Mordel's Bar & Grill
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Mordel's Bar & Grill Forum Index
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  Topic: What about the ERPPC....
ImperialOne

Replies: 5
Views: 1102
PostForum: General Discussion   Posted: 08-Jun-2024 12:02   Subject: What about the ERPPC....
Because the IS are idiots (literally) as their poor intelligence due to their inferior genetic lineage makes it impossible for them to literally reverse-tech the numerous Clan ERPPCs in their possessi ...
  Topic: MORDEL IS 50!!!!!!!!!!!!!!!!!
ImperialOne

Replies: 14
Views: 2484
PostForum: General Discussion   Posted: 28-Apr-2024 02:34   Subject: MORDEL IS 50!!!!!!!!!!!!!!!!!
As a 56 year old, I bid you welcome... and would certainly welcome you into any Circle of Equals for any duel!
  Topic: Void-Signature fully active if you jump in place clarificati
ImperialOne

Replies: 17
Views: 2477
PostForum: General Discussion   Posted: 14-Apr-2024 21:44   Subject: Void-Signature fully active if you jump in place clarificati
I've considered similar arguments (that Nova, having some ECM in it, qualifies as ECM) in the past, but it seems that a separate ECM suite is required (based on literal RAW and various BT forum search ...
  Topic: Patchwork Armor
ImperialOne

Replies: 2
Views: 831
PostForum: Site Bugs and Enhancements   Posted: 07-Apr-2024 18:47   Subject: Re: Patchwork Armor
thanks
  Topic: Patchwork Armor
ImperialOne

Replies: 2
Views: 831
PostForum: Site Bugs and Enhancements   Posted: 07-Apr-2024 14:48   Subject: Patchwork Armor
Is that doable here in the builder, for mechs? And if so, how do I enable it?
  Topic: Custom Units
ImperialOne

Replies: 4
Views: 1039
PostForum: General Discussion   Posted: 31-Mar-2024 16:10   Subject: Custom Units
As I mentioned elsewhere, building mechs here and being able to import into my tabletop as record sheets and even TRO format is very nice. However, import into MegaMek is my favorite. I simply favor t ...
  Topic: Export to MegaMek
ImperialOne

Replies: 9
Views: 1787
PostForum: Site Bugs and Enhancements   Posted: 20-Mar-2024 16:54   Subject: Export to MegaMek
THat is wonderful... I will eventually migrate to 0.49
  Topic: Export to MegaMek
ImperialOne

Replies: 9
Views: 1787
PostForum: Site Bugs and Enhancements   Posted: 19-Mar-2024 16:00   Subject: Export to MegaMek
I'm shocked... I thought it would be used often. I prefer using this site for building as I have experienced a rare glitch once in a great while with MegaMek that I cannot reconcile, but not the same ...
  Topic: Export to MegaMek
ImperialOne

Replies: 9
Views: 1787
PostForum: Site Bugs and Enhancements   Posted: 19-Mar-2024 09:20   Subject: Export to MegaMek
Thanks! I’ll look into this when I lad from my cross-country flight (SFO to BOS).

Going to MegaMek 0.49+ will require me to upgrade Java to 11 or 17, and that may break Citrix which I require to ...
  Topic: Export to MegaMek
ImperialOne

Replies: 9
Views: 1787
PostForum: Site Bugs and Enhancements   Posted: 18-Mar-2024 23:31   Subject: Export to MegaMek
https://www.mordel.net/tro.php?a=vt&ut=bm&id=36713&fltr=ff.000.Designer~Equals~ImperialOne~ff.000.Source~Equals~Custom%20Mordel.Net%20Units

Zburător-A Next Gen 2 (Wolf's Whisker Primar ...
  Topic: Export to MegaMek
ImperialOne

Replies: 9
Views: 1787
PostForum: Site Bugs and Enhancements   Posted: 18-Mar-2024 15:28   Subject: Export to MegaMek
Did something change in the last 5 days? I exported a custom mech design as a MTF into my MegaMekLab 0.48 in my home office.

This morning I tried to do the same thing for a different PC running Meg ...
  Topic: Battletech Monopoly Concept
ImperialOne

Replies: 21
Views: 4029
PostForum: General Discussion   Posted: 18-Mar-2024 00:22   Subject: Re: Battletech Monopoly Concept
Jail... or you can place Strana Mechty as Jail using a Star League or Clan Star/Daggerstar
  Topic: Options
ImperialOne

Replies: 2
Views: 721
PostForum: General Discussion   Posted: 12-Mar-2024 01:01   Subject: Options
Thanks Bossman!
  Topic: Options
ImperialOne

Replies: 2
Views: 721
PostForum: General Discussion   Posted: 11-Mar-2024 01:21   Subject: Options
If the new Clan Interface Cockpit (i.e. SKinwalker of Ryoken III) is an option, how can we eliminate selecting a Gyroscope to reclaim Crit slot? I can't seem to activate this in the Design sequence
  Topic: Alpha Strike Rear Shot
ImperialOne

Replies: 3
Views: 883
PostForum: General Discussion   Posted: 10-Mar-2024 23:30   Subject: Alpha Strike Rear Shot
SO, from AS:Commander's Edition: "Adjacent Ground Units: Ground units in base-to-base contact always have line of sight to each other, unless one unit is completely submerged in water and the unit it ...
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