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How far would you bend a rule?
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 08-Jun-2019 15:51    Post subject: How far would you bend a rule? Reply to topic Reply with quote

Code:
          BattleTech Vehicle Technical Readout
                      UB Weapons

Type/Model:    PlanetGraber Mk I
Tech:          Inner Sphere / 3067
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          41 tons
Power Plant:   135 Magna Fusion
Cruise Speed:  97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type:    Reactive
Armament:     
  1 Thunderbolt (OS)(UB)
  1 'Mech Mortar/1
  1 Small X-Pulse Laser
  2 Rocket Launcher 10 (OS)s
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    PlanetGraber Mk I
Mass:          41 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  25 pts Standard               0      4.10
Engine:        135 Fusion                    0      5.47
Shielding & Transmission Equipment:          0      2.73
    Cruise MP:   9
     Flank MP:  14
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.05
Crew: 3 Members                              0       .00
Lift Equipment:                              0      4.10
Turret Equipment:                            0       .60
Armor Factor:  107 pts Reactive              2      6.69

                          Internal    Armor
                          Structure   Value
   Front:                     5         33
   Left / Right Sides:        5      21/21
   Rear:                      5         14
   Turret:                    5         18

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Thunderbolt (OS)(UB)   Turret   0          1      1.00
1 'Mech Mortar/1         Turret   0   30     2      3.25
1 Small X-Pulse Laser    Turret   3          1      1.00
1 Rocket Launcher 10 (OS)Turret   0          1       .50
1 Rocket Launcher 10 (OS)Front    0          1       .50
1 Laser AMS              Turret   7          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
The Hollow Underneath    Body                1      1.00
Infantry Bay             Body                1      6.00
--------------------------------------------------------
TOTALS:                          10         12     40.99
Items & Tons Left:                           1       .01

Calculated Factors:
Total Cost:        2,405,494 C-Bills
Battle Value 2:    621 (old BV = 372)
Cost per BV:       3,873.58
Weapon Value:      221 / 221 (Ratio = .36 / .36)
Damage Factors:    SRDmg = 26;  MRDmg = 15;  LRDmg = 4
BattleForce2:      MP: 9H,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GM;  Point Value: 6
                   Specials: tran6

Code:
          BattleTech Vehicle Technical Readout
                      UB Weapons

Type/Model:    Grab-Planet One
Tech:          Inner Sphere / 3062
Config:        Hovercraft
Rules:         Level 3, Standard design

Mass:          40 tons
Power Plant:   145 Leenex Fusion
Cruise Speed:  86.4 km/h
Maximum Speed: 129.6 km/h
Armor Type:    Reactive
Armament:     
  1 Thunderbolt (OS)(UB)
  1 'Mech Mortar/1
  1 Small X-Pulse Laser
  2 Rocket Launcher 10 (OS)s
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Grab-Planet One
Mass:          40 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  20 pts Standard               0      4.00
Engine:        145 Fusion                    0      5.33
Shielding & Transmission Equipment:          0      2.67
    Cruise MP:   8
     Flank MP:  12
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.00
Crew: 3 Members                              0       .00
Lift Equipment:                              0      4.00
Turret Equipment:                            0       .60
Armor Factor:  114 pts Reactive              2      7.13

                          Internal    Armor
                          Structure   Value
   Front:                     4         34
   Left / Right Sides:        4      23/23
   Rear:                      4         15
   Turret:                    4         19

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Thunderbolt (OS)(UB)   Turret   0          1      1.00
1 'Mech Mortar/1         Turret   0   30     2      3.25
1 Small X-Pulse Laser    Turret   3          1      1.00
1 Rocket Launcher 10 (OS)Turret   0          1       .50
1 Rocket Launcher 10 (OS)Front    0          1       .50
1 Laser AMS              Turret   7          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
Infantry Bay             Body                1      6.00
--------------------------------------------------------
TOTALS:                          10         11     39.98
Items & Tons Left:                           2       .02

Calculated Factors:
Total Cost:        2,428,320 C-Bills
Battle Value 2:    595 (old BV = 347)
Cost per BV:       4,081.21
Weapon Value:      229 / 229 (Ratio = .38 / .38)
Damage Factors:    SRDmg = 26;  MRDmg = 15;  LRDmg = 4
BattleForce2:      MP: 8H,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GM;  Point Value: 6
                   Specials: tran6

So: The first one doesn't strictly fit on a medium bridge (40 ton limit), but I traded a few points of armor for a MP? Rolling Eyes And don't forget the extra IS points …

I think it was inspired to try out the 'Mech Mortar for the first time, but allowing a second flavor of ammo for only a quarter-ton is about like the 41-ton model.

All over-top a debate 'bout using hovers for APCs: Go to it, guys! Razz
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PostPosted: 08-Jun-2019 21:33    Post subject: How far would you bend a rule? Reply to topic Reply with quote

Wait... what are these things? I thought this game was about giant stompy robots!?!?
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Goose
ComStar
Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 09-Jun-2019 18:24    Post subject: How far would you bend a rule? Reply to topic Reply with quote

If the targets didn't even move, how's that get fun? Rolling Eyes
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