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Member Review: Shaolin SHO-1L
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 06-Feb-2019 00:58    Post subject: Member Review: Shaolin SHO-1L Reply to topic Reply with quote

Rudel Gurken wrote:
Fast and furios!
Very good jumpcapable in-fighter with the potential to do two head-ripping punches or a leg-ripping kick.
The weapon-loadout is somewhat weak but on this Mech the Lasers are secondary weaponry anyway.
The AMS is a bit risky on such a hot-running Mech: using the lasers and the Stealth-armor (worse if you jump too) can bring this one to ammo-cooking heatlevels very fast. And without a CASE this explosion can blow this very expensive thing to scrap (Ok, even with CASE it´s out of action due to the XL but not a total loss).


Well the entire AMS installation on the Shaolin is there for style. A gigantic mechanical monk that snaps incomming arrows midair while performing some crazy mecha-kata shenanigans. It was also prior to AMS revision/buff, so the ammo would have been long gone before something get to it (AMS used to shoot down 1d6 missiles and consume just as much ammo if I remember it correctly).
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1469
Location: Germany
PostPosted: 09-Feb-2019 01:50    Post subject: Member Review: Shaolin SHO-1L Reply to topic Reply with quote

Ah, ok! I‘m quite sure that it had even double the ammo consumption as i faintly remember that you can empty a bin with a single use by throwing a 6.
But i‘m not 100% sure.
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