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ALM-10D Fireball
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Kraken
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PostPosted: 27-Aug-2013 15:09    Post subject: ALM-10D Fireball Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Fireball ALM-10D
Tech:          Inner Sphere / 3075
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          20 tons
Chassis:       Corean Model 334AA Endo Steel
Power Plant:   220 DAV XL Fusion
Walking Speed: 118.8 km/h
Maximum Speed: 183.6 [194.4] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Durallex Nova Standard
Armament:      
  4 ER Medium Lasers
Manufacturer:  Corean Enterprises
  Location:    New Avalon
Communications System:  Lynx-Shur
Targeting & Tracking System:  Corean B-Tech

--------------------------------------------------------
Type/Model:    Fireball ALM-10D
Mass:          20 tons

Equipment:                                 Crits    Mass
Int. Struct.:  33 pts Endo Steel            14      1.00
 (Endo Steel Loc: 1 LA, 1 RA, 4 LT, 4 RT, 2 CT, 1 LL, 1 RL)
Engine:        220 XL Fusion                12      5.00
   Walking MP:  11 [12]
   Running MP:  17 [18]
   Jumping MP:   0
Heat Sinks:     10 Double [20]               6       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   64 pts Standard              0      4.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:              6          9      
   Center Torso (Rear):                  2      
   L/R Side Torso:            5        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   3        5/5      
   L/R Leg:                   4        7/7      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 ER Medium Lasers       RT     10           2      2.00
2 ER Medium Lasers       LT     10           2      2.00
--------------------------------------------------------
TOTALS:                         20          67     20.00
Crits & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        3,790,240 C-Bills
Battle Value:      872
Cost per BV:       4,346.61
Weapon Value:      451 / 451 (Ratio = .52 / .52)
Damage Factors:    SRDmg = 17;  MRDmg = 7;  LRDmg = 0
BattleForce2:      MP: 11,  Armor/Structure: 2/1
                   Damage PB/M/L: 2/2/-,  Overheat: 0
                   Class: ML;  Point Value: 9



IMHO, this is what we should have gotten all along.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 27-Aug-2013 18:13    Post subject: ALM-10D Fireball Reply to topic Reply with quote

Unless you wanted a 'Mech in which the pilot won't be tempted to fight and will return home with the intel.
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Kraken
Federated Suns
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Marshal


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Posts: 2755
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PostPosted: 27-Aug-2013 19:16    Post subject: ALM-10D Fireball Reply to topic Reply with quote

The canon concept for the Fireball was "Elemental hunter".

Thing is, the canon Fireball was armed with a Streak 2 and a machine gun, a load-out so insufficient for the mission that the fluff itself refers to individual pilots removing one or more weapons in order to make room for medium lasers.
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Vagabond
Mercenary
Mr. Referee
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PostPosted: 27-Aug-2013 22:44    Post subject: ALM-10D Fireball Reply to topic Reply with quote

As an elemental hunter, i would prefer to see SPLs or MPLs over 4 ERMLs. Those BA are getting very sneaky these days.
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 28-Aug-2013 15:40    Post subject: ALM-10D Fireball Reply to topic Reply with quote

Thing is, ER Mediums give the pilot the advantage of range.

Few battle armor suits - and even most protomech suits - can match the ER Medium Laser for range, meaning that this version of the Fireball can engage from a distance greater than that at which the average suit can retaliate.
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