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Stinger STG-21L
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 22-Feb-2015 03:15    Post subject: Stinger STG-21L Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:      Stinger STG-21L
Technology:      Inner Sphere (Rating - E)
Tonnage:         20
Configuration:   Biped BattleMech
Era/Year:        Jihad / 3085
Rules (Current): Tournament Legal
Rules (Era):     Tournament Legal
Rules (Year):    Tournament Legal
Total Cost:      2,243,040 C-Bills
Battle Value:    515

Chassis:              Endo Steel
Power Plant:          120 Light Fusion
Cruising Speed:       64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Unknown
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    1 Light PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    The new Stinger is a limited run of machines reclaimed from wrecking yards and
    mothball. Designed to be a sniper - scout, the Stinger mounts a new Light Particle
    Projection Cannon. Giving the machine a long range punch the machine never had
    before.

Capabilities:
    Most of the Stingers used were mostly husks and rebuilding them gave the designers
    the chance to go wild and get creative with thw ancient designs. A new light
    fusion engine now powers the light machine. Endo Steel internal structure was used
    for its ease of repair. The new Light Lord Particle Projection Cannon now sits in
    the right arm giving the machine a decent long range punch and pairing it to a
    Sony Quick Track Targeting computer lets the pilot make the most of each shot.

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                            Mass                             
--------------------------------------------------------------------------------------
Internal Structure:               Endo Steel          1.00                            
Engine:                        120 Light Fusion       3.00                            
    Walking MP:                       6                                               
    Running MP:                       9                                               
    Jumping MP:                       6                                               
Heat Sinks (Double):               10 [20]            0.00                            
Gyro:                              Standard           2.00                            
Cockpit:                           Standard           3.00                            
Armor Factor:                         64              4.00                            
    Type:                          Standard                                           

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              6       
    Center Torso:               6              8       
    Center Torso (rear):                       4       
    R/L Torso:                  5              7       
    R/L Torso (rear):                          3       
    R/L Arm:                    3              6       
    R/L Leg:                    4              7       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
3 Jump Jets                                     LT                3          1.50             
Targeting Computer                              H                 1          1.00             
Light PPC                                       RA                2          3.00             
3 Jump Jets                                     RT                3          1.50             

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1470
Location: Germany
PostPosted: 22-Feb-2015 04:13    Post subject: Stinger STG-21L Reply to topic Reply with quote

The TC and LPPC combination is a very good idea in my opinion.

I've done something similar with a standard WSP-1A just dropping its weapons for an LPPC.
_________________
Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5800
Location: United States
PostPosted: 22-Feb-2015 05:56    Post subject: Stinger STG-21L Reply to topic Reply with quote

I'd drop the DHS.
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one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
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Jade_Dragon
8th Sword of Light
Sho-sho
Sho-sho


Joined: 05-Feb-2002 00:00
Posts: 1329
Location: United States
PostPosted: 23-Feb-2015 12:33    Post subject: Stinger STG-21L Reply to topic Reply with quote

I agree with Vagabond that is should use stand HS. There should probably be an alternate without the TC and a ML or something.
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The JadeDragon
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