BattleMech Technical Readout
Name/Model: Tai-sho (Wolverine) TSH-7SWC
Designer: khanwolverine
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 85
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Advanced
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 24,290,500 C-Bills
Battle Value: 2,254
Chassis: Endo Steel
Power Plant: 255 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Ferro-Fibrous
Armament:
2 Large Pulse Lasers
2 Ultra AC/10s
Manufacturer: Independence Weaponry
Primary Factory: Quentin
Communications: Garret T19-G
Targeting & Tracking: Unknown
================================================================================================
Overview:
For ten years, the Draconis Combine has possessed the C3 computer system, a technological
marvel designed to coordinate lance and company actions. Despite the best efforts of the
DCMS, however, the system has rarely been used. The Draconis Combine has historically lacked
machines that incorporate the C3, and most Combine MechWarriors are resistant to change.
Many are particularly loath to abondon the samurai tradition of single combat and combine to
fire on a single unit, the tactic the C3 encourages.
However, the spectacular success of the C3 system in Operation Bulldog against the
Smoke Jaguars finally overcame the reservations of Combine warriors reguarding this
equipment. The deciding event seems to have occured when Tai-sa Hohiro Kurita, heir to the
Combine Throne, led a C3 equipped company of the elite Genyosha regiment against the 362nd
Assault Cluster on Kiamba. There, in Hecate's Swamp, Hohiro's forces destroyed the Assault
Clusters Command Trianry. These events meant considerable profits for Independence Weaponry,
as the manufacturer's two newest designs, the Tai-sho and the Shugenja, both incorporate C3
master systems.
Capabilities:
The Tai-sho was intended as the centerpiece of a C3 equipped company of twelve units. By
designing the Tai-sho to carry two C3 masters, Independence Weaponry produced a 'Mech that
carries maximum armor protection for its size, as well as mounting impressive firepower
despite the tonnage lost to the C3 systems.
Twin extended-range particle projector cannons, plus the Ultrra type 10 autocannon
purchased from the Free Worlds League, give the Tai-sho its devastating punch. Using a
standard engine rather than an extra-light model prolongs the 'Mechs life on the battlefield
and also cuts production costs considerably.
Deployment:
The first Tai-Shos produced were slated for assignment to the First Genyosha, the regiment
with the most C3 equipped units in the DCMS, once they returned from their efforts to finish
off the Smoke Jaguars in the Deep Periphery. Units produced subsequently will be assigned to
other DCMS regiments.
To express their gratitude and to honor the heir to the Dragon, Independence Weaponry
planned to give Hohiro Kurita the first Tai-sho off the assembly lines. Weather he will
trade his Clan-manufactured Daishi for the new 'Mech remains to be seen.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.50
Engine: 255 XL 6.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Double): 11 [22] 1.00
Gyro (Armored): Standard 3.00
Cockpit (Armored): Standard 3.00
Armor Factor: 263 14.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 27 41
Center Torso (rear): 13
R/L Torso: 18 27
R/L Torso (rear): 9
R/L Arm: 14 28
R/L Leg: 18 36
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 1.00
C3 Computer (Master) (IS) RT 5 5.00
Jump Jet RT 1 1.00
Ultra AC/10 RT 4 10.00
C3 Computer (Master) (IS) LT 5 5.00
Jump Jet LT 1 1.00
Ultra AC/10 LT 4 10.00
Large Pulse Laser RA 2 6.00
Large Pulse Laser LA 2 6.00
Ultra AC/10 (Ammo 20) RL 2 2.00
Ultra AC/10 (Ammo 20) LL 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 4, OV: 2
Armor (A): 9, Structure (S): 5
Specials: ARM, C3M2, CASE, MHQ10, OVL, TAG
|