BattleMech Technical Readout
Name/Model: UrbanMech Double (Double Urbie) UM-R60^2
Designer: Stinger07
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Star League / 2675
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 3,607,200 C-Bills
Battle Value: 1,028
Structure: Standard
Power Plant: 120 Fusion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: Unknown
Jump Capacity: 60 meters
Armor: Standard
Armament:
2 Autocannon/10s
2 Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Called upon to produce an effective light 'Mech for city-fighting, Orguss Industries replied
with the Urban-Mech. Cheap to produce, but potent in its assigned duties, the 'Mech was
manufactured in large numbers, many of which have survived into the present era. Now common
in city garrisons and defense units, the UrbanMech continues as an effective battle weapon.
Capabilities:
At 30 tons, the UrbanMech is only slightly heavier than Wasp and Stinger scout 'Mechs, and
so its slow speed seemed a distinct liability. It was designed for city combat, however, an
environment that severely limits most other 'Mechs. The 'Mech's Durallex Heavy armor
provides considerable protection, and its low, stocky profile makes it a difficult target.
On some models, Orguss Industries followed an unorthodox, armless design. While this
further streamlined the machine's profile, it handicapped the UrbanMech in other ways. The
'Mech was obviously unable to defend itself in hand-to-hand combat, and damage that would
normally have struck the 'Mech's arms was transferred directly to the torso. Thus, armless
UrbanMechs were usually deployed where the likelihood of meeting enemy 'Mechs was small.
The Imperator-B Class 10 autocannon is the UrbanMech's primary weapon. With its low heat
buildup and reliable design, the weapon suited the UrbanMechs hit-and-run fighting style.
The light laser that supports the Imperator is only marginally effective, but is useful in
persuading hostile infantry to keep their heads down.
Deployment:
No information provided
Variants:
No information provided
Notable MechWarriors:
No information provided
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 120 Fusion 4.00
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks (Single): 13 3.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 201 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 32
Center Torso (rear): 8
R/L Torso: 14 23
R/L Torso (rear): 5
R/L Arm: 10 20
R/L Leg: 14 28
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Weapons and Ammo Location Critical Tonnage
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2 Jump Jets CT 2 2.00
Autocannon/10 (Ammo 10) RT 1 1.00
Autocannon/10 (Ammo 10) LT 1 1.00
Autocannon/10 RA 7 12.00
Small Laser RA 1 0.50
Autocannon/10 LA 7 12.00
Small Laser LA 1 0.50
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