Mordel's Bar & Grill
Operation Trotter - Battle in the Dust Bowl II
 Pages (4): « 1 2 [3] 4 »
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » 4th Succession War Campaign
View previous topic :: View next topic  
Author Message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 19-Sep-2018 19:46    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #6
-------------------
Mordel Campaign rolls a 12[9+3].
Mordel Campaign - OpFor rolls a 14[11+3].

Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14135 BV remaining (98.0% of 14295 initially) 0 BV fled

Mordel Campaign rolls a 12[9+3](14[11+3]) / 10[7+3] (Tactical Genius ability used).
Mordel Campaign - OpFor rolls a 14[11+3] / 14[11+3].
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 19-Sep-2018 20:07    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase #6
-------------------

Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3018 to hex 2918 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.

Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2717 to hex 2617 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 10 : succeeds.

Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3119 to hex 3018 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 3 : fails.

Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) sideslips 1 hexes
    Skids into hex 3118.
    Skid ends.


Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3018 to hex 2918 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.

Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2817 to hex 2718 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 8 : succeeds.

Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 3119 to hex 3018 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 5 : succeeds.



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 23-Sep-2018 17:59    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 11 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 12, rolls 6 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    AC/2 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 9, rolls 5 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 7 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    AC/5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits FR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to FR.
            17 Armor remaining.
            Chance for motive system damage. Roll is 9; (w/ +0 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


    LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 8 : 3 missile(s) hit.

        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 3 damage to FR.
            14 Armor remaining.


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    Large Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 10 : hits TU
        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 8 damage to TU.
            8 Armor remaining.

    LRM 15 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 5 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 7 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Flea FLE-4 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 10 : misses

    SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 12, rolls 12 : 3 missile(s) hit.

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to RA.
            19 Armor remaining.

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to RL.
            24 Armor remaining.

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to CT.
            35 Armor remaining.

    LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 11, rolls 7 : misses

    LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 11, rolls 10 : misses

    LRM 5 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 9 : misses


Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Left Side table) FR
        Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 10 damage to FR.
            14 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.


    AC/5 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 7, rolls 4 : misses

    LRM 5 at BattleMaster BLR-1G (Mordel Campaign); needs 7, rolls 7 : 3 missile(s) hit (using Left Side table).

        BattleMaster BLR-1G (Mordel Campaign) takes 3 damage to RT.
            25 Armor remaining.

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 6 : misses

    SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 11, rolls 6 : misses

    SRM 2 at Valkyrie VLK-QA (Mordel Campaign); needs 11, rolls 7 : misses

    LRM 5 at Phoenix Hawk PXH-1 (Mordel Campaign); needs 12, rolls 6 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 8 : 8 missile(s) hit (using Left Side table).

        BattleMaster BLR-1G (Mordel Campaign) takes 5 damage to LL.
            21 Armor remaining.

        BattleMaster BLR-1G (Mordel Campaign) takes 3 damage to RT.
            22 Armor remaining.

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 7 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 7 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 5 : misses


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 7, rolls 6 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 4 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 9 : hits FR
        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 5 damage to FR.
            15 Armor remaining.

    SRM 6 at Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor); needs 9, rolls 11 : 4 missile(s) hit.

        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to TU.
            6 Armor remaining.

        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to FR.
            13 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.


        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to FR.
            11 Armor remaining.

        Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) takes 2 damage to FR.
            9 Armor remaining.


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at BattleMaster BLR-1G (Mordel Campaign); needs 8, rolls 4 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 8 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 7 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 9 : 1 missile(s) hit (using Left Side table).

        BattleMaster BLR-1G (Mordel Campaign) takes 2 damage to LA.
            22 Armor remaining.


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 4 missile(s) hit (using Left Side table).

        Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) takes 4 damage to RR.
            8 Armor remaining.

    Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor)
    LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 3 : misses


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 10 : misses

    SRM 2 at Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor); needs 11, rolls 5 : misses


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 4 : misses

    Medium Laser at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Right Side table) RS
        Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
            1 Armor remaining.

    Machine Gun at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 5 : misses

    Machine Gun at Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits (using Right Side table) RS
        Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 2 damage to RS.
            Armor destroyed.
             2 Internal Structure remaining.
            Critical hit on RS. Roll is 6; Crew stunned for 1 turns.



Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2028 (Artillery); needs 10, rolls 7 : misses and scatters to hex 1727.
        Hex 1727: terrain takes 40 damage.
        Hex 1826: terrain takes 20 damage.

Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2028 (Artillery); needs 10, rolls 7 : misses and scatters to hex 2025.


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 4 : misses

    LRM 10 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 7, rolls 3 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2028 (Artillery); needs 10, rolls 8 : misses and scatters to hex 2030.
Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) hit (using Left Side table) for 10 damage.
        Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 5 damage to TU.
            1 Armor remaining.
        Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) takes 5 damage to TU (critical).
            Armor destroyed.
             SECTION DESTROYED.
*** Harasser Missile Platform (LRM) #2 (Mordel Campaign - OpFor) DESTROYED by damage! ***
            Critical hit on TU. Roll is 6; Stabilizer destroyed!
            Critical hit on TU. Roll is 5; no effect.

        Hex 2031: terrain takes 20 damage.
        Hex 1931: terrain takes 20 damage.
        Hex 1930: terrain takes 20 damage.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2028 (Artillery); needs 10, rolls 8 : misses and scatters to hex 1829.
Shadow Hawk SHD-2H (Mordel Campaign) hit for 20 damage.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to LA.
            11 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RA.
            11 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RL.
            11 Armor remaining.
        Shadow Hawk SHD-2H (Mordel Campaign) takes 5 damage to RL.
            6 Armor remaining.
        Hex 1930: terrain takes 20 damage.


Shadow Hawk SHD-2H (Mordel Campaign) must make 1 piloting skill roll(s) (20+ damage).
The base target is 5 [5 (Base piloting skill)].
    Roll #1, (5 (Base piloting skill) + 1 (20+ damage)); needs 6, rolls 8 : succeeds.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 23-Sep-2018 18:07    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 20 heat, sinks 18 heat and is now at 2 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 13 heat, sinks 13 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 14 heat, sinks 12 heat and is now at 4 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 22 heat, sinks 22 heat and is now at 2 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 12 heat, sinks 10 heat and is now at 2 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 7 heat, sinks 7 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 2 heat, sinks 3 heat and is now at 0 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 23-Sep-2018 18:09    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #7
-------------------
Mordel Campaign rolls a 8[5+3].
Mordel Campaign - OpFor rolls a 10[7+3].

Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 14013 BV remaining (98.0% of 14295 initially) 0 BV fled

Mordel Campaign rolls a 8[5+3](11[8+3]) (Tactical Genius ability used).

Mordel Campaign - OpFor rolls a 10[7+3].
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 23-Sep-2018 18:19    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase #7
-------------------

Movement Phase
-------------------

Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2518 to hex 2519 (flanking and turning).
Needs 6 [5 (Base piloting skill) + 1 (Steering Damage) + 0 (flanking and turning)], rolls 8 : succeeds.


Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2917 to hex 2817 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.


Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2519 to hex 2520 (flanking and turning).
Needs 4 [4 (Base piloting skill) + 0 (flanking and turning)], rolls 7 : succeeds.


Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2519 to hex 2520 (flanking and turning).
Needs 6 [5 (Base piloting skill) + 1 (Steering Damage) + 0 (flanking and turning)], rolls 8 : succeeds.


Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) must make a piloting skill check while moving from hex 2518 to hex 2519 (flanking and turning).
Needs 5 [5 (Base piloting skill) + 0 (flanking and turning)], rolls 9 : succeeds.




Map:
[/quote]
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 02-Oct-2018 21:19    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor)
    Laser Rifle at Phoenix Hawk PXH-1 (Mordel Campaign); needs 11, rolls 9 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 7 : 3 missile(s) hit (using Rear table).

        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 3 damage to RR.
            12 Armor remaining.

    AC/5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Rear table) RR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to RR.
            7 Armor remaining.

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses

    SRM 2 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Wyvern WVE-6N (Mordel Campaign); needs 8, rolls 11 : hits CT
        Wyvern WVE-6N (Mordel Campaign) takes 5 damage to CT.
            13 Armor remaining.

    Machine Gun at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 4 : misses

    Machine Gun at Wyvern WVE-6N (Mordel Campaign); needs 12, rolls 11 : misses

Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 10 : hits (using Left Side table) RR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 8 damage to RR.
            Armor destroyed.
             5 Internal Structure remaining.

            Critical hit on RR. Roll is 4; no effect.

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 4 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 9 : misses

    LRM 5 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : 2 missile(s) hit (using Left Side table).

        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to LS.
            23 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.



Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 3 : misses

    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 11 : hits RA
        Banshee BNC-3E (Mordel Campaign) takes 5 damage to RA.
            14 Armor remaining.

    Medium Laser at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 6 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    Medium Laser at Harasser Missile Platform (LRM) (Mordel Campaign - OpFor); needs 11, rolls 6 : misses

    AC/2 at Harasser Missile Platform (LRM) (Mordel Campaign - OpFor); needs 9, rolls 8 : misses


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 8 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
        Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
            15 Armor remaining.
            Chance for motive system damage. Roll is 8; (w/ +2 bonus)
             Moderate damage, +2 to driving skill rolls, -1 MP.


    SRM 6 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Sniper at Hex: 2331 (Artillery); needs 12, rolls 9 : misses and scatters to hex 2328.
        Hex 2328: terrain takes 40 damage.
        Hex 2427: terrain takes 20 damage.
        Hex 2329: terrain takes 20 damage.
        Hex 2228: terrain takes 20 damage.

Weapons fire for Banshee BNC-3E (Mordel Campaign)
    PPC at Mongoose MON-67 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses

    AC/5 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 9, rolls 7 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor)
    Sniper at Hex: 2331 (Artillery); needs 12, rolls 9 : misses and scatters to hex 2632.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor)
    Sniper at Hex: 2331 (Artillery); needs 12, rolls 6 : misses and scatters to hex 2337.
        Hex 2337: terrain takes 40 damage.
        Hex 2436: terrain takes 20 damage.
        Hex 2437: terrain takes 20 damage.
Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) hit (using Rear table) for 10 damage.
        Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) takes 5 damage to LS.
            Armor destroyed.
             SECTION DESTROYED.
*** Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) DESTROYED by damage! ***

            Chance for motive system damage. Roll is 12; (w/ +2 bonus)
             Major damage, vehicle immobile.
            Critical hit on LS. Roll is 6; Crew stunned for 1 turns.
        Harasser Missile Platform (LRM) (Mordel Campaign - OpFor) takes 5 damage to RR.
            2 Armor remaining.

        Hex 2236: terrain takes 20 damage.


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    LRM 15 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 8, rolls 8 : 9 missile(s) hit (using Right Side table).

        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
            19 Armor remaining.
            Chance for motive system damage. Roll is 7; (w/ +2 bonus)
             Minor damage, +1 to driving skill rolls.


        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 4 damage to RS.
            16 Armor remaining.

    Large Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 10 : hits (using Right Side table) RS
        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 8 damage to RS.
            8 Armor remaining.


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor)
    Sniper at Hex: 2331 (Artillery); needs 12, rolls 9 : misses and scatters to hex 2632.


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 11, rolls 7 : misses

    Large Laser at Mongoose MON-67 (Mordel Campaign - OpFor); needs 8, rolls 9 : hits LA
        Mongoose MON-67 (Mordel Campaign - OpFor) takes 8 damage to LA.
            0 Armor remaining.

    SRM 6 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    LRM 5 at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 11 : 3 missile(s) hit (using Rear table).

        Wasp WSP-1A (Mordel Campaign) takes 3 damage to CTR.
            Armor destroyed.
             5 Internal Structure remaining.

            Critical hit on CT. Roll is 6; no effect.

    LRM 5 at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 8 : misses

    SRM 6 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 8 : misses

    SRM 2 at Victor VTR-9B (Mordel Campaign); needs 12, rolls 7 : misses


Weapons fire for Wasp WSP-1A (Mordel Campaign)
    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 9 : misses

    SRM 2 at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 10, rolls 10 : 2 inferno missile(s) hit (using Left Side table).

            Critical hit on LS. Roll is (7-2) = 5; no effect.
            Critical hit on TU. Roll is (8-2) = 6; Stabilizer destroyed!



Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 7 : 1 missile(s) hit (using Left Side table).

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to LA.
            17 Armor remaining.

    Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 6 : misses

    Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 8 : hits (using Left Side table) RA
        Banshee BNC-3E (Mordel Campaign) takes 2 damage to RA.
            12 Armor remaining.

    Machine Gun at Banshee BNC-3E (Mordel Campaign); needs 8, rolls 8 : hits (using Left Side table) RA
        Banshee BNC-3E (Mordel Campaign) takes 2 damage to RA.
            10 Armor remaining.

    SRM 6 at Banshee BNC-3E (Mordel Campaign); needs 6, rolls 3 : misses

    LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 6 : misses

    LRM 5 at Victor VTR-9B (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 2 at BattleMaster BLR-1G (Mordel Campaign); needs 9, rolls 6 : misses

    LRM 5 at Wyvern WVE-6N (Mordel Campaign); needs 9, rolls 10 : 4 missile(s) hit.

        Wyvern WVE-6N (Mordel Campaign) takes 4 damage to LL.
            16 Armor remaining.


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor); needs 12, rolls 8 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor); needs 12, rolls 10 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Wasp WSP-1A (Mordel Campaign); needs 11, rolls 6 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 7 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 7 : misses

    SRM 2 at Wasp WSP-1A (Mordel Campaign); needs 12, rolls 12 : 2 missile(s) hit (using Rear table).

        Wasp WSP-1A (Mordel Campaign) takes 2 damage to RA.
            0 Armor remaining.

        Wasp WSP-1A (Mordel Campaign) takes 2 damage to RA.
             1 Internal Structure remaining.
            Critical hit on RA. Roll is 7; no effect.


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 8, rolls 7 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 5 : misses

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 9 : 1 missile(s) hit (using Left Side table).

        Banshee BNC-3E (Mordel Campaign) takes 2 damage to CT.
            33 Armor remaining.

    SRM 2 at Banshee BNC-3E (Mordel Campaign); needs 9, rolls 7 : misses


Weapons fire for Harasser Missile Platform (LRM) (Mordel Campaign - OpFor)
    LRM 10 at Wasp WSP-1A (Mordel Campaign); needs 10, rolls 7 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 02-Oct-2018 21:30    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 12 heat, sinks 12 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 18 heat, sinks 18 heat and is now at 2 heat.
Vulcan VL-2T (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 17 heat, sinks 12 heat and is now at 9 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 4 heat.
Wasp WSP-1A (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 11 heat, sinks 10 heat and is now at 3 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 2 heat, sinks 2 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 1 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 3 heat, sinks 3 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 02-Oct-2018 21:32    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #8
-------------------
Mordel Campaign rolls a 10[7+3].
Mordel Campaign - OpFor rolls a 7[4+3].

Wind direction is North. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 13899 BV remaining (97.0% of 14295 initially) 0 BV fled

Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\

[Last edited by Vagabond on 14-Oct-2018 11:50; edited 1 time in total]
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 14-Oct-2018 11:45    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase
-------------------

Ballista Self-Propelled Artillery Tank (Standard) #3 (Mordel Campaign - OpFor) flees the battlefield.

Ballista Self-Propelled Artillery Tank (Standard) #4 (Mordel Campaign - OpFor) flees the battlefield.

Ballista Self-Propelled Artillery Tank (Standard) #5 (Mordel Campaign - OpFor) flees the battlefield.



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 21-Oct-2018 15:06    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Weapon Attack Phase
-------------------

Weapons fire for Mechanized Hover Platoon (Laser) (Mordel Campaign - OpFor)
    Laser Rifle at Phoenix Hawk PXH-1 (Mordel Campaign); needs 7, rolls 9 : 2 troopers hit (using Left Side table), causing 1 damage.
        Phoenix Hawk PXH-1 (Mordel Campaign) takes 1 damage to LT.
            12 Armor remaining.


Weapons fire for Grasshopper GHR-5H (Mordel Campaign)
    Large Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 3 : misses

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 3 : misses

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 11 : hits (using Right Side table) FR
        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to FR.
            14 Armor remaining.
            Chance for motive system damage. Roll is 11; (w/ +2 bonus)
             Heavy damage, +3 to driving skill rolls, 1/2 MP.

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 9 : misses

    LRM 5 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 6 : misses


Weapons fire for Locust LCT-1V (Mordel Campaign - OpFor)
    Medium Laser at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 9 : misses


Weapons fire for Phoenix Hawk PXH-1 (Mordel Campaign)
    Large Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Rear table) TU
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 8 damage to TU.
            22 Armor remaining.

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 3 : misses

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 6 : hits (using Rear table) RR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to RR.
             SECTION DESTROYED.
*** Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) DESTROYED by damage! ***
            Critical hit on RR. Roll is 12; Fuel Tank Hit (Vehicle Explodes).


    Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 2 : misses

    Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 6, rolls 4 : misses


Weapons fire for Mongoose MON-67 (Mordel Campaign - OpFor)
    Medium Laser at Victor VTR-9B (Mordel Campaign); needs 11, rolls 6 : misses

    Medium Laser at Victor VTR-9B (Mordel Campaign); needs 11, rolls 2 : misses

    Medium Laser at Victor VTR-9B (Mordel Campaign); needs 11, rolls 8 : misses


Weapons fire for Shadow Hawk SHD-2H (Mordel Campaign)
    LRM 5 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 7, rolls 7 : 3 missile(s) hit (using Right Side table).

        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 3 damage to RS.
            5 Armor remaining.

    AC/5 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 9, rolls 9 : hits (using Right Side table) RS
        Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor) takes 5 damage to RS.
            0 Armor remaining.

    Medium Laser at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 6 : misses

    SRM 2 at Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor); needs 11, rolls 6 : misses


Weapons fire for Flea FLE-4 (Mordel Campaign - OpFor)
    Large Laser at Vulcan VL-2T (Mordel Campaign); needs 7, rolls 10 : hits (using Rear table) RA
        Vulcan VL-2T (Mordel Campaign) takes 8 damage to RA.
            Armor destroyed.
             4 Internal Structure remaining.
            Critical hit on RA. Roll is 9; 1 location.
            CRITICAL HIT on Upper Arm.


Weapons fire for Valkyrie VLK-QA (Mordel Campaign)
    LRM 10 at Mongoose MON-67 (Mordel Campaign - OpFor); needs 12, rolls 2 : misses


Weapons fire for Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor)
    Machine Gun at Phoenix Hawk PXH-1 (Mordel Campaign); needs 10, rolls 4 : misses

    Sniper at Hex: 2030 (Artillery); needs 15, rolls 11 : misses and scatters to hex 1632.


Weapons fire for Maxim Heavy Hover Transport (Standard) (Mordel Campaign - OpFor)
    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 6 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 6 : misses

    LRM 5 at Firestarter FS9-H (Mordel Campaign); needs 12, rolls 8 : misses

    LRM 5 at Firestarter FS9-H (Mordel Campaign); needs 12, rolls 4 : misses


Weapons fire for Firestarter FS9-H (Mordel Campaign)
    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 7 : hits (using Right Side table) TU
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 5 damage to TU.
            17 Armor remaining.

    Medium Laser at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses

    Flamer at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 8 : hits (using Right Side table) FR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to FR.
            12 Armor remaining.
            Chance for motive system damage. Roll is 6; (w/ +0 bonus)
             Minor damage, +1 to driving skill rolls.

    Flamer at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses

    Flamer at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 9 : hits (using Right Side table) RR
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to RR.

    Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 5 : misses

    Machine Gun at Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor); needs 7, rolls 12 : hits (using Right Side table) RS
        Ballista Self-Propelled Artillery Tank (Standard) #7 (Mordel Campaign - OpFor) takes 2 damage to RS.
            23 Armor remaining.


Weapons fire for Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor)
    SRM 2 at Victor VTR-9B (Mordel Campaign); needs 9, rolls 8 : misses

    SRM 6 at Shadow Hawk SHD-2H (Mordel Campaign); needs 11, rolls 6 : misses

    LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 6 : misses

    LRM 5 at Vulcan VL-2T (Mordel Campaign); needs 11, rolls 7 : misses

    LRM 5 at Banshee BNC-3E (Mordel Campaign); needs 10, rolls 3 : misses


Weapons fire for Victor VTR-9B (Mordel Campaign)
    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 8 : misses

    Medium Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 2 : misses

    SRM 4 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses


Weapons fire for Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor)
    LRM 10 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 7 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 5 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 10, rolls 8 : misses


Weapons fire for BattleMaster BLR-1G (Mordel Campaign)
    PPC at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses


Weapons fire for Vulcan VL-2T (Mordel Campaign)
    Medium Laser at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 10, rolls 2 : misses

    AC/2 at Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor); needs 8, rolls 11 : hits (using Left Side table) LS
        Saracen Medium Hover Tank (Standard) (Mordel Campaign - OpFor) takes 2 damage to LS.
            18 Armor remaining.


Weapons fire for Saracen Medium Hover Tank (Standard) #2 (Mordel Campaign - OpFor)
    LRM 10 at Vulcan VL-2T (Mordel Campaign); needs 8, rolls 10 : 6 missile(s) hit.

        Vulcan VL-2T (Mordel Campaign) takes 5 damage to RL.
            5 Armor remaining.

        Vulcan VL-2T (Mordel Campaign) takes 1 damage to CT.
            9 Armor remaining.

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 6 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 7 : misses

    SRM 2 at Vulcan VL-2T (Mordel Campaign); needs 12, rolls 8 : misses


Weapons fire for Thunderbolt TDR-5S (Mordel Campaign)
    LRM 15 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 7 : misses

    Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 2 : misses


Weapons fire for Wyvern WVE-6N (Mordel Campaign)
    LRM 10 at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 10, rolls 6 : misses

    Large Laser at Maxim Heavy Hover Transport (Standard) #2 (Mordel Campaign - OpFor); needs 12, rolls 5 : misses
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 21-Oct-2018 15:12    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Heat Phase
-------------------
Banshee BNC-3E (Mordel Campaign) gains 1 heat, sinks 1 heat and is now at 0 heat.
Victor VTR-9B (Mordel Campaign) gains 10 heat, sinks 10 heat and is now at 0 heat.
BattleMaster BLR-1G (Mordel Campaign) gains 11 heat, sinks 13 heat and is now at 0 heat.
Vulcan VL-2T (Mordel Campaign) gains 4 heat, sinks 4 heat and is now at 0 heat.
Thunderbolt TDR-5S (Mordel Campaign) gains 14 heat, sinks 14 heat and is now at 0 heat.
Wyvern WVE-6N (Mordel Campaign) gains 13 heat, sinks 12 heat and is now at 10 heat.
Shadow Hawk SHD-2H (Mordel Campaign) gains 8 heat, sinks 8 heat and is now at 0 heat.
Grasshopper GHR-5H (Mordel Campaign) gains 24 heat, sinks 22 heat and is now at 6 heat.
Wasp WSP-1A (Mordel Campaign) gains 5 heat, sinks 5 heat and is now at 0 heat.
Firestarter FS9-H (Mordel Campaign) gains 17 heat, sinks 10 heat and is now at 10 heat.
Phoenix Hawk PXH-1 (Mordel Campaign) gains 16 heat, sinks 10 heat and is now at 6 heat.
Valkyrie VLK-QA (Mordel Campaign) gains 6 heat, sinks 6 heat and is now at 0 heat.
Locust LCT-1V (Mordel Campaign - OpFor) gains 5 heat, sinks 5 heat and is now at 0 heat.
Mongoose MON-67 (Mordel Campaign - OpFor) gains 11 heat, sinks 10 heat and is now at 2 heat.
Flea FLE-4 (Mordel Campaign - OpFor) gains 10 heat, sinks 10 heat and is now at 0 heat.

Control Rolls
-------------------

End Phase
-------------------
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 21-Oct-2018 15:14    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Initiative Phase for Round #9
-------------------
Mordel Campaign rolls a 10[7+3].
Mordel Campaign - OpFor rolls a 8[5+3].

Wind direction is Northeast. Wind strength is Calm. The weather is Clear. Visibility is Daylight. Fog level is None.

Mordel Campaign: 13844 BV remaining (96.0% of 14295 initially) 0 BV fled
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 21-Oct-2018 15:22    Post subject: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Movement Phase
-------------------

Flea FLE-4 (Mordel Campaign - OpFor) flees the battlefield.



Map:

_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5791
Location: United States
PostPosted: 21-Oct-2018 15:39    Post subject: Re: Operation Trotter - Battle in the Dust Bowl II Reply to topic Reply with quote

Please submit your Attack AND Movement declarations as per the rules found here www.mordel.net/barandgrill.php?redirect=viewtopic&t=11322 by Saturday 10/27/2018 10:00 am PST.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Display posts from previous:
Post new topic   This topic is locked: you cannot edit posts or make replies.    Mordel's Bar & Grill Forum Index » 4th Succession War Campaign All times are GMT-05:00
 Pages (4): « 1 2 [3] 4 »

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum