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Ruger Lyran Alliance Hauptmann General
Joined: 04-Feb-2002 00:00 Posts: 2110
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Posted: 07-Oct-2019 08:25 Post subject: Fireball ALM-1X |
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TRO: Fireball ALM-1X | BattleMech Technical Readout
Name/Model: Fireball ALM-1X
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Configuration: Biped BattleMech
Era/Year: Late Succession Wars / 3049
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,551,440 C-Bills
Battle Value: 353
Chassis: Standard
Power Plant: 200 Fusion
Walking Speed: 108 kph
Maximum Speed: 162 kph
Jump Jets: None
Jump Capacity: None
Armor: Durallex Nova
Armament:
1 Medium Laser
1 SRM 2
Manufacturer: Corean Enterprises
Primary Factory: New Avalon
Communications: Lynx-shur
Targeting & Tracking: Corean B-Tech
================================================================================================
Overview:
In the early 3020?s, even before the end of the Third Succession War, engineers at Corean
Enterprises were given the directive to develop a new light ?Mech that would be faster and
better armed than most others in their weight class while still having significant amounts
of armor.
They managed the first criteria, and mostly fulfilled the second, but fell far short on the
last with their prototype. Originally called the ?Quickling?, the design was quickly
nicknamed the ?Fireball? because it quickly crashed and burned.
Capabilities:
Mounting a massive (for its size) type 200 fusion engine, the Corean prototype could make an
easy 108 kph at cruising speed, and capable of reaching speeds over 160 kph at flank speed,
this ?Mech is capable of outpacing any other design of the era. Its armament included a
medium laser and a twin pack of short range missiles fed by a ton of ammo, allowing it to at
least match most other 20 ton designs in firepower. Where it alls short is armor.
Equipped with a mere 1.5 tons of armored plate, the design cannot withstand hits from
virtually any battlefield weapon. For this reason, the prototype failed its trials and was
mothballed until some 30 years later.
Deployment:
Although the initial prototype was a design deadend at the time, it was revived after the
recovery of Star League era technology and the invasion of the Clans. The modifications made
it it at that time made it even faster, and finally gave it the armor its original designers
meant it to have. And this time, the ?Mech proudly took on the formerly derisive nickname
?Fireball? as its own, named such not because of its failure, but because of its success.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 2.00
Engine: 200 Fusion 8.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 24 1.50
Type: Standard
Internal Armor
Structure Value
Head: 3 3
Center Torso: 6 5
Center Torso (rear): 2
R/L Torso: 5 3
R/L Torso (rear): 1
R/L Arm: 3 1
R/L Leg: 4 2
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser RT 1 1.00
SRM 2 LT 1 1.00
SRM 2 (Ammo 50) LT 1 1.00
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Karagin Imperial Karagin Army Imperial General
Joined: 04-Feb-2002 00:00 Posts: 4120 Location: United States
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Posted: 09-Oct-2019 06:36 Post subject: Fireball ALM-1X |
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The fluff sells the mech and gives this one character. _________________ Karagin Only the dead have seen the end of war. - Plato
"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Mordel Mordel.Net Administrator
Joined: 03-Feb-2002 00:00 Posts: 6087 Location: United States
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Posted: 09-Oct-2019 09:18 Post subject: Re: Fireball ALM-1X |
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Karagin wrote: | The fluff sells the mech and gives this one character. |
I'm definitely not one to write fluff, but fluff definitely is key to custom designs! _________________ Mordel Blacknight - Site Administrator
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