Search found 26 matches |
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ATN082268
Replies: 4 Views: 3378
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Forum: Design Submissions Posted: 22-Apr-2022 18:57 Subject: Re: Ziggurat |
Everytime I see someone post a design from somewhere else, I'm reminded I still need to allow for folks to dedign them here...
I posted this one on Our Battletech and Sarna. I apologize if this v ... |
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ATN082268
Replies: 4 Views: 3378
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Forum: Design Submissions Posted: 20-Apr-2022 21:11 Subject: Ziggurat |
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Ziggurat
Tech: Clan / 3100
Vessel Type: WarShip
Rules: Lev ... |
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ATN082268
Replies: 8 Views: 7246
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Forum: Design Submissions Posted: 02-Apr-2022 09:50 Subject: Gigantor III |
I'm glad one of my favorite 'Mechs is still here |
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ATN082268
Replies: 8 Views: 7246
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Forum: Design Submissions Posted: 19-Apr-2018 10:44 Subject: Re: Gigantor III |
Fall from Level 3 ....
That would be funny. It would be like a 'Mech scale safe dropped from the sky to mash flat an enemy unit |
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ATN082268
Replies: 8 Views: 7246
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Forum: Design Submissions Posted: 13-Apr-2018 08:41 Subject: Gigantor III |
Thank you. |
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ATN082268
Replies: 2 Views: 3334
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Forum: Design Submissions Posted: 13-Apr-2018 08:34 Subject: Matar MKII |
I like it The anti-personnel flamers are useful. What would it look like if the speed were increased to 3/5, possibly with jump jets? |
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ATN082268
Replies: 8 Views: 7246
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Forum: Design Submissions Posted: 11-Apr-2018 08:59 Subject: Gigantor III |
Gigantor III (Dreadnought)
Overview:
The origin of the Super Heavy BattleMech dates back to the final years of the original Star League with Stefan Amaris and the original Matar or Behemoth des ... |
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ATN082268
Replies: 11 Views: 7578
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Forum: Design Submissions Posted: 26-Oct-2017 08:25 Subject: Re: Orca OC-1X |
Most likely for the pesky infantry that over run this thing when it is left behind by the rest of fighting.
Out of curiosity, do you have this much disdain for the other 24 non-superheavy canon des ... |
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ATN082268
Replies: 11 Views: 7578
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Forum: Design Submissions Posted: 24-Oct-2017 08:01 Subject: Re: Orca OC-1X |
Most likely for the pesky infantry that over run this thing when it is left behind by the rest of fighting.
Besides dealing with fire from other units, I think infantry will generally have a hard ... |
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ATN082268
Replies: 8 Views: 6455
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Forum: Design Submissions Posted: 18-Oct-2017 14:36 Subject: Re: Gigantor (200 ton BattleMech) |
Actually most forces of the IS would easily crush or bypass these unless they were used in specific conditions. Superheavies are very specific units that need a special set of conditions to work. Ther ... |
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ATN082268
Replies: 8 Views: 6455
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Forum: Design Submissions Posted: 17-Oct-2017 18:28 Subject: Re: Gigantor (200 ton BattleMech) |
Okay, you have a semi-mobile tortoise with good reach and unlimited ammo. It looks like something that exists because of rules, but would really be an arty targeting practice. Once you stumble and fal ... |
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ATN082268
Replies: 0 Views: 1245
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Forum: Design Submissions Posted: 17-Oct-2017 16:59 Subject: Gigantor III |
Gigantor III (Dreadnought)
Overview:
The origin of the Super Heavy BattleMech dates back to the final years of the original Star League with Stefan Amaris and the original Matar ... |
Topic: |
ATN082268
Replies: 8 Views: 6455
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Forum: Design Submissions Posted: 04-Feb-2015 06:39 Subject: Gigantor (200 ton BattleMech) |
Gigantor (Dreadnought)
Overview:
The origin of the Super Heavy BattleMech dates back to the final years of the original Star League with Stefan Amaris and the original Matar or Behemoth design. ... |
Topic: |
ATN082268
Replies: 0 Views: 1251
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Forum: Design Submissions Posted: 20-Nov-2013 04:22 Subject: Phoenix III (Battlestation) |
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Phoenix III (Battlestation)
Tech: Inner Sphere / 2750
Vessel Type: WarShip
... |
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ATN082268
Replies: 0 Views: 1238
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Forum: Design Submissions Posted: 17-Aug-2013 03:01 Subject: Roadrunner II |
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS
Class/Model/Name: Roadrunner II
Tech: Clan / 3072
Vessel Type: WarShip
Rules ... |