.
Critical hit on LA. Roll is 11; 2 locations.
CRITICAL HIT on Hand.
CRITICAL HIT on Shoulder.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RT.
9 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RL.
14 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LL.
15 Armor remaining.
Hex 4749: terrain takes 30 damage.
Hex 4550: terrain takes 30 damage.
Hex 4450: terrain takes 10 damage.
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom at Hex: 4248 (Artillery); needs 8, rolls 12 : hits the intended hex 4248.
Grasshopper GHR-5H (Mordel Campaign) hit for 25 damage.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to LA.
15 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RT.
13 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to RL.
19 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to CT.
20 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to LA.
10 Armor remaining.
Hex 4148: terrain takes 30 damage.
Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
LRM 5 at Wyvern WVE-6N (Mordel Campaign - OpFor); needs 9, rolls 4 : misses
AC/5 at Wyvern WVE-6N (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
Medium Laser at Wyvern WVE-6N (Mordel Campaign - OpFor); needs 15, rolls 7 : misses
SRM 2 at Wyvern WVE-6N (Mordel Campaign - OpFor); needs 11, rolls 6 : misses
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper at Hex: 2446 (Artillery); needs 8, rolls 8 : hits the intended hex 2446.
Hex 2346: terrain takes 10 damage.
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper at Hex: 4649 (Artillery); needs 8, rolls 6 : misses and scatters to hex 4849.
Hex 4749: terrain takes 10 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper at Hex: 4649 (Artillery); needs 8, rolls 11 : hits the intended hex 4649.
Wyvern WVE-6N (Mordel Campaign) hit for 20 damage.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RL.
9 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LA.
5 damage transfers to LT.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LT.
4 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to RT.
4 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LA.
5 damage transfers to LT.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LT.
Armor destroyed.
5 Internal Structure remaining.
Critical hit on LT. Roll is 7; no effect.
Hex 4749: terrain takes 20 damage.
Hex 4550: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper at Hex: 4250 (Artillery); needs 7, rolls 7 : hits the intended hex 4250.
Victor VTR-9B (Mordel Campaign) hit (using Rear table) for 10 damage.
Victor VTR-9B (Mordel Campaign) takes 5 damage to LL.
10 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to LA.
10 Armor remaining.
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
LRM 5 at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 4, rolls 7 : 3 missile(s) hit.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 3 damage to CT.
Armor destroyed.
19 Internal Structure remaining.
Critical hit on CT. Roll is 2; no effect.
Large Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 6, rolls 8 : hits LT
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 8 damage to LT.
Armor destroyed.
10 Internal Structure remaining.
Critical hit on LT. Roll is 5; no effect.
Medium Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits RA
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 5 damage to RA.
4 Armor remaining.
Medium Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 12 : hits LL
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 5 damage to LL.
8 Armor remaining.
Medium Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 6 : misses
Medium Laser at Quickdraw QKD-4G #2 (Mordel Campaign - OpFor); needs 8, rolls 11 : hits CT
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 5 damage to CT.
14 Internal Structure remaining.
Critical hit on CT. Roll is 10; 2 locations.
CRITICAL HIT on SRM 4.
CRITICAL HIT on Engine.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper at Hex: 2446 (Artillery); needs 8, rolls 5 : misses and scatters to hex 2147.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 4649 (Artillery); needs 8, rolls 7 : misses and scatters to hex 4650.
Wyvern WVE-6N (Mordel Campaign) hit for 10 damage.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to CT.
3 Armor remaining.
Wyvern WVE-6N (Mordel Campaign) takes 5 damage to LT.
SECTION DESTROYED.
Critical hit on LT. Roll is 6; no effect.
Hex 4550: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 4649 (Artillery); needs 7, rolls 5 : misses and scatters to hex 4849.
Hex 4749: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper at Hex: 2446 (Artillery); needs 7, rolls 12 : hits the intended hex 2446.
Hex 2346: terrain takes 20 damage.
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 11 : 4 missile(s) hit (using Right Side table).
Thunderbolt TDR-5S (Mordel Campaign) takes 4 damage to LL.
25 Armor remaining.
LRM 5 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 8 : 3 missile(s) hit (using Right Side table).
Thunderbolt TDR-5S (Mordel Campaign) takes 3 damage to CT.
27 Armor remaining.
Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
LRM 5 at Shadow Hawk SHD-2H (Mordel Campaign); needs 9, rolls 7 : misses
LRM 5 at Shadow Hawk SHD-2H (Mordel Campaign); needs 9, rolls 10 : 3 missile(s) hit.
Shadow Hawk SHD-2H (Mordel Campaign) takes 3 damage to LL.
Armor destroyed.
11 Internal Structure remaining.
Critical hit on LL. Roll is 9; 1 location.
CRITICAL HIT on Upper Leg.
SRM 6 at Shadow Hawk SHD-2H (Mordel Campaign); needs 10, rolls 4 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 4 : misses
SRM 2 at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 9 : misses
SRM 2 at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 11 : 1 missile(s) hit.
Shadow Hawk SHD-2H (Mordel Campaign) takes 2 damage to LL.
9 Internal Structure remaining.
Critical hit on LL. Roll is 12;LIMB BLOWN OFF Left Leg blown off.
SRM 2 at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 7 : misses
Wyvern WVE-6N (Mordel Campaign) must make 1 piloting skill roll(s) (40+ damage).
The base target is 4 [4 (Base piloting skill)].
Roll #1, (4 (Base piloting skill) + 2 (40+ damage)); needs 6, rolls 12 : succeeds.
Shadow Hawk SHD-2H (Mordel Campaign) must make 2 piloting skill roll(s) (leg/foot actuator hit; leg destroyed).
The base target is 10 [5 (Base piloting skill) + 2 (Left Leg Hip Actuator destroyed) + 1 (Left Leg Upper Leg Actuator destroyed) + 1 (Left Leg Lower Leg Actuator destroyed) + 1 (Left Leg Foot Actuator destroyed)].
Roll #1, (leg destroyed); automatically fails.
Shadow Hawk SHD-2H (Mordel Campaign) falls on its right side, suffering 6 damage.
Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LT.
1 Armor remaining.
Shadow Hawk SHD-2H (Mordel Campaign) takes 1 damage to LT.
0 Armor remaining.
Pilot of Shadow Hawk SHD-2H (Mordel Campaign) "Private Thomas Guyman" must roll 16 to avoid damage; rolls 6 : fails.
Pilot of Shadow Hawk SHD-2H (Mordel Campaign) "Private Thomas Guyman" takes 1 damage (1 total hits).
Pilot of Shadow Hawk SHD-2H (Mordel Campaign) "Private Thomas Guyman" needs a 3 to stay conscious. Rolls 4 : successful!
Grasshopper GHR-5H (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 3 [3 (Base piloting skill)].
Roll #1, (3 (Base piloting skill) + 1 (20+ damage)); needs 4, rolls 9 : succeeds.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) must make 1 piloting skill roll(s) (20+ damage).
The base target is 7 [7 (Base piloting skill)].
Roll #1, (7 (Base piloting skill) + 1 (20+ damage)); needs 8, rolls 5 : falls.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) falls on its right side, suffering 6 damage.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 5 damage to RL.
10 Armor remaining.
Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) takes 1 damage to LL.
7 Armor remaining.
Pilot of Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) "Nada Zoric" must roll 8 to avoid damage; rolls 6 : fails.
Pilot of Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) "Nada Zoric" takes 1 damage (1 total hits).
Pilot of Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) "Nada Zoric" needs a 3 to stay conscious. Rolls 2 : blacks out. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 06-Jun-2019 21:36 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 18 heat, sinks 15 heat and is now at 5 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 16 heat, sinks 15 heat and is now at 1 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 10 heat and is now at 7 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 4 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 6 heat, sinks 9 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 17 heat, sinks 16 heat and is now at 3 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 9 heat, sinks 14 heat and is now at 3 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 5 heat, sinks 8 heat and is now at 0 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 11 heat, sinks 12 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
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End Phase
------------------- _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 06-Jun-2019 21:37 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Round #5
-------------------
Mordel Campaign rolls a 9[7+2].
Mordel Campaign - OpFor rolls a 12[8+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 11032 BV remaining (77.0% of 14289 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 06-Jul-2019 01:25 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Private Thomas Guyman ejects from a Shadow Hawk SHD-2H (Mordel Campaign).
Shadow Hawk SHD-2H (Mordel Campaign) must make a piloting skill check (landing in clear terrain).
Needs 8 [5 (ejecting) + 5 (Mech is prone) - 2 (landing in clear terrain)], rolls 3 : fails.
Pilot of MechWarrior Private Thomas Guyman (Mordel Campaign) "Private Thomas Guyman" takes 2 damage (3 total hits).
The pilot ejects safely!
*** Shadow Hawk SHD-2H (Mordel Campaign) DESTROYED by ejection! ***
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2439 to hex 2540 (flanking and turning).
Needs 6 [5 (Base piloting skill) + 1 (Steering Damage) + 0 (flanking and turning)], rolls 8 : succeeds.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1942 to hex 1943 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 2 : fails.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) sideslips 2 hexes
Skids into hex 1842.
Skids into hex 1743.
Skid ends.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1943 to hex 1944 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1944 to hex 2044 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 6 : succeeds.
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 21-Jul-2019 18:27 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Weapon Attack Phase
-------------------
Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 7: No ghost targets.
Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor) needs a 8 for Ghost Targets, rolls a 6: No ghost targets.
Weapons fire for Wyvern WVE-6N (Mordel Campaign)
SRM 6 at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 9, rolls 6 : misses
Weapons fire for Mechanized Wheeled Platoon (SRM) (Mordel Campaign - OpFor)
SRM Launcher (Hvy, One-Shot) at Victor VTR-9B (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
Large Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 6, rolls 6 : hits MEN
Direct fire weapon against infantry, damage reduced from 8 to 2
Infantry platoon caught in the open!!! Damage doubled.
Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 4 damage to MEN.
16 men alive
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 8 : hits MEN
Direct fire weapon against infantry, damage reduced from 5 to 2
Infantry platoon caught in the open!!! Damage doubled.
Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 4 damage to MEN.
12 men alive
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 9 : hits MEN
Direct fire weapon against infantry, damage reduced from 5 to 2
Infantry platoon caught in the open!!! Damage doubled.
Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 4 damage to MEN.
8 men alive
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 12 : hits MEN
Direct fire weapon against infantry, damage reduced from 5 to 2
Infantry platoon caught in the open!!! Damage doubled.
Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor) takes 4 damage to MEN.
4 men alive
Medium Laser at Mechanized Wheeled Platoon (MG) (Mordel Campaign - OpFor); needs 8, rolls 4 : misses
Weapons fire for Quickdraw QKD-4G (Mordel Campaign - OpFor)
LRM 10 at Victor VTR-9B (Mordel Campaign); needs 8, rolls 3 : misses
Medium Laser at Victor VTR-9B (Mordel Campaign); needs 12, rolls 5 : misses
Medium Laser at Victor VTR-9B (Mordel Campaign); needs 12, rolls 11 : misses
Weapons fire for Ostsol OTL-4D (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 6 : misses
Weapons fire for Vulcan VL-2T (Mordel Campaign)
AC/2 at Longbow LGB-0W (Mordel Campaign - OpFor); needs 8, rolls 7 : misses
Weapons fire for Wolverine WVR-6M (Mordel Campaign - OpFor)
Large Laser at Victor VTR-9B (Mordel Campaign); needs 8, rolls 8 : hits (using Left Side table) LA
Victor VTR-9B (Mordel Campaign) takes 8 damage to LA.
2 Armor remaining.
SRM 6 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 6 : misses
Weapons fire for Longbow LGB-0W (Mordel Campaign - OpFor)
LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 6 : misses
LRM 20 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 6 : misses
LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 6 : misses
LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 10, rolls 8 : misses
Weapons fire for Trebuchet TBT-5S (Mordel Campaign - OpFor)
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 7 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 6 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 3 : misses
SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 5 : misses
SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 10 : 4 missile(s) hit.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to CT.
23 Armor remaining.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to LT.
28 Armor remaining.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to CT.
21 Armor remaining.
Banshee BNC-3E (Mordel Campaign) takes 2 damage to CT.
19 Armor remaining.
Weapons fire for Victor VTR-9B (Mordel Campaign)
Medium Laser at Wolverine WVR-6M (Mordel Campaign - OpFor); needs 11, rolls 6 : misses
SRM 4 at Wolverine WVR-6M (Mordel Campaign - OpFor); needs 11, rolls 9 : misses
Weapons fire for Griffin GRF-1N (Mordel Campaign - OpFor)
PPC at Victor VTR-9B (Mordel Campaign); needs 9, rolls 8 : misses
LRM 10 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 9 : 8 missile(s) hit (using Left Side table).
Victor VTR-9B (Mordel Campaign) takes 5 damage to CT.
25 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 3 damage to LL.
7 Armor remaining.
Weapons fire for Wyvern WVE-6N (Mordel Campaign - OpFor)
Large Laser at Victor VTR-9B (Mordel Campaign); needs 10, rolls 7 : misses
LRM 10 at Victor VTR-9B (Mordel Campaign); needs 8, rolls 4 : misses
Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
Medium Laser at Victor VTR-9B (Mordel Campaign); needs 9, rolls 10 : hits LA
Victor VTR-9B (Mordel Campaign) takes 5 damage to LA.
Armor destroyed.
10 Internal Structure remaining.
Critical hit on LA. Roll is 4; no effect.
Machine Gun at Victor VTR-9B (Mordel Campaign); needs 13, rolls 9 : misses
Machine Gun at Victor VTR-9B (Mordel Campaign); needs 13, rolls 6 : misses
Weapons fire for Banshee BNC-3E (Mordel Campaign)
PPC at Wyvern WVE-6N (Mordel Campaign - OpFor); needs 7, rolls 8 : hits (using Partial cover (horizontal 50%) table) CT
Wyvern WVE-6N (Mordel Campaign - OpFor) takes 10 damage to CT.
8 Armor remaining.
AC/5 at Wyvern WVE-6N (Mordel Campaign - OpFor); needs 7, rolls 4 : misses
Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 7 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 6 : misses
Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 8 : misses
Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
Large Laser at Thunderbolt TDR-5S (Mordel Campaign); needs 9, rolls 8 : misses
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom at Hex: 4147 (Artillery); needs 8, rolls 4 : misses and scatters to hex 3748.
Hex 3847: terrain takes 30 damage.
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom at Hex: 4047 (Artillery); needs 8, rolls 9 : hits the intended hex 4047.
Victor VTR-9B (Mordel Campaign) hit (using Left Side table) for 15 damage.
Victor VTR-9B (Mordel Campaign) takes 5 damage to CT.
20 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to LT.
15 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to RT.
Armor destroyed.
16 Internal Structure remaining.
Critical hit on RT. Roll is 2; no effect.
Hex 4148: terrain takes 30 damage.
Hex 3847: terrain takes 10 damage.
Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
Medium Laser at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 2 : misses
Medium Laser at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Left Side table) LS
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 5 damage to LS.
15 Armor remaining.
Chance for motive system damage. Roll is 10; (w/ +2 bonus)
Heavy damage, +3 to driving skill rolls, 1/2 MP.
Medium Laser at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Left Side table) FR
Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 5 damage to FR.
19 Armor remaining.
Chance for motive system damage. Roll is 8; (w/ +2 bonus)
Moderate damage, +2 to driving skill rolls, -1 MP.
SRM 2 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses
Machine Gun at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 13, rolls 6 : misses
Machine Gun at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 13, rolls 7 : misses
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper at Hex: 4147 (Artillery); needs 9, rolls 6 : misses and scatters to hex 3848.
Hex 3847: terrain takes 10 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper at Hex: 4147 (Artillery); needs 8, rolls 12 : hits the intended hex 4147.
Victor VTR-9B (Mordel Campaign) hit (using Rear table) for 20 damage.
Victor VTR-9B (Mordel Campaign) takes 5 damage to CTR.
10 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to LL.
2 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to LTR.
5 Armor remaining.
Victor VTR-9B (Mordel Campaign) takes 5 damage to RA.
10 Armor remaining.
Hex 4148: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper at Hex: 4147 (Artillery); needs 8, rolls 4 : misses and scatters to hex 3748.
Hex 3847: terrain takes 20 damage.
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper at Hex: 4647 (Artillery); needs 7, rolls 7 : hits the intended hex 4647.
Grasshopper GHR-5H (Mordel Campaign) hit for 10 damage.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to LA.
5 Armor remaining.
Grasshopper GHR-5H (Mordel Campaign) takes 5 damage to CT.
15 Armor remaining.
Vulcan VL-2T (Mordel Campaign) hit (using Rear table) for 10 damage.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to LTR.
5 damage transfers to CTR.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to CTR.
1 Armor remaining.
Vulcan VL-2T (Mordel Campaign) takes 5 damage to RL.
5 Armor remaining.
Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
LRM 5 at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 8 : misses
LRM 5 at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 8 : misses
SRM 2 at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 11 : misses
Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
LRM 10 at Thunderbolt TDR-5S (Mordel Campaign); needs 12, rolls 8 : misses
SRM 2 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 7 : misses
SRM 2 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 7 : misses
SRM 2 at Thunderbolt TDR-5S (Mordel Campaign); needs 8, rolls 4 : misses
Victor VTR-9B (Mordel Campaign) must make 1 piloting skill roll(s) (40+ damage).
The base target is 5 [5 (Base piloting skill)].
Roll #1, (5 (Base piloting skill) + 2 (40+ damage)); needs 7, rolls 9 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 21-Jul-2019 18:35 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 10 heat, sinks 15 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 3 heat, sinks 3 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 13 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 7 heat, sinks 10 heat and is now at 4 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 6 heat.
Quickdraw QKD-4G (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Ostsol OTL-4D (Mordel Campaign - OpFor) gains 10 heat, sinks 13 heat and is now at 0 heat.
Wolverine WVR-6M (Mordel Campaign - OpFor) gains 12 heat, sinks 14 heat and is now at 1 heat.
Longbow LGB-0W (Mordel Campaign - OpFor) gains 17 heat, sinks 13 heat and is now at 4 heat.
Trebuchet TBT-5S (Mordel Campaign - OpFor) gains 17 heat, sinks 17 heat and is now at 0 heat.
Griffin GRF-1N (Mordel Campaign - OpFor) gains 14 heat, sinks 12 heat and is now at 2 heat.
Wyvern WVE-6N (Mordel Campaign - OpFor) gains 12 heat, sinks 12 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 2 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.
Control Rolls
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End Phase
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MechWarrior Private Richard Viertel (Mordel Campaign) has been picked up by Banshee BNC-3E (Mordel Campaign).
MechWarrior Private Thomas Guyman (Mordel Campaign) has been picked up by Thunderbolt TDR-5S (Mordel Campaign). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 21-Jul-2019 18:36 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Initiative Phase for Round #6
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Mordel Campaign rolls a 8[6+2] / 9[7+2] / 4[2+2].
Mordel Campaign - OpFor rolls a 8[4+4] / 9[5+4] / 10[6+4].
Wind direction is Southwest. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.
Mordel Campaign: 10235 BV remaining (71.0% of 14289 initially) 0 BV fled
Map:
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
[Last edited by Vagabond on 21-Jul-2019 18:59; edited 1 time in total]
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 21-Jul-2019 18:38 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Targeting Phase
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Weapons fire for Mobile Long Tom Artillery LT-MOB-25 #2 (Mordel Campaign - OpFor)
Long Tom, will land in 1 turn(s).
Weapons fire for Mobile Long Tom Artillery LT-MOB-25 (Mordel Campaign - OpFor)
Long Tom, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Thumper Artillery Vehicle (Standard) #2 (Mordel Campaign - OpFor)
Thumper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #2 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #6 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s).
Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
Sniper, will land in 1 turn(s). _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 21-Jul-2019 18:42 Post subject: Re: Operation Trotter - Battle in the Dust Bowl III |
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Please submit your Movement declarations as per the rules by Wednesday 7/24/2019 10:00 am PST. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5791 Location: United States
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Posted: 11-Aug-2019 13:12 Post subject: Operation Trotter - Battle in the Dust Bowl III |
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Quickdraw QKD-4G #2 (Mordel Campaign - OpFor) must make a piloting skill check (getting up).
Needs 5 [7 (Base piloting skill) - 2 (careful stand) + 0 (getting up)], rolls 12 : succeeds.
Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3444 to hex 3544 (flanking and turning).
Needs 6 [5 (Base piloting skill) + 1 (Steering Damage) + 0 (flanking and turning)], rolls 8 : succeeds.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 1744 to hex 1844 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.
Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2146 to hex 2245 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 4 : succeeds. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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