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Giantslayer GNT-C1
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CarcerKango
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PostPosted: 25-Mar-2019 21:03    Post subject: Giantslayer GNT-C1 Reply to topic Reply with quote

TRO: Giantslayer GNT-C1
                 BattleMech Technical Readout

Name/Model:         Giantslayer GNT-C1
Designer:           CarcerKango
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         18,352,688 C-Bills
Battle Value:       1,692

Structure:            Endo Steel
Power Plant:          375 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 SRM 6 w/ Artemis IV FCS
    1 Ultra AC/20
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Years ago, a friend and I cooked this up over a faction chat channel on the BattleTech:
    Frontierlands MUX, as a hypothetical counter to the "new" Assault 'Mech added to the game at
    the time, the Imp, which many players were using to dominate every scenario.  While the
    Giantslayer has its flaws--no CASE, a fragile XL engine and absolutely no ranged capability
    outside of its main weapon's barely adequate long-range bracket of approximately 360
    meters--it still would most likely be a highly effective heavy flanker and headhunter.

Capabilities:
    Taking inspiration from the THR-1L Thunder's concept of a fast-moving AC/20-wielding Heavy
    'Mech, we took things one step further than that and upgraded the chassis by five tons and
    the cannon to an Ultra class with a plentiful five tons of ammunition, increasing the engine
    size to maintain an 86 kph top speed  In lieu of the Thunder's cluster of medium pulse
    lasers and an LRM-5 for token long-ranged firepower, we decided to focus on exploiting the
    excellent armor-breaching capability of the Ultra autocannon.  To that end, we chose a pair
    of SRM-6s equipped with Artemis IV as backup weapons, drawing on a ton of ammo per launcher.
    The SRMs were mounted one per side torso, and the Ultra AC/20 was mounted in the right arm,
    the lower arm and hand actuators having been removed to do so.  The end result:  A
    fast-moving, brutally hard-hitting threat that could not be ignored even by Assault 'Mech
    pilots.

Deployment:
    Unfortunately, the player population of Frontierlands has all but disappeared, and the
    design was never tested on any MUX, on the tabletop, or in Megamek, although I plan to use
    it soon in the latter two.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       375 XL                  19.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  224                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             35       
    Center Torso (rear):                               8       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Ultra AC/20 (Ammo 10)                                     CT                2          2.00             
SRM 6 w/ Artemis IV FCS                                   RT                2          3.00             
SRM 6 (Ammo 15) [Artemis IV]                              RT                1          1.00             
Ultra AC/20 (Ammo 5)                                      RT                1          1.00             
SRM 6 w/ Artemis IV FCS                                   LT                2          3.00             
SRM 6 (Ammo 15) [Artemis IV]                              LT                1          1.00             
Ultra AC/20 (Ammo 10)                                     LT                2          2.00             
Ultra AC/20                                               RA                10        15.00             
		
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