Joined: 31-May-2017 06:07 Posts: 28 Location: Brazil
Posted: 31-May-2017 06:35 Post subject: Kurumin KUR-2K
TRO:
Kurumin KUR-2K
BattleMech Technical Readout
Name/Model: Kurumin KUR-2K
Designer: lucho
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Dark Age / 3138
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 41,114,833 C-Bills
Battle Value: 3,201
Structure: Reinforced
Power Plant: 400 XL
Walking Speed: 43.2 kph [54 kph]
Maximum Speed: 64.8 kph [108 kph]
Jump Jets: None
Jump Capacity: None
Armor: Ballistic-Reinforced
Armament:
3 ER Small Lasers
2 ER Medium Lasers
2 PPCs
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The result of the DCMS seeing the Regulan Neanderthal and deciding that they should have
their own.
Capabilities:
Using an advanced chassis that boasts phenomenal endurance, the Kurumin is designed for
close quarters combat. However the primary armament also allows the KUR to passably serve as
a very heavy trooper. The supercharger allows for shocking burstsof spped, especially when
combined with the 3x myomer fibers.
Deployment:
No information provided
Variants:
The KUR-5K is a variant from the early stages of development. Using a tried and true VLAR
300 standard fusion motor, the 5K is only capable of a maximum 54KPH, but the lack of
extralight shielding and a heavy-duty gyroscope is even tougher. In addition, the 5K mounts
a Plasma Rifle for extra firepower.
Notable MechWarriors:
No information provided
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Reinforced 20.00
Engine: 400 XL 26.50
Walking MP: 4 [5]
Running MP: 6 [10]
Jumping MP: 0
Heat Sinks (Double): 11 [22] 1.00
Gyro: XL 2.00
Cockpit: Standard 3.00
Armor Factor: 300 25.00
Type: Ballistic-Reinforced
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 11
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 40
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H 1 0.50
ER Medium Laser RT 1 1.00
ER Small Laser RT 1 0.50
Supercharger RT 1 3.00
ER Medium Laser LT 1 1.00
ER Small Laser LT 1 0.50
PPC w/ Capacitor RA 4 8.00
PPC w/ Capacitor LA 4 8.00
Triple-Strength Myomer -- 6 0.00
_________________ If a vegetarian eats vegetables, what does a humanitarian eat?
Joined: 31-May-2017 06:07 Posts: 28 Location: Brazil
Posted: 31-May-2017 14:01 Post subject: Kurumin KUR-2K
Thanks, good to finally be here
I was rushed in the initial draft, I've posted some more fluff. Hope everyone likes it _________________ If a vegetarian eats vegetables, what does a humanitarian eat?
Posted: 31-May-2017 15:30 Post subject: Kurumin KUR-2K
Not sure whether XL gyro is worth t though. You went out of your way to make it supertough internally and then get the XL gyro in side torsos. _________________ The dragon NEVER sleeps!
Posted: 01-Jun-2017 02:40 Post subject: Kurumin KUR-2K
Nah, actually it was a bad rules call on my side. I understand that this wouldn't be possible to do without XL engine, but I kept thinking that the extra slots fo XL gyro go to side torso as well. _________________ The dragon NEVER sleeps!
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