So here I was reading the book "Highlander's Gambit" and the scene was describing a rocky cliff face "that a Mech could not scale with jumping". It got me thinking... could you make a Mech designed to scale a cliff and then help other Mechs up it.
So I made this.
Only guaranteed thing within the rules is that this could use the Lift Hoists to pick up 110 tons or 220 if TSM is active.
Not guaranteed, being able to use the Claws, Talons, and TSM to dig into a rock face and start climbing. Super not insured, using the Jump Jets to jump from hand hold to hand hold. But I love the image all the same.
Also not guaranteed, how far away you can lift something with the lift hoist.
Used SHS to insure easy TSM activation, decent armor to protect against modest enemy fire and the occasional bang into a rock face, and twin SPLs to clear any infantry or light vehicles it might encounter in its climb. Best utilized while NOT under fire.
Rock Climber
Mass: 55 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 2750
Cost: 14,930,995 C-Bills
Battle Value: 813
Chassis: Unknown Standard
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 (IS) Small Pulse Lasers
1 Talons
2 Claws
2 Lift Hoists
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Light Fusion Engine 275 12.00
Walking MP: 5 (6)
Running MP: 8 (9)
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: (IS) Single Heat Sink 10 0.00
Gyro: Heavy-Duty 6.00
Cockpit: Standard w/ Full Head Ejection System 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
TSM Locations: 1 HD, 1 CT, 1 LT, 1 RT, 1 LA, 1 RA
Armor: Ferro-Fibrous AV - 107 6.00
Armor Locations: 4 LT, 4 RT, 3 LA, 3 RA
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 16
Center Torso (rear) 4
L/R Torso 13 13
L/R Torso (rear) 4
L/R Arm 9 10
L/R Leg 13 12
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Claws RA - 4 4.00
(IS) Small Pulse Laser RA 2 1 1.00
Claws LA - 4 4.00
(IS) Small Pulse Laser LA 2 1 1.00
Lift Hoist RT 0 3 3.00
Lift Hoist LT 0 3 3.00
Talons LL - 2 4.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 8
5j 1 0 0 0 2 0 Structure: 3
Special Abilities: TSM, MEL, ENE, SRCH, ES, SEAL, SOA
_________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
|