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Khayman Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Corporal
Joined: 14-Nov-2004 00:00 Posts: 91
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Posted: 08-Jan-2017 10:07 Post subject: Guardsmen GDN-01 |
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TRO: Guardsmen GDN-01 | BattleMech Technical Readout
Name/Model: Guardsmen GDN-01
Designer: Khayman
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 15,195,053 C-Bills
Battle Value: 1,790
Chassis: Standard
Power Plant: 280 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Standard
Armament:
4 Medium Lasers
3 ER Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Guardsmen was one of several designs being drawn up to replenish the Com Guards depleted
units. In simulations, the design worked remarkably well, especially for the green recruits
that were meant to join the ranks. Unfortunately by the time the Guardsmen was ready for
full scale production, the Jihad had occurred. The production line was destroyed before a
single Guardsmen could come off the production line.
Capabilities:
Only two types of weapons were implemented into the chassis to help train graduates. Three
ER Large Lasers for range and four mediums in case something got too close. An ECM suite
helps protect the unit but its main purpose is to act as an ECCM to protect the network
granted by the C3i Computer. No ammo, easy weapon groupings and heat management, integrated
network electronics, and jump jets were all indusive to the design's ease of use.
Guardsmens performance during test were considered about average in single combat but
exemplary when used in the six-unit levels that was favored by the Com Guards.
Deployment:
With the destruction of key factories and components, the design only exists in plans and as
the dozen or so prototypes that have disappeared.
Variants:
The design's armaments were considered boring by many detractors, but proved more than
effective. Two variants were also planned. One that would remove the whole electronics suite
for 4 additional medium lasers and one that would do the same for the jump jets. A third was
considered for adding 8 mediums.
Notable MechWarriors:
No information provided
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 7.00
Engine: 280 XL 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 19 [38] 9.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 30
Center Torso (rear): 7
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 11 22
R/L Leg: 15 29
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
ER Large Laser CT 2 5.00
Guardian ECM Suite RT 2 1.50
Medium Laser RT 1 1.00
Improved C3 Computer LT 2 2.50
Medium Laser LT 1 1.00
ER Large Laser RA 2 5.00
Medium Laser RA 1 1.00
ER Large Laser LA 2 5.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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Vagabond Mercenary Mr. Referee
Joined: 04-Feb-2002 00:00 Posts: 5793 Location: United States
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Posted: 08-Jan-2017 14:13 Post subject: Guardsmen GDN-01 |
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If you can, add Endo-steel and swap to Light FE not XL. _________________ one must work hard to cultivate the mind and body. and one must always cultivate the mind.
//^(^_^)^\\
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