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Hellspawn mods
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
Posts: 2755
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PostPosted: 02-Sep-2013 01:24    Post subject: Hellspawn mods Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Hellspawn HSN-10A
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       GM Fury-M Endo Steel
Power Plant:   270 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Rawlings 80 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    StarGuard III Standard
Armament:      
  3 Medium Lasers
  2 LRM 10s
  1 Guardian ECM
Manufacturer:  General Motors
  Location:    Talcott
Communications System:  Dalban Micronics w. Guardian ECM
Targeting & Tracking System:  GME HiTrak-3

--------------------------------------------------------
Type/Model:    Hellspawn HSN-10A
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel            14      2.50
 (Endo Steel Loc: 3 LA, 3 LT, 4 RT, 2 LL, 2 RL)
Engine:        270 XL Fusion                12      7.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  144 pts Standard              0      9.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         19      
   Center Torso (Rear):                  6      
   L/R Side Torso:           11      16/16      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                   7      13/13      
   L/R Leg:                  11      21/21      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 LRM 10                 RA      4   24      4      7.00
  (Ammo Locations: 2 LT)
1 Medium Laser           LA      3           1      1.00
1 LRM 10                 RT      4           2      5.00
1 Guardian ECM           CT      0           2      1.50
1 Medium Laser           HD      3           1      1.00
CASE Equipment:          LT                  1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         17          69     45.00
Crits & Tons Left:                           9       .00

Calculated Factors:
Total Cost:        8,407,390 C-Bills
Battle Value:      1,245
Cost per BV:       6,752.92
Weapon Value:      1,118 / 1,118 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 18;  MRDmg = 11;  LRDmg = 5
BattleForce2:      MP: 6J,  Armor/Structure: 4/2
                   Damage PB/M/L: 3/3/1,  Overheat: 0
                   Class: MM;  Point Value: 12
                   Specials: if, ecm



I never liked the fact that the Hellspawn had lower arms but no hands.

I also never liked the fact that the range brackets were so funky thanks to the combination of pulses and LRMs.

So for this one, I set out to fix that. I gave the mech hands, then traded out the pulses for standard mediums. After a little bit of shuffling the internals around, I was able to add CASE for the LRM ammo and tack on just a little bit more armor.
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2755
Location: United States
PostPosted: 02-Sep-2013 01:26    Post subject: Hellspawn mods Reply to topic Reply with quote

              BattleMech Technical Readout

Type/Model:    Hellspawn HSN-10A1
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          45 tons
Chassis:       GM Fury-M Endo Steel
Power Plant:   270 GM XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Rawlings 80 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    StarGuard III Standard
Armament:      
  3 Medium Lasers
  2 MRM 10s
  3 Small Lasers
  1 Guardian ECM
Manufacturer:  General Motors
  Location:    Talcott
Communications System:  Dalban Micronics w. Guardian ECM
Targeting & Tracking System:  GME HiTrak-3

--------------------------------------------------------
Type/Model:    Hellspawn HSN-10A1
Mass:          45 tons

Equipment:                                 Crits    Mass
Int. Struct.:  75 pts Endo Steel            14      2.50
 (Endo Steel Loc: 3 LA, 3 LT, 4 RT, 2 LL, 2 RL)
Engine:        270 XL Fusion                12      7.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     12 Double [24]               6      2.00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             14         20      
   Center Torso (Rear):                  7      
   L/R Side Torso:           11      16/16      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                   7      14/14      
   L/R Leg:                  11      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 MRM 10                 RA      4   48      4      5.00
  (Ammo Locations: 2 LT)
2 Small Lasers           RA      2           2      1.00
1 Medium Laser           LA      3           1      1.00
1 Small Laser            LA      1           1       .50
1 MRM 10                 RT      4           2      3.00
1 Guardian ECM           CT      0           2      1.50
1 Medium Laser           HD      3           1      1.00
CASE Equipment:          LT                  1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         20          78     45.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        8,263,478 C-Bills
Battle Value:      1,185
Cost per BV:       6,973.4
Weapon Value:      1,061 / 1,061 (Ratio = .90 / .90)
Damage Factors:    SRDmg = 23;  MRDmg = 6;  LRDmg = 1
BattleForce2:      MP: 6J,  Armor/Structure: 4/2
                   Damage PB/M/L: 5/2/-,  Overheat: 0
                   Class: MM;  Point Value: 12
                   Specials: ecm



My idea for this one was to replace the LRMs with MRMs in order to create an up-close brawler; things kinda went from there.
_________________
"I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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Vagabond
Mercenary
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Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 02-Sep-2013 13:29    Post subject: Hellspawn mods Reply to topic Reply with quote

its an up engined Whitworth.
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