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Kraken Federated Suns Marshal
Joined: 04-Feb-2002 00:00 Posts: 2755 Location: United States
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Posted: 02-May-2007 09:31 Post subject: Clampdown Light Tank |
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BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Clampdown Light Tank
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 1, Standard design
Mass: 25 tons
Power Plant: 80 SitiCide I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: ProtecTech Light Standard
Armament:
1 Deleon 5 Autocannon/5
1 20mm Gatling Gun Machine Gun
Manufacturer: Quickcell Company
Location: (Unknown)
Communications System: Basix 200
Targeting & Tracking System: OptiSight-12
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==Overview:==
For possibly the first time in decades, Quikscell found themselves having to
do something radical: innovate.
As levels of technology improved and new forms of warfare emerged (such as
powered armor), Quikscell's products quickly began to become obsolete. While
old standards like the APCs and the missile carriers kept going, units such as
the Scorpion and Hetzer started to fall by the wayside as those units who
could afford it chose to purchase vehicles such as the Myrmidon which had more
reliable track records and were better suited to the new ways of war.
In response, a handful of Quikscell's long-time line workers and technicians
approached corporate headquarters with a proposal. They had come up with a
concept urban assault vehicle that used approximately 75% of the Scorpion
components; all they had to do was adapt the frame to a wheeled locomition
system and add room for a complement of infantry or SWAT officers. Quikscell,
realizing that they had little to lose, green-lighted the idea. And thus the
Clampdown was born.
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Type/Model: Clampdown Light Tank
Mass: 25 tons
Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.50
Engine: 80 I.C.E. 0 5.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Turret Equipment: 0 1.00
Armor Factor: 64 pts Standard 0 4.00
Internal Armor
Structure Value
Front: 3 16
Left / Right Sides: 3 11/11
Rear: 3 10
Turret: 3 16
Weapons and Equipment Loc Heat Ammo Items Mass
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1 Autocannon/5 Turret 0 20 2 9.00
1 Machine Gun Front 0 100 2 1.00
Infantry Bay Body 1 1.00
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TOTALS: 0 5 25.00
Items & Tons Left: 5 .00
Calculated Factors:
Total Cost: 285,000 C-Bills
Battle Value: 155
Cost per BV: 1,838.71
Weapon Value: 64 / 64 (Ratio = .41 / .41)
Damage Factors: SRDmg = 5; MRDmg = 3; LRDmg = 1
BattleForce2: MP: 4W, Armor/Structure: 0 / 3
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GL; Point Value: 2
Specials: tran1
_________________ "I wish I could write as mysterious as a cat." -Edgar Allen Poe"I knew there was something special about you, but I never realized you were really a cat." Wolfwood to a random cat (Trigun)
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CO_17thRecon Kell Hounds Major
Joined: 10-Sep-2002 00:00 Posts: 1297 Location: United States
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Posted: 02-May-2007 10:45 Post subject: |
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*chuckles* This is what I get for procrastination. I was going to try and make a version of the Rhino from GTA III/Vice City/San Andreas for BattleTech, but this is already very close, and fulfills the main purpose. Urban Combat/SWAT tank. I might recommend dropping to a light AC/5, but I can't recall if those have minimum ranges as well. Might also consider moving the MG to the turret. On the whole, I rather like though.
Then again, I suppose I can look at this as winning less work. 8) _________________ Jarylan Blackwell
"What the...?! Where did you get THAT?!"
"Creative aquisition."
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5788 Location: United States
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 02-May-2007 17:45 Post subject: |
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See my note in your thread... _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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