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RFL-3A Rifleman
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Kraken
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PostPosted: 06-Sep-2013 20:45    Post subject: RFL-3A Rifleman Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Rifleman RFL-3A
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       Kallon Type IV Standard
Power Plant:   240 Pitban XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 [86.4] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Kallon Royalstar Ferro-Fibrous 
Armament:      
  2 PPCs
  2 Autocannon/2s
  2 Medium Lasers
  1 Guardian ECM
Manufacturer:  Kallon Industries
  Location:    (Unknown)
Communications System:  Garret T-11A
Targeting & Tracking System:  Garret D2j

------------------------------------------------------------------------------
==Overview:==
Some time around the year 3000, the state-run broadcast network for the New
Nauvoo area obtained a full set of master recordings for an ancient Terran
television series known as "The Rifleman". Eager to preserve this piece of
history, the series was quickly digitized and began airing five nights a week.


By the year 3055, the series had been long-since relegated to a late-night
"filler" timeslot. Despite the move, however, the show continued to garner
ratings worthy of notice. As a result, plans were made to produce a new
series. 

The first big change was to have the "new" series be animated instead of
live-action so as to save money on production costs.

The second big change was to shift the setting to the modern-day, with the
title referring to the custom Rifleman piloted by the protagonist rather than
the protagonist himself. 

Although initially controversial due to the changes made, the series' 3060
debut broke numerous records for ratings and inspired at least one actual mech
jock to customize his own Rifleman as per the schematics provided in
supplementary publications. 

--------------------------------------------------------
Type/Model:    Rifleman RFL-3A
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        240 XL Fusion                12      6.00
   Walking MP:   4 [5]
   Running MP:   6 [8]
   Jumping MP:   0
Heat Sinks:     11 Double [22]               6      1.00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  152 pts Ferro-Fibrous        14      8.50
 (Armor Crit Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         22      
   Center Torso (Rear):                  7      
   L/R Side Torso:           14      16/16      
   L/R Side Torso (Rear):              5/5      
   L/R Arm:                  10      15/15      
   L/R Leg:                  14      21/21      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 Autocannon/2           RA      1   90      3      8.00
  (Ammo Locations: 1 LT, 1 RT)
1 PPC                    LA     10           3      7.00
1 Autocannon/2           LA      1           1      6.00
1 Medium Laser           RT      3           1      1.00
1 Medium Laser           LT      3           1      1.00
1 Guardian ECM           CT      0           2      1.50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         28          75     60.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        11,705,600 C-Bills
Battle Value:      1,112
Cost per BV:       10,526.62
Weapon Value:      1,706 / 1,706 (Ratio = 1.53 / 1.53)
Damage Factors:    SRDmg = 22;  MRDmg = 16;  LRDmg = 7
BattleForce2:      MP: 4,  Armor/Structure: 4/2
                   Damage PB/M/L: 3/3/2,  Overheat: 1
                   Class: MH;  Point Value: 11
                   Specials: ecm


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Sleeping Dragon
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PostPosted: 07-Sep-2013 01:48    Post subject: RFL-3A Rifleman Reply to topic Reply with quote

I think this might have a little problem keeping the heat from climbing over 9 points as it will probably want to fire all arm mounted weapons and move, which would be a problem with only 22 heat dissipated every turn. If it is designed to stand and fire away, then TSM is largely relegated just to deliver surprise kick, but doesn't do much about the mobility.
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Vagabond
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PostPosted: 07-Sep-2013 03:11    Post subject: RFL-3A Rifleman Reply to topic Reply with quote

I like it. enough ammo for a ton of precision and a ton of flak.

I would have dropped the FF for ES and a LFE instead of an XL. I lose in armor but a gain in overall durability.
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Karagin
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PostPosted: 07-Sep-2013 10:03    Post subject: RFL-3A Rifleman Reply to topic Reply with quote

This one could benefit from some of the new tech out there...like drop PPCs or Snubs or other systems...
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Kraken
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PostPosted: 07-Sep-2013 10:27    Post subject: Re: RFL-3A Rifleman Reply to topic Reply with quote

Vagabond wrote:
I like it. enough ammo for a ton of precision and a ton of flak.

I would have dropped the FF for ES and a LFE instead of an XL. I lose in armor but a gain in overall durability.


It's a field mod, hence my decision to go with FF over Endo.

And the TSM is in case it needs to change positions in a hurry.
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Karagin
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PostPosted: 07-Sep-2013 12:08    Post subject: RFL-3A Rifleman Reply to topic Reply with quote

If it is a field mod, then I am not seeing them able to replace the myomer with TSM, that to me is a factory level install.
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Karagin
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Sleeping Dragon
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PostPosted: 07-Sep-2013 15:13    Post subject: RFL-3A Rifleman Reply to topic Reply with quote

I'd say that Snub-nosed PPC are somewhat against rifleman design philosophy, which favors standing away and laying down impressive barrageof weapons fire over closing with the enemy.
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