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Need help with weapons stats!
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jymset
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PostPosted: 20-Jun-2002 13:35    Post subject: Need help with weapons stats! Reply to topic Reply with quote

Hi guys,

though I know roughly how most of the brand-new weapons work, I need to introduce them to a few other players. So I need to know EXACTLY how they work, and I don't have my books with me. The questions that I have:

iNarc: The one I don't know anything about. What does it do? What damage does an ammo explosion do?

Heavy Gauss: How much damage does it do when it explodes? If you move and fire, you need to do a piloting check, right? At the end of the turn or straight away? With what modifiers?

ATMs: I need the ranges for high explosive and long range ammo.

Rotary Autocannons: 2 shots jam on a 2, 4 shots jam on a 3, 6 shots jam on a 4, right? Question: How do you dislodge the jam?

Right that's it. I know just about everything else (well, apart from stealth armour and rocket launchers and new AC ammo and new missile ammo, but those aren't needed right now). Thanks in advance!!!!
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chihawk
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PostPosted: 20-Jun-2002 15:48    Post subject: Need help with weapons stats! Reply to topic Reply with quote

As I've stated before, posting specific stats about the newer weapons might raise some copyright issues.

If people wish to discuss those things in general terms I think we'll be "covered" so to speak...

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Vagabond
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PostPosted: 20-Jun-2002 18:16    Post subject: Need help with weapons stats! Reply to topic Reply with quote

ah, chihawk loves me........ i'll post some stuff later.

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Vagabond
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PostPosted: 20-Jun-2002 18:42    Post subject: Need help with weapons stats! Reply to topic Reply with quote

Quote:
iNarc: The one I don't know anything about. What does it do? What damage does an ammo explosion do?



it performs the same duity as narc, but as a range similar to a large laser. i believe that each narc pod [explosive type] has the boom equal to two srms.

Quote:

Heavy Gauss: How much damage does it do when it explodes? If you move and fire, you need to do a piloting check, right? At the end of the turn or straight away? With what modifiers?



i'm not sure on the explosive force, but you make a piloting roll each time its fired, at the end of that phase. the heavies are your nutrals, gaining nor suffering. the heavier, the less the penalty.

Quote:

ATMs: I need the ranges for high explosive and long range ammo.



HE has range equal to a medium laser. ER has range equal to IS lb 2-x, including minimum.

Quote:

Rotary Autocannons: 2 shots jam on a 2, 4 shots jam on a 3, 6 shots jam on a 4, right? Question: How do you dislodge the jam?



correct. take a walk, and pass a roll as if you were targeting a location with a TC. and remember to consintrat on un-jamming it.

hope that helps.

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jymset
Scavenger
in pursuit of LosTech
in pursuit of LosTech


Joined: 05-Feb-2002 00:00
Posts: 956
Location: Germany
PostPosted: 24-Jun-2002 06:23    Post subject: Need help with weapons stats! Reply to topic Reply with quote

Cool! Sorry chihawk (I missed your previous statement) and thanks Vagabond!!!
_________________
"Rear armour is defeatist!" - unknown Kuritan Mechwarrior

The AC5 is a great gun!

On heat, 3025 style:
A Rifleman knows no heat.
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