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Linked Punching(s) and/or linked Kicking(s) combo
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mateofevm
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PostPosted: 11-Apr-2020 17:54    Post subject: Linked Punching(s) and/or linked Kicking(s) combo Reply to topic Reply with quote

Hi y’all, I typed these rules earlier today:

Linked Punching(s) and/or linked Kicking(s) (a Physical Attack combo)

Note that I used my fists and my left leg to practically do a human being version of this Physical Attack combo against a door.

During the End Phase of any turn,

Arm(s) and/or a Leg of a Bipedal ‘Mech,

xor Arm(s) and/or Leg(s) of an AirMech,

may be linked or unlinked. If said Arm(s) and said Leg(s) are linked in a Physical Phase of a turn, then said Arm(s) may each simultaneously punch a target while said Leg(s) may kick that target if said target is adjacent to and directly in front of said Arm(s) and/or said Leg(s) ; but if AirMech is on terrain(s) during that turn, then said physical attack combo cannot be done unless said AirMech’s Arm(s) is (or/are) linked with said AirMech Leg. These rules can be tricky for some player(s) because a target could be somewhat or fully covered, big or little, at different elevation, etc. Target number to do such a combo is highest of each target number as if each of those linked physical attacks was done separately. Gamemaster(s) or Gamemistress(s) has or have judgement(s) regarding that Physical Attack combo. Character(s) , of AToW game(s) may also do said physical attack combo(s) . Again, Gamemaster(s) or Gamemistress(es) judgement(s) regarding said physical attack combos.

What do you each think about above rules?
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Mordel
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PostPosted: 12-Apr-2020 08:36    Post subject: Linked Punching(s) and/or linked Kicking(s) combo Reply to topic Reply with quote

Seems a tad silly to me.
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Rudel Gurken
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PostPosted: 13-Apr-2020 08:49    Post subject: Linked Punching(s) and/or linked Kicking(s) combo Reply to topic Reply with quote

I, too, do not see much sense in this.
Regardless if you mean a simultaneous punch with both arms, one punch and one kick or even two kicks Very Happy
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mateofevm
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PostPosted: 13-Apr-2020 10:22    Post subject: Linked Punching(s) and/or linked Kicking(s) combo Reply to topic Reply with quote

Hi Rudel Gurken, yes those simultaneous attacks combos were what I was describing; practically those physical attacks combos are the equivalent of linked weapons rule (is to save time and for more fun) . Have a good day.
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Mekslayer
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PostPosted: 14-Apr-2020 09:41    Post subject: Linked Punching(s) and/or linked Kicking(s) combo Reply to topic Reply with quote

Its a crazy idea... but tho being cool, the Pilot special ability "Melee Master" is already in there.... and honestly it is wayyy too powerful... I have used it to abusive levels just for fun, but I dont encourage it. If you ever want to challenge my using all the rules in megamek let me know as my modified custom mech is the best physical combat mech out there. Razz
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Karagin
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PostPosted: 21-Apr-2020 13:11    Post subject: Linked Punching(s) and/or linked Kicking(s) combo Reply to topic Reply with quote

Reminds me of the stuff Alayne Leung would spam folks about.
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chihawk
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PostPosted: 21-Apr-2020 14:23    Post subject: Re: Linked Punching(s) and/or linked Kicking(s) combo Reply to topic Reply with quote

Karagin wrote:
Reminds me of the stuff Alayne Leung would spam folks about.


Huh, you don't say...
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mateofevm
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PostPosted: 21-Apr-2020 17:09    Post subject: Linked Punching(s) and/or linked Kicking(s) combo Reply to topic Reply with quote

Hi Mekslayer, let me guess: is that a superheavy IndustrialMech you were communicating about of which it has two maces and multiple amounts of IndustrialMech internal structures for hugely multiplied damages? My rules mentioned above in this topic sort of expand and/or sort of surpass Melee Master.
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