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my take on the Sylvester
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Stinger
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PostPosted: 13-Dec-2017 01:25    Post subject: my take on the Sylvester Reply to topic Reply with quote

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Sylvester 
Tech:              Inner Sphere / 2499
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              280,000 tons
K-F Drive System:  (Unknown)
Length:            905 meters
Sail Diameter:     1,200 meters
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Standard
Armament:          
    3 NL55
   10 NL35
   67 Small Laser
  110 Machine Gun
    4 Autocannon/10
    2 Autocannon/20
    2 NAC/20
   10 LRM 10
    4 Large Laser
    8 Medium Laser
------------------------------------------------------------------------------
==Overview:==
     The first WarShip designed by private concerns, the Sylvester-class
transport was the brainchild of merchant-noble Graf Hans Sylvester of Lyran
Commonwealth. Introduced during the Age of War, the Sylvester was the most
heavy armed civilian vessel ever to launch. The Sylvester was designed with
two goals in mind: the Sylvester was a well-armed convoy transport vessel
which could hold its own against pirate attacks, but the Sylvester was also
meant to intimidate the mercantile interests of neighboring realms.

Though expensive, the Sylvester was acquired by a Lyran trade committee in
2496. Just three years later in 2499, the Ioto Galactic Enterprises shipyard
on Alarion finished production on the first Sylvester. However, only three
more Sylvester-class vessels would ever slip their moorings between 2499 and
2514. Ultimately, the price tag of the Sylvester sealed its fate.

==Capabilities:==
     The Sylvester is very well armed for a civilian vessel - in fact, the
Sylvester was the best armed vessel ever constructed by corporate interests.
The Sylvester's armament combines a very strong point-defense (including
lasers, autocannons and machine guns) with capital-scale slugging power,
perfect for fending off combat Dropships and light WarShips
     The second-largest drawback to the Sylvester is its poor armor
protection. The Sylvester cannot stand up to a well-armed opponent. However,
the Sylvester is maneuverable enough to evade some conflicts, and despite the
poor protection, the Sylvester was unlikely to encounter an adversary it
simply cannot deter through firepower.
     Above all, the Sylvester is a transport ship. The vessel can ferry 2
DropShips, and has the capacity for 4 small craft. The Sylvester also had
larger cargo capacity than any other contemporary JumpShip. The Sylvester has
3 bays, each capable of containing 24,452.5 tons of cargo

------------------------------------------------------------------------------
Class/Model/Name:  Sylvester 
Mass:              280,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       50,400.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 7)                126,700.00
Jump Sail: (Integrity = 3)                                              44.00
Structural Integrity: 20                                             5,600.00
Total Heat Sinks:    767 Double                                        405.00
Fuel & Fuel Pumps:                                                   2,040.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                700.00
Fire Control Computers:                                              1,559.00
Food & Water:  (284 days supply)                                       400.00
Armor Type:  Standard  (54 total armor pts)                            104.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 10
   Fore-Left/Right:                    9/9
   Aft-Left/Right:                     9/9
   Aft:                                   8

Cargo:
   Bay 1:  Small Craft (2) with 1 door                                 400.00
   Bay 2:  Small Craft (2)                                             400.00
   Bay 3:  Cargo (1) with 3 doors                                   20,359.00
   Bay 4:  Cargo (1) with 3 doors                                   20,359.00
   Bay 5:  Cargo (1) with 3 doors                                   20,359.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Decks #1 - 2:  (98-meter diameter)                                100.00
Life Boats:  10 (7 tons each)                                           70.00
Escape Pods:  10 (7 tons each)                                          70.00

Crew and Passengers:
     52 Officers (30 minimum)                                          520.00
     90 Crew (49 minimum)                                              630.00
     60 Gunners (50 minimum)                                           420.00
     60 Marines                                                        300.00
     20 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 NL55                     Nose        13     13     13      6   85  1,100.00
  2 NL35                                                        104  1,400.00
5 Small Laser              Nose     4(35)     --     --     --    5      2.50
  10 Machine Gun(100 rounds)                                      0      6.00
4 Autocannon/10(80 rounds) Nose     8(80)  4(40)     --     --   12     56.00
  2 Autocannon/20(40 rounds)                                     14     36.00
1 NAC/20(15 rounds)        FL/R        20     20     20     --  120  5,012.00
10 Small Laser             FL/R     6(60)     --     --     --   20     10.00
  15 Machine Gun(200 rounds)                                      0     17.00
2 NL35                     L/RBS        7      7      7     --  208  2,800.00
5 LRM 10(108 rounds)       L/RBS    3(30)  3(30)  3(30)     --   40     68.00
10 Small Laser             L/RBS    6(60)     --     --     --   20     10.00
  15 Machine Gun(200 rounds)                                      0     17.00
2 NL35                     AL/R         7      7      7     --  208  2,800.00
2 Large Laser              AL/R     4(36)  2(16)     --     --   32     20.00
  4 Medium Laser                                                 24      8.00
6 Small Laser              AL/R     4(38)     --     --     --   12      6.00
  10 Machine Gun(100 rounds)                                      0     12.00
2 NL55                     Aft         11     11     11     11  170  2,200.00
10 Small Laser             Aft      7(70)     --     --     --   10      5.00
  20 Machine Gun(200 rounds)                                      0     11.00
1 Lot Spare Parts (2.70%)                                            7,552.50
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,084     277,087.00
Tons Left:                                                           2,913.00

Calculated Factors:
Total Cost:        3,189,508,500 C-Bills
Battle Value:      25,684
Cost per BV:       124,182.7
Weapon Value:      10,136 (Ratio = .39)
Damage Factors:    SRV = 1,419;  MRV = 934;  LRV = 678;  ERV = 256
Maintenance:       Maintenance Point Value (MPV) = 195,077
                   (37,456 Structure, 127,570 Life Support, 30,051 Weapons)
                   Support Points (SP) = 467,550  (240% of MPV)
BattleForce2:      Not applicable



OK, Vagabond I really need your help. I have been trying to make this in the HMAero. But for some reason it dose not add up. the fluff (found on Sarna, copy and pasted the fluff. will alter for a custom design) shows it with three Cargo bays of 24452.5 tons each. but for the life of me I can not figure out how they did it. I even tried to remove the spare parts. I have come to the conclusion that they messed up the math. but if you could get it to work please let me know.


(working on a story around this design.)
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Karagin
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PostPosted: 13-Dec-2017 17:24    Post subject: my take on the Sylvester Reply to topic Reply with quote

You could reduce the crew that will free up tonnage as well.
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Stinger
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PostPosted: 13-Dec-2017 22:45    Post subject: my take on the Sylvester Reply to topic Reply with quote

Not enough unfortunately. I was working off the fluff and why was written there. It's almost 10k short on tonnage, if you create it as its been written.

Or I am seriously missing something. 😁
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Stinger
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Vagabond
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PostPosted: 13-Dec-2017 22:48    Post subject: my take on the Sylvester Reply to topic Reply with quote

Its over weight. My look based on TRO 3057 Revised is -360 tons without food or spare parts.
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Karagin
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PostPosted: 14-Dec-2017 09:48    Post subject: my take on the Sylvester Reply to topic Reply with quote

Fluff and the stats never match, always was an issue with FASA stuff.
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Karagin
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Stinger
The Knights of Chaos
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PostPosted: 14-Dec-2017 21:00    Post subject: my take on the Sylvester Reply to topic Reply with quote

OK. That is what I thought. Like the 280k ton weight class. Think I will rework it a bit and base it off of this. Thanks for the feedback. I spent about 2 hours trying to get it right.
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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