AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Sylvester
Tech: Inner Sphere / 2499
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 280,000 tons
K-F Drive System: (Unknown)
Length: 905 meters
Sail Diameter: 1,200 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
3 NL55
10 NL35
67 Small Laser
110 Machine Gun
4 Autocannon/10
2 Autocannon/20
2 NAC/20
10 LRM 10
4 Large Laser
8 Medium Laser
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==Overview:==
The first WarShip designed by private concerns, the Sylvester-class
transport was the brainchild of merchant-noble Graf Hans Sylvester of Lyran
Commonwealth. Introduced during the Age of War, the Sylvester was the most
heavy armed civilian vessel ever to launch. The Sylvester was designed with
two goals in mind: the Sylvester was a well-armed convoy transport vessel
which could hold its own against pirate attacks, but the Sylvester was also
meant to intimidate the mercantile interests of neighboring realms.
Though expensive, the Sylvester was acquired by a Lyran trade committee in
2496. Just three years later in 2499, the Ioto Galactic Enterprises shipyard
on Alarion finished production on the first Sylvester. However, only three
more Sylvester-class vessels would ever slip their moorings between 2499 and
2514. Ultimately, the price tag of the Sylvester sealed its fate.
==Capabilities:==
The Sylvester is very well armed for a civilian vessel - in fact, the
Sylvester was the best armed vessel ever constructed by corporate interests.
The Sylvester's armament combines a very strong point-defense (including
lasers, autocannons and machine guns) with capital-scale slugging power,
perfect for fending off combat Dropships and light WarShips
The second-largest drawback to the Sylvester is its poor armor
protection. The Sylvester cannot stand up to a well-armed opponent. However,
the Sylvester is maneuverable enough to evade some conflicts, and despite the
poor protection, the Sylvester was unlikely to encounter an adversary it
simply cannot deter through firepower.
Above all, the Sylvester is a transport ship. The vessel can ferry 2
DropShips, and has the capacity for 4 small craft. The Sylvester also had
larger cargo capacity than any other contemporary JumpShip. The Sylvester has
3 bays, each capable of containing 24,452.5 tons of cargo
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Class/Model/Name: Sylvester
Mass: 280,000 tons
Equipment: Mass
Power Plant, Drive & Control: 50,400.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 7) 126,700.00
Jump Sail: (Integrity = 3) 44.00
Structural Integrity: 20 5,600.00
Total Heat Sinks: 767 Double 405.00
Fuel & Fuel Pumps: 2,040.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 700.00
Fire Control Computers: 1,559.00
Food & Water: (284 days supply) 400.00
Armor Type: Standard (54 total armor pts) 104.00
Capital Scale Armor Pts
Location: L / R
Fore: 10
Fore-Left/Right: 9/9
Aft-Left/Right: 9/9
Aft: 8
Cargo:
Bay 1: Small Craft (2) with 1 door 400.00
Bay 2: Small Craft (2) 400.00
Bay 3: Cargo (1) with 3 doors 20,359.00
Bay 4: Cargo (1) with 3 doors 20,359.00
Bay 5: Cargo (1) with 3 doors 20,359.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 2: (98-meter diameter) 100.00
Life Boats: 10 (7 tons each) 70.00
Escape Pods: 10 (7 tons each) 70.00
Crew and Passengers:
52 Officers (30 minimum) 520.00
90 Crew (49 minimum) 630.00
60 Gunners (50 minimum) 420.00
60 Marines 300.00
20 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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1 NL55 Nose 13 13 13 6 85 1,100.00
2 NL35 104 1,400.00
5 Small Laser Nose 4(35) -- -- -- 5 2.50
10 Machine Gun(100 rounds) 0 6.00
4 Autocannon/10(80 rounds) Nose 8(80) 4(40) -- -- 12 56.00
2 Autocannon/20(40 rounds) 14 36.00
1 NAC/20(15 rounds) FL/R 20 20 20 -- 120 5,012.00
10 Small Laser FL/R 6(60) -- -- -- 20 10.00
15 Machine Gun(200 rounds) 0 17.00
2 NL35 L/RBS 7 7 7 -- 208 2,800.00
5 LRM 10(108 rounds) L/RBS 3(30) 3(30) 3(30) -- 40 68.00
10 Small Laser L/RBS 6(60) -- -- -- 20 10.00
15 Machine Gun(200 rounds) 0 17.00
2 NL35 AL/R 7 7 7 -- 208 2,800.00
2 Large Laser AL/R 4(36) 2(16) -- -- 32 20.00
4 Medium Laser 24 8.00
6 Small Laser AL/R 4(38) -- -- -- 12 6.00
10 Machine Gun(100 rounds) 0 12.00
2 NL55 Aft 11 11 11 11 170 2,200.00
10 Small Laser Aft 7(70) -- -- -- 10 5.00
20 Machine Gun(200 rounds) 0 11.00
1 Lot Spare Parts (2.70%) 7,552.50
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TOTALS: Heat: 1,084 277,087.00
Tons Left: 2,913.00
Calculated Factors:
Total Cost: 3,189,508,500 C-Bills
Battle Value: 25,684
Cost per BV: 124,182.7
Weapon Value: 10,136 (Ratio = .39)
Damage Factors: SRV = 1,419; MRV = 934; LRV = 678; ERV = 256
Maintenance: Maintenance Point Value (MPV) = 195,077
(37,456 Structure, 127,570 Life Support, 30,051 Weapons)
Support Points (SP) = 467,550 (240% of MPV)
BattleForce2: Not applicable
OK, Vagabond I really need your help. I have been trying to make this in the HMAero. But for some reason it dose not add up. the fluff (found on Sarna, copy and pasted the fluff. will alter for a custom design) shows it with three Cargo bays of 24452.5 tons each. but for the life of me I can not figure out how they did it. I even tried to remove the spare parts. I have come to the conclusion that they messed up the math. but if you could get it to work please let me know.
(working on a story around this design.) _________________ Stinger If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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