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KaiserDunk Lyran Alliance Recruit
Joined: 09-Feb-2020 21:37 Posts: 5 Location: United States
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Posted: 15-Feb-2020 08:49 Post subject: Carronade CAR-D4E |
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TRO: Carronade CAR-D4E | BattleMech Technical Readout
Name/Model: Carronade CAR-D4E
Designer: KaiserDunk
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Early Succession Wars / 2900
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 9,468,000 C-Bills
Battle Value: 1,957
Chassis: Foundation Type 200
Power Plant: Vlar 300
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Smythe Type 100
Jump Capacity: 90 meters
Armor: Durallex Special Heavy
Armament:
2 Defiance 'Mech Hunter Autocannon/20s
2 Defiance B3M Medium Lasers
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications: Angst Discom
Targeting & Tracking: Angst Accuracy
================================================================================================
Overview:
The Carronade was originally designed after the end of the First Succession War as a
close-range brawler and urban combat specialist capable of destroying anything smaller than
itself as quickly as possible. The design considered as a top priority at the time as
Defiance Industries was still able to manufacture Star League ‘Mechs. However, in the wake
of the Second Succession War the lower-tech nature of the Carronade design made it more
feasible as the Defiance manufactory could still produce the chassis. The design went into
limited production in 2995.
Capabilities:
The Carronade is a simple, solid chassis built around delivering maximum firepower at close
range while carrying as much armor as the chassis could support. That firepower is
centered around the twin Defiance ‘MechHunter heavy-caliber autocannon. Supplied with 4
tons of ammunition each, the Carronade carries enough for most battles. A pair of Defiance
B3M medium lasers provide a minimum of defensive firepower for when a ‘MechWarrior needs to
withdraw to resupply. The Carronade has enough heat sinks to keep the waste heat generated
by the massive autocannon from reaching catastrophic levels.
The most unusual feature of the Carronade are the massive Smythe Type 100 jump jets.
These give the ’Mech an unexpected level of tactical maneuverability in the urban conditions
the Carronade was designed for. The chassis was specially reinforced to absorb the
crushing forces generated by landing from a jump, with special attention being placed on the
autocannon mountings to keep the weapons from being jarred out of alignment. ’MechWarriors
assigned to the Carronade have found that the massive weight of the big ’Mech is well-suited
to delivering devastating damage by jumping on smaller ’Mechs.
Deployment:
The Carronade is not a common design due both to its low importance and the time and
resources needed to manufacture the reinforced chassis. Still, the design has proven quite
popular among the Donegal Guards assault ’MechWarriors when it is available. The Carronade
is often found alongside more common assault designs such as the Banshee and the Atlas,
where its close-range ferocity complements the long-range firepower of the other ‘Mechs.
Variants:
The only known variant of the Carronade replaces the jump jets with four additional Defiance
medium lasers and additional heat sinks. While the Carronade loses some maneuverability,
it adds to its already fearsome close-range firepower.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Single): 12 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 48
Center Torso (rear): 13
R/L Torso: 21 31
R/L Torso (rear): 11
R/L Arm: 17 33
R/L Leg: 21 42
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
Jump Jet CT 1 2.00
Medium Laser CT (R) 1 1.00
Autocannon/20 (Ammo 20) RT 4 4.00
Autocannon/20 (Ammo 20) LT 4 4.00
Autocannon/20 RA 10 14.00
Autocannon/20 LA 10 14.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 0, OV: 1
Armor (A): 10, Structure (S): 8
Specials: AC3/3/-, REAR1/1/-
| _________________ “The lion may indeed one day lay down with the lamb. Until that day, my money’s on the lion”. -Lazarus Long
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